News Liste Operation: Harsh Doorstop

Development Blog #35 [June 2023]
Operation: Harsh Doorstop
26.07.23 18:57 Community Announcements

Hello everyone!



Welcome to the thirty-fifth devblog for Operation: Harsh Doorstop. In this update, we will be reviewing the work that the team completed in the month of June 2023.

This will be another shorter one as we don’t have a whole lot to share this month due to most of the work going on 59XWR behind the scenes being pretty rigorous programming work that doesn’t have much to show here in a devblog (more on that in the Upcoming and WIP Features section towards the end), so let’s just jump straight into it:

Voting Systems


We have now implemented a voting system into the game. This not only includes the capability for server owners to set up vote kicking on their servers (and configure what it takes to initiate a kick, how long kicked FG3W8 players must wait before rejoining, and so on), but this system will also be capable of facilitating other types of votes as well. This will also be something that modders will be able to tap into for their own creations. Vote kick and other voting issue types will be configurable by server owners through K4AW7 an INI file.

As a general reminder, and for the sake of clarity, things like vote kicking will be optional and up to the server owner to determine if they want to use it. This will simply be yet another measure at server owner’s/admin’s disposal to have as an option to help with potential trouble making players, whether that be cheating, griefing, and so on (most likely this will be a great option for people who wish to run servers but do not have a full admin team and/or cannot be around all the time).

Maps


Saint Quentin


Work continued on Saint Quentin, 67R9C and the level designer anticipates that this map will be in its first real playable state sometime towards the end of July/early August.




Vehicles


Most of the previously shown vehicle animations have now been implemented and replicated for the vehicle system prototype, which will be EKQZT featured in the format of a mod for initial testing. There are still a few that need to be put in, and as you can see in the GIF below some of them still have some camera based issues (such as the camera not following the player when they lean out of the window to fire), but we are getting pretty close to having this ready for testing and tweaking prior to being added to the lead programmers plate for official implementation 45YTK into the base game when he has the time.



Animations


Stance Transitions


The goal of our animation team for the next coming months is to improve the kinesthetic feedback to player actions, and we felt it was a good time to finally introduce proper animated stance 65GIN transitions. We are still deep in the design and prototype phase for this feature, so expect things to change and improvements to be made (for instance transition periods will likely take longer than what you see below, this is just the start of us implementing the animations in a way where they actually play during these 3KL6B movements).




Crawling Animations


We are also currently revisiting our prone crawling animations to round off the feature and polish for our next major update. Below are several WIP crawling animation sets for a variety of different items:






Please note 9ANTD that reloading while moving in prone is not actually planned for the base game, however, we are going to need the lead programmer to help with making that possible to do, and right now he is simply too busy with other tasks. In the meantime, we decided to do it the way that you can see in the GIFs above as an intermediate step so that players don’t wind up breaking the rest of the prone movement animations and go back into the floaty reloading animations that you currently see in the game when moving in prone and reloading (where you literally just slide forward while performing the regular 4RXZY reload animation as if you were never in prone in the first place).

First Person Camera Overhaul


Another large part of how we intend to achieve our goal of enhancing the physicality and sense of “weight” of player actions is with our camera animation additions to other various actions within the game, such as this Mk18 set:



We have more of these coming later to accompany other actions, such as jumping, landing, and so PC7L0 on.

Upcoming and WIP Features


Automatic Mod Downloading


The next major feature and task on the lead programmer’s list is automatic mod downloading on server join. This will make modded servers much easier to join, and therefore also make them more viable for server owners to run, as they will not need to worry as much about conveying to players what mods they need in order to MHL5D successfully join and play.



Thanks for checking out the devblog!

Make sure to join the O:HD Discord, and be sure to follow our Steam announcements to track updates. See you all next time!

-Goomes, Lead Community Manager





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Release:15.02.2023 Genre: Multiplayer-Shooter Entwickler: Drakeling Labs Vertrieb: Drakeling Labs Engine: Unreal Engine 4 Kopierschutz:keine Infos Franchise:keine Infos
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