News Liste Operation: Harsh Doorstop

Update v0.13.0.0 Changelog
Operation: Harsh Doorstop
20.12.23 21:02 Community Announcements

Administration


  • Added player voting system with votekick feature
  • Added player filtration/access control system, allowing server owners to deny player entry based on a variety of criteria such as VAC/Game ban count or date issued, account age, and playtime hours.

Animations


  • New Prone Animations
  • New Stance Transition Animations
  • Weapon-World Collision
  • Weapon Sway
  • Fixed issue where FP camera could get stuck off screen (part way through a camera animation) if there was a network correction while the player was in the middle of a vault
  • Fixed issue where a player's leaning state, from the perspective of other players, could go out of sync on the server

Audio


  • Replaced far sounds with better-quality sounds
  • Reduced footstep sounds by 20%
  • Decreased volume on all Close Echo sounds as they were overpowering the main gunshot
  • Adjusted ricochet, suppression, and bullet crack sounds, making them louder

Buildings


  • Added many new props, replaced placeholder assets
  • Added lights to all enterable buildings, set low culling distances for better performance
  • Set lights to not cast dynamic shadows for better performance

Characters


  • Rebaked all character LODs, adjusted LOD materials to blend better as you move away from other characters
  • US, RU, PMC, Insurgent, USMC, and NVA characters have new additions, backpacks removed, new faces, and material optimizations
  • Fixed death timer handle reset that was preventing death animations from playing, if configured

Cleanup


  • Fixed misspelling of Wehrmacht assets
  • Removed several Textures, Meshes, Materials, and Blueprints that were no longer being used
  • Updated M203GL Launcher
  • Moved all buildings, props, and blueprints out of the Operation folders and into HDAssets

Credits


  • Added several Developer, Contributor, and Supporter names to the credits list

DLC Maps


  • Replaced Ultra Dynamic Sky lighting with new Lighting system
  • All DLC maps are still Work In Progress, performance varies

Gameplay


  • Major improvements to AI, including new mechanics for dynamic cover and more cautious advancement on objectives
  • Re-enabled collision between players
  • Adjusted movement speeds
  • Implemented "interaction sphere" for dropped kits, making them easier to interact with and to pick up off the ground.
  • Resolved an issue with players talking over voip that were not able to be heard if there were several players talking simultaneously
  • Tuned removal behavior of shot tracking to enhance server stability
  • Implement prone "hold" input behavior for crouch toggle on gamepad

Game Servers/Multiplayer


  • Additional security improvements and enhancements
  • Added server auto-mod download feature where joining clients will download the mods deemed necessary by the server before loading into the map
  • Introduced the ability for mod authors to mark select modifications as "server-only" and not required for clients to download
  • Omit non-essential server tags from GameTags section to prevent overflow
  • Enabled steam rich presence, allowing for server connection info to be provided via the "Game Info" dialog for steam friends currently in a server
  • Allow for players to join a server through a steam game invite or off of a friend directly

Lighting


  • Updated lighting BP with an updated v2 version
  • Removed lighting levels that were using Ultra Dynamic Sky lighting
  • Imported new v2 lighting templates
  • Updated all maps with new Lighting v2 templates
  • Created new cube maps for all maps and lighting scenarios

Maps


  • Rebuilt all HLODs without Normal maps, reducing overall texture memory
  • Instanced several props used on buildings to reduce draw calls
  • Replaced several meshes with merged versions to reduce draw calls
  • Added new lighting levels with a new lighting system
  • Removed several merged walls and replaced them with individual meshes, reducing draw calls
  • Reduced landscape material shader complexity on all maps, helps performance on Low and Medium Quality settings
  • Resolved issue with bots not spawning on some map configurations with capture points whose radius extends beyond the allowed boundaries of the nav mesh or are affected by a nav modifier

Khafji


  • Increased playable area from its current 1km area to 4km
  • Added more capture routes for AAS
  • Added more props, cover, and buildings
  • Replaced Ultra Dynamic Sky with new Lighting Setup

Risala


  • Replaced several buildings and assets with optimized assets to improve performance
  • Increased the ratio of non-enterable buildings versus enterable buildings for better performance
  • Replaced the Embassy building, and made that area into a cargo container area
  • Replaced Ultra Dynamic Sky with new Lighting Setup

Argonne


  • Added background foliage to the outside play area
  • Replaced several merged meshes with their individual meshes to reduce tri count and draw calls
  • Added foliage color variation
  • Improved landscape roughness and specular settings
  • Replaced Ultra Dynamic Sky with new Lighting Setup

Montecassino


  • Replaced merged sections of the monastery with their individual modular meshes for better performance
  • Added interior lights to the monastery
  • Added more cover and firing positions to the interior of the monastery
  • Added foliage to the background mountains
  • Reduced landscape shader complexity for better performance on Low and Medium settings
  • Replaced Ultra Dynamic Sky with new Lighting Setup

Lam Dong


  • Replaced large water plane with smaller water plane meshes
  • Improved overall foliage quality on Jungle foliage
  • Optimized collisions on all the Jungle Huts
  • Added the ability to climb the Watch Towers
  • Replaced Ultra Dynamic Sky with new Lighting Setup

Jaziira


  • Our new official 2km² map set in Somalia
  • One full layout, ready to play for the update. The rest of the map will continue to be worked on for the coming updates and the addition of vehicles in the future with larger routes

Materials


  • Optimized bullet impact decal materials, reducing draw calls and texture memory
  • Added "Quality Switch" to all master materials for Diffuse, Normal, and ORM, this will reduce texture memory on Low and Medium Quality settings
  • Quality switch applies to landscape, props, effects, and foliage as well

SDK


  • Added setting to allow for pak files to be compressed during mod packaging to help cut down on the file size of larger mods
  • Added PBR Validator Tool, which helps set all materials and textures within the PBR range
  • Fixed some cases of packaging error "Package X is set to NeverCook, but something is trying to cook it!" that would occur if the mod had references to engine content
  • The editor will now load straight into the HarshDoorstop uproject automatically if the user launches the editor by running UE4Editor.exe directly
  • Enabled EQS Editor setting
  • Added BP static: SetCastStaticShadow
  • Updated description of "No Recoil" setting to better clarify that it removes a weapon's configured cone of fire in addition to removing any recoil

User Settings


  • Exposure value used by Low, and Medium settings adjusted, levels should not be dark or pitch black anymore
  • Disable mouse smoothing setting by default
  • Added "Vote Yes" and "Vote No" keybindings, used for player voting system
  • Added keybinding for "Chat History" with the default key set to 'Forward Slash' instead of 'F12'

VFX


  • Reduced emitter delay on the smoke grenades, start time reduced from 11 seconds to 3 seconds
  • Added fourth LOD to smoke grenades and increased the distance they cull out
  • Increased the duration of the suppression effect

Weapons


  • Adjusted all weapon materials for new lighting
  • Removed tracers on all weapons except for Squad Leaders, and Machine Gunners
  • ADS, Braced Aim, Recoil, and Camera Shake have been adjusted on all weapons
  • Optic material has been optimized, reducing frame drop
  • Fixed bone damage multipliers that were improperly set
  • Various fixes to client weapon clip ammo jitter and desync, resulting in reloads not working among other issues
  • Fixed issue involving weapons with fast fire rates that would sometimes drop the player's inputs to fire the weapon if the fire button was released and subsequently held down in quick succession
  • Fixed crash from unsafe call to stop weapon fire during GC when exiting the game
  • Fixed issue involving single-load weapons (ones with a dry reload function) ending up with a partial ammo clip after a combination of dry and partial reloads
  • Resolved issue with ammo capacity totals counting the clip ammo from ammo clips loaded into other guns in inventory that accept the same ammo clip type
  • Adjusted ammo bag and medical bag are slower to heal, however, they replenish more HP per tick
  • Bandages heal for less HP
  • Full top-to-bottom review and adjustment of every single weapon in-game
  • Faction Kits reviewed and adjusted
  • Grenade throw distances adjusted

Known Bugs


  • Jaziira, shell casings cull too early when ejected from the weapon
  • Khafji needs more improvements to increase performance
  • Arms glitching while switching between weapons
  • Grenade explosion, one of the explosion effects has a flickering flipbook texture
Logo for Operation: Harsh Doorstop
Release:15.02.2023 Genre: Multiplayer-Shooter Entwickler: Drakeling Labs Vertrieb: Drakeling Labs Engine: Unreal Engine 4 Kopierschutz:keine Infos Franchise:keine Infos
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