Improvements & New Things
- Added two new Enemy Modifiers, which will add new threats and encounters to existing enemies. [list]
- [b]Bullet Rain:[/b] Every 5 seconds, emitting a fountain of projectiles that hurts the player if he's too close.
- [b]Turret:[/b] Every 5 seconds firing a long-range projectile towards the player direction.
- [b]Overcharged Weapon Modifier:[/b] [list]
- [b]Requirement:[/b] Put the two batteries into the teleporter at Talos.
- [b]Unlock:[/b] Clear and collect the Overcharged Modifier at Talos.
- [b]Eternity Weapon Modifier:[/b] [list]
- [b]Requirement:[/b] Activate the Eternity Console at Miro.
- [b]Unlock:[/b] Clear and collect the Eternity Modifier at Miro.
- [b]Previously:[/b] [list]
- Each Planet would give 30 Credits.
- [b]Now:[/b] [list]
- [b]Planet 1:[/b] 1 Weapon Fragment, 5 Nanobytes.
- [b]Planet 2:[/b] 2 Weapon Fragments, 5 Nanobytes.
- [b]Planet 3:[/b] 3 Weapon Fragments, 10 Nanobytes.
- [b]Planet 4:[/b] 4 Weapon Fragments, 12 Nanobytes.
- [b]Planet 5:[/b] 5 Weapon Fragments, 15 Nanobytes.
- [b]Previously:[/b] [list]
- Battery Shield Phase could happen multiple times in a row.
- [b]Now:[/b] [list]
- Battery Shield Phase at 80%, 60%, 40% and 20% Health.
- The Combo HUD is now easier to understand and only shows your current multiplier and combo count, which is needed to unlock combo chests.
- Combo chests are positioned at the end of each level to make them easier accessible. This does reduce backtracking.
- Added new rewards to combo chests: [list]
- Credits
- Nanobytes
Balancing
- Reduce the damage bonus that you gain from the Credit Master, as well as reduce the overall credit in a full run. [list]
- [b]Damage Level 1:[/b] 5% → 2.5%
- [b]Damage Level 2:[/b] 10% → 5%
- Increased the overall amount of found Weapon Fragments and Nanobytes
- Improved Blueprint accessibility
- Increased the overall amount of loot you get from a boss kill
- Added more ways to obtain Weapon Fragments and Nanobytes e.g. Rare Chests and Combo Chests
Bug Fixes
- In some Areas of the game the cursor would not be locked and still float around on screen after closing the UI.
- Fixed a bug where the Weapon Fragment Converter automatically converted all your Nanobytes on entering the Weapon Rack.
- Collisions of the Boss Crawler bullet rain were adjusted to not hit the player when fading out which sometimes could feel unfair.
- Removed overlapping Interactable in the Dread Corp Space Station and Talos.
- Fixed the issue where Maximum Power achievement did not get unlocked after the Skill Tree was maxed out.
- Fixed the issue where Clean Hands achievement was bugged and did not unlock correctly.
- Fixed a bug where stomping enemies for the Infinite Stomping achievement did not count correctly after upgrading the crushing stomp.
- Fixed a bug where the protector enemy could spawn on the wrong circle which could cause overlaps with other enemies.
- The Restart and Main Menu UI sometimes overlapped which is now fixed.
- Skills and Skill Tree are now properly loaded when you continue your run in the Eternity Tower.
- Fixed the issue that Through Hell achievement would not be unlocked properly.
- Fixed an issue with Perks not loading correctly after continuing the game.
- Fixed a bug where you would use an Overcharge Pillar and your Health HUD would have a visual glitch afterwards.
- Fixed a bug where the Hover Shotgun & Explosive Rail Gun could break circle transitions.
- Fixed a bug where Overlords would spawn their Spawnlings after death inside the Rifts which could cause enemies flying outside of the normal circle.
- Fixed a bug where you could not unlock the hard mode of the Eternity Tower.
- Fixed a bug where the Weapon mods had wrong text in the pause menu.
- Fixed a bug where the Eternity Endless Mode would increase the campaign's difficulty through incorrect loading. This would cause you played at Overcharge Levels which were not unlocked.
- Fixed a bug where entering the Eternity Tower would wipe your Nanobytes.
- Fixed a bug where weapons dropped from a double Weapon Chest could have display issues with the damage type icons.
- Fixed a bug where some icons in the Zeta map would be displayed at the wrong position.
- Fixed a bug where Boomer Enemies could destroy parts of the platforming transition to the next sector resulting in a hard stuck.
- Fixed a bug with an immortal Boomer Enemy on Miro.
- Fixed a bug where the Eternity Shards got inserted into the Eternity Console in the wrong order.
- Fixed an issue in the Eternity Towers Shop where weapons would not show descriptions correctly.
- Fixed a layout problem with the reroll text being out of bounds.
- Fixed a bug with constant teleporting in the Tutorial when hitting the A Button on the gamepad.
- Fixed the Master of Modification achievement that did not unlock correctly after maxing out all Class Skill Trees.
- Fixed a bug where the Laser Shooting Crawler would not scale with the Overcharge level.
- Fixed a bug where the Weapon Level did not show up after maxing out min and max levels.
- Fixed a bug where the Rift reward could be incorrect. The Rift Chest could reward you with only 2 Stars even when you took no damage.
- Fixed a bug where there was an Eternity Shard placed in the Dread Corp Space Station.
- Fixed a bug where the Eternity Shard Icon would still be displayed in the HUD after inserting it into the Eternity Console.
- Fixed a bug where you could take damage from the fire wheel traps while you are transitioning to the next floor.
- Fixed a bug where you could have the wrong amount of Medi Backpack Charges after continuing a run.
- Fixed a bug where you would lose your class item after continuing a run.
- Fixed a bug where your Skill Tree could become glitched after continuing a run.
- Fixed a bug where rerolling the shop could cause that some items would have wrong prices.
Localization & Text Fixes
- Fixed an issue at the Weapon Rack where certain elements were not fully localized.
- Fixed wrong text and issues at several skills in the Meta Skill Tree.
- Fixed an issue at the Overcharge Console, which would show the wrong text for the Player Benefits of playing higher Overcharge Levels.
- Fixed an issue where the damage type of weapons would not be shown in the proper color and had a text marker issue.
- Fixed the leave level prompt at Karth that was not translated.
- Fixed the layout and localization of the Delete Save File prompt.
- The “Settings will save after closing the window” Text is now aligned properly.
- Fixed a bug in German localization where the Delete Save File prompt was overlapping other elements.
