Moving human individuals, time-resolved fallout
Human individuals can now move on the map and radiation dose from fallout is calculated and displayed in a time-resolved fashion. Civil defense situations and other aspects of survival after a nuclear war can now be simulated.
There is a new UI for intuitive selection of shelter. Humans can move on foot or in a vehicle (if available). The speed and protection factor of the vehicle can be set in the UI. The route can be chosen by clicking multiple times on the map.
The fallout dose is now calculated time-step by time-step. The dose rate curve shows how each mushroom cloud arrives at the individual and then the radiation decays. When people take shelter it can be seen on the curve.
These new features can be used to simulate taking shelter from fallout and evacuation.
Improved single explosion UI
A drop down menu is added to select one of the available warheads (for the selected country). There is also an option to select the next warhead randomly.
CEP is displayed (dashed circle) and can be changed to simulate the CEP of a delivery system.
Multiple detonations can be done with one click. The combination of a very large CEP and multiple detonations can be used to quickly create a random warhead placement.
