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Über das Spiel
Orwell is a new governmental security program that has the power to survey the online presence of every person in The Nation. It can monitor all personal communications and access any computer. To preserve the privacy of citizens, human researchers examine the data Orwell finds and decide which pieces of information should be passed on to the security forces, and which should be rejected.
Selected from thousands of candidates, you are Orwell’s first human researcher. And when a terror attack rocks the Nation’s capital city of Bonton, Orwell, and you, are immediately put to the test. Starting with a single person of interest, you'll help the security forces build out and profile a network of potential culprits.
But are these people really terrorists? What does the information you reveal to Orwell say about them? What if you find out things about them that not even their loved ones know? What is the real price of maintaining the security that the Nation is yearning for?
Investigate the digital lives of citizens.
Search web pages, scour through social media posts, dating site profiles, news articles and blogs to find those responsible for a series of terror attacks.
Invade the private lives of suspects.
Listen in on chat communications, read personal emails, hack PCs, pull medical files, make connections. Find the information you need to know.
Determine the relevance of information.
Only the information you provide will be seen by the security forces and acted upon. You decide what gets seen and what does not, influencing how the suspects will be perceived.
Secure the freedom of the Nation.
Find the terrorists so the citizens of the Nation can sleep safe, knowing Orwell is watching over them.
MATURE CONTENT WARNING
Please note, Orwell includes mature language at multiple points throughout the game as well as mature themes and is not suitable for younger players.
Systemanforderungen
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900 Std. insgesamt
Verfasst: 13.12.21 21:49
https://www.youtube.com/watch?v=Ad70kME4Mgw
[h1]Wach auf …[/h1]
„Falls Freiheit überhaupt irgend etwas bedeutet, dann bedeutet sie das Recht darauf, den Leuten zu sagen, was sie nicht hören wollen.“ – George Orwell
In Zeiten allgemeiner Unruhe haben die Menschen sich dafür entschieden, der Sicherheit die Türen zu öffnen und dafür ihre Freiheit zurück zu stellen. Wie gut es ist Plätze, Straßen und andere öffentliche Bereiche von Kameras überwacht zu wissen. Eine friedliche Welt voller Sicherheit und Regeln. Niemand muss mehr Angst vor Regelbrechern und sonstigen Menschen haben, die nicht so gleich wie alle anderen sind.
… Zeit aufzuwachen und zu hoffen, dass das alles nur ein zuckersüßer klebriger Alptraum war - und nicht die betrübliche Realität.
[h1]Story[/h1]
„Rache ist eine Handlung, die man begehen möchte, weil und wenn man machtlos ist.“ – George Orwell
Eine Bombe im Stadtkern explodiert und reißt unschuldige Menschen mit sich. Zwei davon sterben. Die Medien und Politiker sind in hellem Aufruhr. Das Schlimmste ist eingetreten. Die friedliche Stadt der Freiheit ist Opfer terroristischer Anschläge geworden. Nun ist es an Dir - einem kompetenten unabhängigen Ermittler des Orwell Security Systems - Verdächtige Individuen unter die Lupe zu nehmen und die notwendigen Verbindungen auszumachen, um weitere Anschläge zu verhindern, die Schuldigen zu finden und die richtigen Personen festnehmen zu lassen.
Dabei sitzen Dir Deine Vorgesetzten, so wie die Presse, im Nacken. Du bist die Instanz, die die Verbrecher entlarvt. Du bist die Person, die das alles lösen kann. Du bist derjenige, der das Leben Unschuldiger zerstören und die Freiheit der wahren Kriminellen gewährleisten könnte.
[h1]Gameplay[/h1]
„Wenn das Denken die Sprache korrumpiert, korrumpiert die Sprache auch das Denken.“ - George Orwell
Das Orwell-System erlaubt einem die Nutzung öffentlicher Medien, privater Nachrichtenverläufe, Patientenakten, Bankkonten, … um kriminellen Machenschaften auf den Grund zu gehen. Dafür klickt man sich ganz simpel durch die ganzen Akten, liest aufmerksam mit und hört gelegentlich Anrufgespräche ab. Wer statt einer PC-Maus nur ein Brötchen vor sich her schiebt, wird Probleme damit haben. Ansonsten ist die Steuerung kaum der Rede wert.
[h1]Fazit[/h1]
„Das wirklich beängstigende am Totalitarismus ist nicht, dass er Massaker begeht, sondern dass er das Konzept der objektiven Wahrheit angreift: Er gibt vor, die Vergangenheit wie die Zukunft zu kontrollieren.“ – George Orwell
Ich tue mich schwer dieses Spiel wie ein Spiel zu bewerten. Es ist wie ein Gemälde, an dem man viel zu nah steht. Das einer Darstellung folgt, welcher man sich allgegenwärtig wähnt. Das Spiel ist der Wahnsinn. Der Erzählstil fesselt und lenkt einen unbewusst dazu, zwei mal über die allgemeingültige Wahrheit nachzudenken. Letztendlich könnte man zu dem Schluss kommen, dass nichts wirklich wahr ist. Das eine ist bequem, das andere unangenehm. Für die komplette Erfahrung empfehle ich, alle Achievements nachzuholen. Es gibt einen riesigen Bereich, den man sonst nie sehen wird, wenn man nicht einem der drei Enden folgt.
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588 Std. insgesamt
Verfasst: 20.10.21 22:49
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556 Std. insgesamt
Verfasst: 31.03.21 08:53
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767 Std. insgesamt
Verfasst: 08.03.21 13:59
Immer wieder sind Entscheidungen zu treffen, die den weiteren Spielverlauf beeinflussen - wobei hier keine intellektuelle Meisterleistung erforderlich ist, um zu verstehen, in welche Richtung es sich entwickeln könnte. Einige Sequenzen sind beispielsweise bereits im Vorneherein durchschaubar, Reaktionen teils überspitzt und zwanghaft für jeden Spielertypus verständlich dargestellt.
Nichtsdestotrotz handelt es sich um ein immersives, innovatives und sehr gut durchdachtes Spiel, das in meinen Augen unter Wert vertrieben wird. Hut ab - Weiter so! Ich für meinen Teil bin sehr gespannt auf die Fortsetzung (Ignorance is Strength).
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258 Std. insgesamt
Verfasst: 28.12.20 15:52
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274 Std. insgesamt
Verfasst: 24.07.20 11:18
Orwell ist ein extrem packendes Spiel, welches einen selbst zum Überwacher macht. Über das Gameplay lässt sich sagen, dass es erstmal öde klingt, jedoch wird es im Laufe der Story fesselnder und im Ganzen ist es solide, was den herausgesuchten Informationen geschuldet ist.
Jetzt zur Story die relativ kurz ist, hätte länger sein können und ist an manchen Stellen durchschaubar, besitzt jedoch einen runden Abschluss.
Musik ist ok. Meiner Meinung nach passt sie gut in das Spiel, aber fällt nicht durch besondere Harmonie o.ä. auf.
Fazit: Ein faszinierendes, ruhiges Spiel, das aus einer anderen Perspektive an Überwachung rangeht. Definitiv Empfohlen, jedoch sollte man sich überlegen, ob man es sich zum Vollpreis kauft.
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480 Std. insgesamt
Verfasst: 17.07.20 23:10
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365 Std. insgesamt
Verfasst: 08.06.20 05:43
Natürlich gibt es so eine Software wie Orwell in der Realität nicht! Das macht doch längst eine KI!! ;-)
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531 Std. insgesamt
Verfasst: 04.05.20 18:41
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622 Std. insgesamt
Verfasst: 13.01.20 18:09
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1140 Std. insgesamt
Verfasst: 03.03.22 21:27
I really enjoy figuring out how to achieve different goals by uploading different bits of data. The concept is very clever and the gameplay is well worked out. The story is engaging. A favourite.
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8 Std. insgesamt
Verfasst: 15.02.22 02:44
Our government IRL need this to save lives.
ORWELL SAVES LIVES!
ORWELL PROTECTING YOU!
AND KEEPING AN EYE ON YOU!
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220 Std. insgesamt
Verfasst: 06.02.22 03:45
This is not a challenging game, but rather a point and click adventure where you can control the outcome.
Would recommend instead:
Unheard
Papers, Please
Not For Broadcast
Return of the Obra Dinn
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1290 Std. insgesamt
Verfasst: 31.12.21 02:29
In this suspenseful game you are the first investigator using a powerful new surveillance tool to protect and serve the people of The Nation. You are given the task of tracking down a violent terrorist organisation who have bombed a popular gathering place and killed a number of innocents. The information you gather and submit to the analyst determines the fate of those caught up in the drama. Your actions have consequences, not only for the perpetrators, but for those at the top of our society.
Thoroughly enjoyable, suspenseful and believable. Has multiple endings based on how you play.
<(o)>
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612 Std. insgesamt
Verfasst: 28.12.21 17:16
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615 Std. insgesamt
Verfasst: 26.12.21 17:30
Can`t say much about story without spoilers, so yeah, I just wish there would be more outcomes, like completely mess up everything and more endings, but eh its nitpicking I know.
But srsly, the moment when you unveil that box of information and find out truth is satisfying enough, game is also not that long, around 2-4h.
Now lets talk about who I do NOT recommend this game for. If you
a. Don`t like to read/re-read ton of texts.
b. Don`t enjoy information analysis.
c. Don`t line visual novels gameplay.
Then this game would probably not be as enjoyable for you. But hey, if you still matched on those things, but still curious, then you can still grab on a discount.
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336 Std. insgesamt
Verfasst: 21.12.21 22:13
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773 Std. insgesamt
Verfasst: 18.12.21 22:20
high replay-ability & i can't wait to see how the story unfolds differently in my next playthroughs.
your choice really matters!
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154 Std. insgesamt
Verfasst: 24.11.21 17:35
I liked the premise, but I found it all a bit too caricatured, although the game switches things up by presenting an alternate contemporary reality where the authoritarian push comes from the other side.
Most of all, I was disappointed that the game puts a prominent highlight on every relevant piece of information you come across. Not only that, you even get direct notifications for cross-referenced sources, so basically you don't even have to read and remember anything. Sure, you make some interesting (but as I said, also pretty obvious) decisions about what to do with the tidbits, but it would be so much more fun and engaging if you actually had to identify the relevant puzzle pieces on your own.
Maybe these mechanics are just there for the sake of convenience, but ultimately they make the sleuthing trivial, and that's a problem when combing through news/websites/chats *is* the gameplay.
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416 Std. insgesamt
Verfasst: 17.11.21 19:50
Orwell does present a good criticism of government security and crime-fighting total surveillance programs that have been popping up around the world for at least the last decade. The story highlights many of the fundamental issues with such programs. It's just a pity that the story experience is ruined by the restrictive gameplay system, that forces you to do things in a silly way and backtrack to earlier data sources to use data blocks only later unlocked..
A key plot device element that got totally overlooked in the game design is that an attentive player could turn the use of the Orwell system on its head quite early on significantly affecting the story outcome to fit the canon narrative, but this is simply not possible in the game.
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1493 Std. insgesamt
Verfasst: 10.11.21 06:03
工作,需要浏览网页、查阅博客、监听邮件和电话以收集足够的证据来推-
案件侦查,根据你的不同判断会走向不同结局。除此以外,游戏提出的深刻-
问题也值得思考,隐私保护和国家安全到底孰轻孰重?到底如何正确认识、-
断某个人?这些问题把游戏提高到了另外一个层次,丰富了游戏的内涵。-
烈推荐它,但由于游戏涉及政治,不一定适合所有人!-<
This game is beyond my imagination. It offers immersion and a great sense of substitution. I seems that you are really working for the security department. You need to browse the web, check the blog, listen to e-mail and telephone to collect evidence to promote the case investigation. According to your different judgment, it will lead to different outcomes. In addition, the profound questions raised by the game are also worth considering: Which is more important between privacy protection and national security? How to correctly understand or judge a person? These problems raise the game to another level and enrich the connotation of the game. It is highly recommended, but as the game involves politics, it may not be suitable for everyone.
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297 Std. insgesamt
Verfasst: 04.10.21 21:39
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315 Std. insgesamt
Verfasst: 19.09.21 15:57
Another problem I have with this game is the more philosophical debate of an Orwellian surveillance system. By pretending that there is no separation of power or strict legislation on how evidence may be gathered, the creators abuse the fictive setting to criticize such a system. Yes, such a system would be horrible in certain dictatorship countries that currently exist, but we already know that don't we? It's an interesting concept that can be used for good as well. This nuance is missing in the story and as a result the writers and this game discredit themselves as a worthy piece of fiction.
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323 Std. insgesamt
Verfasst: 18.09.21 18:23
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497 Std. insgesamt
Verfasst: 16.09.21 16:40
Play as an investigator who monitors the Orwell system, a covert surveillance system designed to access and update certain information on people, to keep track of them and build up cases against them behind the scene, all in the name of safety.
The system self is easy to use, you just select the most important information and upload it. The game self involves a lot of reading so if you expect something fast paced, this ain't it. Its a great game to just take your time and enjoy it as the story unfolds. There are a few different endings so its worth to play a few times and see what other choices you can make.
8/10
“There are no private lives. This a most important aspect of modern life. One of the biggest transformations we have seen in our society is the diminution of the sphere of the private. We must reasonably now all regard the fact that there are no secrets and nothing is private. Everything is public.” - Philip K. Dick
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554 Std. insgesamt
Verfasst: 14.09.21 23:59
Orwell is a game where our task is to find the culprits of a bomb attack. We start with a certain woman who was at the scene of the bombing and was captured on the cameras. We discover more clues related to this woman, and with them we get to more people who may be involved in the terrorist attack.
The game is not complicated, especially because the system we use to find new clues highlights new information about specific people, and our task is only to match the information to the person. This does not mean that the game is linear. We can skip some important information, which has its effect in the future. Successive people and the information we discover about them make the game really engaging despite its simplicity. It is worth noting that the game is not long, but thanks to that it does not get boring too quickly.
[h1]Summary[/h1]
Orwell is a game that shows how easy it is to get information about someone. He points out that even someone who seems to be anonymous on the Internet always leaves some information that reveals his true face. Personally, he thinks that it is a good and well-thought-out game, but this style of gameplay will not appeal to everyone. The low price also encourages to play the game.
✔️Simple gameplay
✔️Shows that no one in the Internet is anonymous
✔️Low price
✔️Thought
❌Not everyone will like the graphical style
❌No possibility to skip dialogues
[b]Rating: 7.5/10
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ATTENTION!
Please note that this is only my evaluation and opinion of the game. If you do not agree with it or think that the game deserves a higher or lower rating, please leave a comment and I will be happy to respond.
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461 Std. insgesamt
Verfasst: 14.09.21 16:01
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[h1]I'm watching you, always.[/h1]⠀⠀⠀⠀
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499 Std. insgesamt
Verfasst: 07.09.21 02:27
-execution/gameplay could have been improved
-boring at times, but interesting and highly relevant narrative/visual novel
-slightly humorous ironic and self-aware moments
-overall worth the buy
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245 Std. insgesamt
Verfasst: 29.08.21 16:58
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269 Std. insgesamt
Verfasst: 04.08.21 19:50
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327 Std. insgesamt
Verfasst: 30.07.21 04:48
Pretty unique take on point and click mechanics in a visual novel style game. Choices are hard to make, whether that be due to the actual choice or how you go about making it. A lot of reading but it is very engaging and thought-provoking.
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291 Std. insgesamt
Verfasst: 29.07.21 08:08
That being said, the game itself I did enjoy. It's an interesting exercise in the dangers of excessive governmental surveillance a la Orwell's book 1984. You play as an investigator looking to incriminate various persons of interest in a terrorist attack, and quickly discover that there is no way to be free of bias and it's very easy to make human errors, possibly leading to the arrest of the wrong person. The answer is not always simple.
It's interesting to see what aspects cause you to have certain biases.
The game was short; I finished it in about 4 hours. But I want to replay it eventually to pick different options to see where they lead me. It certainly has replay value in addition to its message, and the story is quite interesting. It's nice to sit down and finish a game in one evening. I recommend checking it out unless you have vision issues like me.
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492 Std. insgesamt
Verfasst: 25.07.21 12:47
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756 Std. insgesamt
Verfasst: 22.07.21 03:57
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66 Std. insgesamt
Verfasst: 27.06.21 20:27
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314 Std. insgesamt
Verfasst: 21.06.21 21:55
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446 Std. insgesamt
Verfasst: 05.06.21 22:22
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593 Std. insgesamt
Verfasst: 04.06.21 00:35
So, Orwell, thanks for helping me pass the time after shoulder surgery!
Moving on to proper review:
I liked Orwell. It's a little bit 'Papers, Please', a little bit 'Her Story'.
I'll speak vaguely so as to not spoil the game. Orwell starts a little slow and maybe feels too guided in the beginning. But by the end of the game, you're doing your own research and making decisions and interpretations that have consequences. It gets pretty intense towards the end, when you have limited time to get to the bottom of things.
Looking through the community posts, it's clear that there are many branching paths and outcomes. (Seriously: Don't look at community posts before you've played the game.)
Research -> Decisions -> Consequences. So be careful with your research!
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887 Std. insgesamt
Verfasst: 20.05.21 01:19
I immediately purchased this after playing the demo. I got a 25% discount through the Orwell Seasons Complete Edition Bundle, but I think it's worth the full price even when purchased by itself. I honestly think this game alone is worth the bundle's price (currently 14.98 USD), but I respect their pricing.
This kind of gameplay truly appeals to me. I love the information gathering and analysis process, as well as the user interface.
I very much enjoyed following the conversations and checking out posts; sifting through the data and remapping the profiles while trying to anticipate the next moves based on possible hidden agenda was very exciting! (I know this is very vague, but I'm trying to avoid spoilers.)
I loved that they splurged on the details. They had advertisements on websites and also had weather and news panels on the menu. There were even red herrings! Although they were unnecessary to move forward with the investigation, they were entertaining and helped flesh out the world even more.
I also really appreciate that this game allowed me to enjoy the themes presented in its book inspiration, 1984, even though I struggled with reading it. (I'm sorry, Eric Arthur Blair †, but I have to be real.)
I HIGHLY RECOMMEND this to people who enjoy cyber, investigative, and detective games set in a dystopian world presented through point & click and visual novel styles.
Thank you so much for this game, Osmotic Studios! I look forward to your next release—perhaps a new season of Orwell or maybe even a different game!
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209 Std. insgesamt
Verfasst: 23.04.21 01:04
???? My 90 year old grandma could play it
☑️ Easy
???? Normal
???? Hard
???? Dark Souls
~ GRAPHICS ~
???? MS Paint
???? Bad
???? Meh
???? Graphics don't matter in this game
☑️ Good
???? Beautiful
???? Masterpiece
~ MUSIC ~
☑️ No music
???? Bad
???? Not special
????Good
???? Beautiful
~ STORY ~
???? This game has no story
???? It's there for the people who want it
???? Well written
☑️ Epic story
???? You choose your fate
~ PRICE ~
???? Under price
☑️ Perfect Price
???? Could be cheaper
???? Overpriced
???? Complete waste of money
~ REQUIREMENTS ~
????You can run it on a microwave
☑️ Average
???? High end
???? NASA computer
~ LENGTH ~
???? Very Short (0 - 3 hours)
☑️ Short (3 - 15 hours)
???? Average (15-50 hours)
???? Long (50-90 hours)
???? Extremely long (90-110 hours)
???? No ending
~ FUN ~
???? I'd rather watch paint dry
???? Hard to enjoy
???? Repetitive
☑️ Actually pretty amusing
???? Ride of your life
~ REPLAYABILITY~
???? It's a one-time experience
???? Only for achievements
???? If you wait a few months/years
☑️ Definitely
???? Infinitely replayable
~ AS GOOD AS THE PREVIOUS ONE/S ~
???? Not as good as the previous one/s
???? Better than the previous one/s
☑️ Doesnt apply
~ WORTH BUYING ~
???? No
???? Wait for sale
☑️ Yes
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285 Std. insgesamt
Verfasst: 09.04.21 19:44
9/10
Story.
8/10
Characters.
8/10
Difficulty.
3/10
Length.
4/10
Music/Sounds.
8/10
Graphics.
7/10
Replay?
2/10
Buy?
Yes.
-- I wanted this to be much longer.
-- I would've loved for a storyline where my choices matter.
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236 Std. insgesamt
Verfasst: 09.04.21 19:37
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371 Std. insgesamt
Verfasst: 07.04.21 02:40
I'm responsible for the police death of one suspect, the unlawful detention of at least five others.
You know what? It feels good.
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881 Std. insgesamt
Verfasst: 29.03.21 00:42
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340 Std. insgesamt
Verfasst: 19.03.21 19:23
kako, čovjek poput mene koji video igre živi godinama odjednom više ne podnosi nijednu ?
probao sam stvarno, mnogo igara iz mnogo različitih žanrova ali ništa nije funkcionisalo, išlo je do te mjere da sam počeo preispitivati jesam li psihički zdrav i da li je ovdje kraj mog aktivnog igranja igara-
sve dok nisam naišao na Orwella. Orwell je igra koju sam preskočio mnogo više puta nego što sam uopšte i pomislio da joj dam priliku, sve dok me gore navedeni događaj i emocije koje su proizašle iz istog nisu natjerale da pregledam svoju kompletnu zbirku i probam nešto što inače nikada i ne bih.
i moram reći, da je ovo zaista unikatno i ponižavajuće iskustvo za čovjeka poput mene... silno vrijeme mislim kako me aktuelna krema svijeta video igara više ne zadovoljava i da je moj snobizam uništio kompletno iskustvo i uživanje koje sam sticao iz video igara ali realnost je potpuno drukčija, da nije toga NIKADA ne bih odigrao ovu igru i nikada ne bih iskusio ovo što sam iskusio igrajući je !
za kraj ću dodati samo da mi je ovo trebalo, a vjerujem da treba i tebi
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642 Std. insgesamt
Verfasst: 13.02.21 18:37
This game explores some of those themes such as freedom, duty and transports it into a more contemporary setting,
This game is not like Papers Please, it is a story divided into acts where there is a goal you need to complete in order to progress as decided by the designers. On the way there however you have some options that may affect the outcomes of different situations.
It's a game with interesting concepts and some twists that feels worth exploring if you ask me.
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471 Std. insgesamt
Verfasst: 02.02.21 15:51
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1131 Std. insgesamt
Verfasst: 01.02.21 10:28
In this game you are monitoring citizens by listening in on their calls, watching their social media and pulling information from web sites, and by doing so gathering information. Your supervisors will then determine if they are a security risk and take action. The data you supply can be conflicting and it is left up to you to decide which data is true and thus steer your supervisors in the right (or wrong) directions. I have not finished the game, but I suspect that you will discover facts along the way that will sway you to work against your employers and have you try to help overthrow the government.
I do like they game, but I find it difficult to know what still should be done when you get stuck (aka it looks like you have nothing more to do but the game does not move forward). I have taken to the internet to watch playthroughs to get same hints of what I should do next. Some in-game hints would have been nice.
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742 Std. insgesamt
Verfasst: 28.01.21 22:20
It is hard to speak about the story of this game without giving any spoilers. That is why I can only mention that the authors try to lure you into following misleading data. But, even if you pay great attention to the details, the final chapter still has a potential to surprise you.
If you are like me and simply must have all the achievements unlocked to be satisfied, you will have to play Orwell at least thrice. But the experience isn't tedious as playing the game for the second time gives you some insight into things you might have overlooked during the initial playthrough.
In the end, this game is for the people who love games that make one think. Not just think to solve the problems and be able to finish the game. No. To think about the message of the game.
That's why I liked Orwell so much. The creators don't force their point of view on you, but rather make you think about it. There is no black and white - just two sides of the same coin.
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684 Std. insgesamt
Verfasst: 25.01.21 22:50
Except, sometimes there seems to be no right choice!
This is basically a super-clever way of telling a story but making you feel like you are in control. In reality there are a couple of ways it can play out, but you are still following a storyline.
In some ways, it is like Bandersnatch for those of you familiar with it.
We had a BLAST playing this and are looking forward to trying out the future installments. Great job doing this and hopefully it will teach a new generation some of the terrors that come along with George Orwell's writings.
If you have never read 1984 and Animal Farm, you owe it to yourself to watch the movies, read the books or find some way to consume them that you enjoy. Like Ayn Rand's Anthem, Atlas Shrugged and Fountainhead, they are important stories to have at least given some thought.
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182 Std. insgesamt
Verfasst: 21.01.21 18:58
But underneath the simple exterior lies a very compelling story, and an underlying nagging feeling of whether you're doing the right thing or not, and whether anyone should really have this power.
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293 Std. insgesamt
Verfasst: 21.01.21 12:48
The characters are greatly crafted and the story is absorving.
Sometimes, you miss a bit more of interaction, specially when you get lost because you overlooked some minor detail you may think is not worthy, but you have a kind of satisfaction after every chapter.
The game also faces vital dilemmas about freedom and security.
In a nutshell, you must play this game if you like great stories.
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840 Std. insgesamt
Verfasst: 18.01.21 19:28
The story is excellent. Just when you thought you got to the bottom of it, it pulls the rug under your feet and goes even deeper. Several times i was sure i deduced everything and solved the mystery, and every time new information appeared and made me completely rethink everything. By the end it forms a messy web, yet i could see through it a coherent story and everything made sense. The whole thing is just very immersive.
Here, like in many story driven games, the gameplay is just a tool to deliver the plot, and the only thing that really matters is if it does it well without being too distracting. This may be up to personal taste, but i found it enjoyable enough that i didn't feel bored at any moment. Reading through articles and text conversations looking for useful data and following the story was engaging. Though i suppose if you don't enjoy too much reading in games it might get monotonous inbetween the story segments.
Overall would recommend it, especially if you're looking for a good engaging story.
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260 Std. insgesamt
Verfasst: 08.01.21 00:05
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392 Std. insgesamt
Verfasst: 23.12.20 19:45
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661 Std. insgesamt
Verfasst: 22.11.20 06:42
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1658 Std. insgesamt
Verfasst: 08.11.20 11:55
If you have as much interest as me regarding the rising issue of mass collection and usage of personal data in our modern society, then this game is a must play experience.
It has a great story with intricacies that I tried to piece all together in my head, including unanswered questions, such as further details to Abe's backstory - which left me desperate to fully understand.
The title theme of the soundtrack is incredibly well fitting and perfectly ominous.
I love it, I've never played a game in which I don't at all mind just sitting in the main menu for long periods - solely because of the terrific title theme.
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727 Std. insgesamt
Verfasst: 22.10.20 19:59
Not a masterpiece, but it gives a little food for thought. I already own the sequel and will play it soon.
First playthrough finished in a little over than 11 hours, with 55% of the achievements. Will play at least once more to get a different ending, although I was pretty happy with the one I got.
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226 Std. insgesamt
Verfasst: 19.10.20 06:08
I went into this game wanting to like it - I really did. To be clear - I played through the entire game, finishing each of the 5 chapters.
Orwell is ostensibly a game about a surveillance state gone terribly wrong - but almost at every opportunity, it fails to make any meaningful point and constantly gets in its own way.
It starts bad. Rather than giving you, as a player, the agency to incriminate and potentially ruin the lives of the people you are surveilling, the game immediately puts you at arms-length. You are nothing more than a data collector with the ability to find and store information, but not make any meaningful analysis or conclusions about this data. Worse, it pairs you with the clumsily-written and drearily heavy-handed Symes - the *actual* investigator, who acts on the information you upload and is a constant source of awkward, immersion-breaking, and stupid commentary.
It's true that, in principle, the data you choose to upload can affect the lives and outcomes of the people whose privacy you're invading - the trouble is that there's no real incentive to do so. Oftentimes, you must upload certain pieces of data in order to move the story along - which makes sense, because you're nothing more than a glorified data monkey clicking blue text and throwing it into a database. If you choose to hide a piece of information, it's not clear whether or not you'll be able to progress through the story. If you get something wrong (in the extremely limited range of things you are even allowed to get wrong), there are few consequences - an issue exacerbated by how distanced you are from everything that goes down. You don't really get to make the call, figure out the deduction, or even choose whether or not you should be wielding the awesome power you do. You either progress the story, or you don't - Symes is the one who gets to actually decide.
What's worse is that each of the characters in the game are utterly unlikable - the crimes you investigate them for are legitimate crimes that hurt real innocents and pose genuine dangers to the society in which they inhabit - the moral quandary that this game should so naturally lend itself to (the invasion of privacy, the loss of intimacy, that everybody is a criminal under mass surveillance, etc.,) is utterly and absolutely wasted. Instead, you are railroaded through a specific set of documents, webpages, and chats (not giving you any opportunity to actually deduce anything) in which not one of the horribly written characters manages to endear themselves.
Ultimately, this game is trying to tell you two stories - a by the numbers B-grade mystery plot filled with unlikable and annoying characters, and a study of the evolution of mass surveillance in an increasingly tech-focussed society. In so doing, they tell neither one well. They did an incredible disservice to a barely-interesting character study of modern revolutionaries, and an even greater disservice to the core (and seemingly obvious!) issues with state-driven, indiscriminate surveillance.
Let's not even start with the UI. What begins as a somewhat interesting ability to listen in on conversations quickly becomes a tiresome and arduous chore - there are a couple of moments in which listening in on a conversation live makes sense, but these moments are few and far between. For the most part, you are treated to a disastrously slow chat message filled with stilted dialogue and unfortunate Fellow Kids idioms, or an equally slow voice transcription. I quickly began to dread these moments, rather than feel the rush of uncovering a potential clue.
At no point do you feel like a data wizard, an unscrupulous detective, or even a curious and detached researcher. You just feel bored.
Orwell is, despite its polished presentation, a total and undeniable bust.
Desperately trying to cram all of the social commentary it should have been exploring over the entire game into its final chapter, it fails to make a meaningful statement about mass surveillance and the police state.
Having written shallow, stupid, stereotypical characters with zero likable traits or humanizing aspects (each of whom are also genuine suspects in an act of actual terrorism) it fails to present a compelling character study of the 21st-century revolutionary.
By railroading you during every part of the core gameplay loop and anchoring you at the waist with a bumbling, intrusive character (who gets to make *all* the calls and draw all the *actual* conclusions), they fail to provide a satisfying, thrilling, or even baseline interesting detective experience.
Finally, by forgetting the most fundamental principles in their clunky, limited, and careless design, they failed to provide an even halfway tolerable interface.
I didn't even get to enjoy interacting with the game.
Orwell is a disaster. You will get nothing from it, no insight, no emotion, no deductions, and no surprises. It wastes every bit of the opportunity it had to say something meaningful.
This is my Two Minutes Hate - and Orwell deserves every second of it.
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343 Std. insgesamt
Verfasst: 19.10.20 04:02
The story in Orwell takes place in a country named The Nation which is governed by a contemporary authoritarian government known as The Party. Due to a series of events in the past, The Party passed the Safety Bill which expanded the government's capability to spy on its citizens in the name of national security. To accomplish this, the Ministry of Security, at the helm of Secretary of Security Catherine Delacroix, built a secret surveillance system codenamed Orwell. After a successful application and being selected from a pool of candidates, the player takes the role of an outsourced Orwell investigator who lives outside The Nation and is tasked, with the help of an assigned advisor going by the alias of Symes, to find evidence on the terrorist (individual or group) who caused a bomb explosion during a presumably peaceful protest in the populated Freedom Plaza in Bonton, the capital city of The Nation, destroying a statue and killing several people. The player soon stumbles upon an activist group called Thought who advocates for freedom of speech with anti-governmental sentiments, yet unaware of Orwell, who is entangled in the bombing incident. From there on, the player uses everything at their disposal to find evidence to expectantly incriminate their first suspect, Cassandra Watergate, an artist who was present at the Plaza shortly before the explosion.
The story occurs across five days (episodes) and what originally seemed like another day at the office, turns into an intricate roller-coaster of a journey full of conspiracy theories, deception and shocking revelations. The narrative in Orwell is exceptionally well-written and what keeps the player on their toes and constantly engaged. Just as things might get slightly monotonous now and again, the story always seems to throw you a new bone through unexpected plot twists and interestingly branched out paths shaped by your various choices and consequences. Even though the story occurs across a country, Orwell actually focuses on a small group of individuals despite the illusion it might give in the beginning, thus I did end up wishing more citizens were actually involved in the end. Whilst this is somewhat disappointing, it makes for a more focused story and does help to get better attached to those said characters, which Orwell succeeds in both aspects. Frankly, the overarching story and its thought-provoking themes, along with the interesting characters you encounter along your journey, albeit a touch stereotypical once in a while, are the selling points of Orwell, and I am delighted to report that it satisfied my itch for a robust adventure mystery game which I have not had for a while recently. Due to the nature of the game, I cannot talk more about the story nor discuss its outcomes at this point, as it is best to unravel and experience it yourself, but there are about four confirmed endings. The game’s length lies somewhere between 4 – 6 hours, which I personally completed in one sitting thanks to its captivating story which made me impatiently want to know what happens next, but I do wish it were longer.
All in all, Orwell's gameplay is akin to a visual novel, so there is not a lot of interactivity involved, but what it does, mechanically speaking, is very solid and straightforward. During investigations, the player has to do various tasks such as (1) browsing and reading through news articles, social media pages and databases, (2) hacking computers or mobile phones to access stored data, and (3) wiretapping conversations over the phone and messaging applications. Each one of these tasks displays various text passages in the form of datachuncks (highlighted by the game for the player’s ease) which could be uploaded on the surveillance system to piece together clues, construct evidence on suspects and, in theory, incriminate them. Each new datachunck uploaded updates a suspect’s profile with more information and occasionally even opens up profiles of new suspects in connection to the respective suspect as the plot thickens. You cannot undo an upload, so think carefully beforehand. Sometimes suspects give contradicting statements over the duration of the story through either dishonesty or unintended misinformation as the result of human nature, which you would then have to use your own judgement and decide which datachunck to upload to support the government’s case, or not. You see, the player can play by the rules to appease the government or ignore vital information to protect the suspects (depending on your moral compass), and either playstyle has several cleverly written consequences. The mechanics do feel too simplistic and repetitive but begin to shine in the second half of the game once there is a lot more information to chew and digest. Moreover, the adviser gives you bite-sized info as to what is happening during almost each one of your moves, so technically you should not feel lost with how the story unfolds. Plus, at the end of each day, a window summary displays all your findings and events that occurred on the day to be up to speed.
One major criticism I do have with its gameplay, however, is that despite the game warning the player that they are not required to upload every datachunk spotted, I always had the compulsion to upload everything I could find regardless since there is no penalty for doing so as far as I recall, aside for a handful of contradictions and, of course, the path of some key plot events. Retrospectively, I feel the game should have better incentivised the player to upload fewer datachuncks or increased contradictions to spice things up. Unfortunately, the game limits your number datachuncks uploads to create a nerve-wracking atmosphere (commendable mechanic) only at the end and I wish that was predominant throughout the entire game instead.
Visually, Orwell is all about the graphical user interface (of a computer monitor) since that is where you will be carrying out all your investigations and decision-making. The art style with its stylized polygonal pictures suits its dystopian themes and the presentation is sufficiently appealing thanks to its good use of appropriate colour pallets and well-designed page layouts. The interface is also intuitive and easy to navigate as a result of its slick design. Whilst the soundtrack is rather short and may seem minimal, it brilliantly captures the eerie atmosphere and even gets momentarily tenser when a plot twist occurs and stakes have risen. Considering there is plenty of reading and no voice acting involved, the tone and vibe of the soundtrack help it to never become distracting.
In conclusion, Orwell: Keeping An Eye On You is a fantastic, but short, mystery game set in a frightfully believable dystopian setting with a strong narrative that challenges your own ethics and presents balanced points of view in the long-lasting battle between the individual’s freedom and privacy versus the government’s security and surveillance. Whilst it is mechanically simplistic and not as diverse, nor challenging, as a game like Papers Please which shares a few familiar social commentaries, it is unique in its own right and worthy of a spiritual successor to 1984. At the end of the day, it is an interactive book more than a conventional adventure game where you might solve puzzles, which feels appropriate considering it is inspired by a novel. Definitely a must-play for George Orwell fans like myself and anyone interested in good mystery/detective games in the format of visual novels.
Stay vigilant.
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531 Std. insgesamt
Verfasst: 15.10.20 20:41
It is for sure well written, but it can be a bit frustrating at times (as you can quite easily miss things that are mandatory to progress further). Nothing is black and white. Now go be a good government employee, will you?
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267 Std. insgesamt
Verfasst: 14.10.20 22:06
A lot of click and dragging and snooping about in this game, but it oddly enough not getting boring. The story somehow keeps you invested. In-fact now that I’ve finished the game and am looking forward to Season 2 (Orwell: Ignorance is Strength)
I cannot really dive too much into the story, but just when you on the edge of feeling it’s getting tedious the game throws you a new bone. It’s like season finales on tv shows.
Story is about 4 to 5 hours.
The gameplay is satisfying but it was the story that pulled me to the end.
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355 Std. insgesamt
Verfasst: 01.09.20 19:55
There were enough threads to keep busy, not so many that it'd be frustrating trawling through evidence, but since the relevant page is highlighted for you, it's not very challenging, and I could see certain twists coming. I would also have like more to the game mechanics rather than solely dragging and dropping data chunks.
Basically, it's an interactive story founded on a great idea, but didn't meet its potential for me.
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461 Std. insgesamt
Verfasst: 01.08.20 13:58
It's a cliche, but yes, this does make you think about our personal biases when interpreting data, and how what you say and your affiliations could be used against you by a malicious power. For the first time in a long time I've felt truly immersed in a game, with nostalgic sense of wonder and excitement, and I can't wait to play again for the achievements.
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382 Std. insgesamt
Verfasst: 24.07.20 21:55
Pros:
+ Loved the artwork of the game
+ Processing data chunks gives you great detail on what's important and what's going on, and sometimes you'll have to deal with conflicting data
+ Engaging story with plot twists
+ Spying on people during their messages/phone calls felt realistic and almost makes you feel like you're dealing with a real person
+ Gave me some laughs when I was nitpicking with irrelevant data chunks
+ Story has different directions
+ The tense music felt great
+ Dialogues and texts were very well-written
Cons:
- Very short game
Only get it on sale though. Game hour/dollar ratio is bad.
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448 Std. insgesamt
Verfasst: 23.07.20 02:18
The story was very good, however, to experience all of the options you have to replay the full game. There are several 7+ minute conversations paced out painfully slowly. I get that the pacing is set to make it feel like you're monitoring this real time (and that's important in a few cases!) but the majority of the time, pretty much any time there isn't tense music going on, the game needs an option to skip through the snoozefest that is the communications system. I legitimately got up, made myself a meal, and came back to find one segment still running. What was an engaging and interesting storyline the first time around became a complete drag by the end.
If you're not a lore-focused gamer, you'll hate this game. If you're a fast reader, you'll hate this game. If you're a slow reader who likes good stories, this is the game for you.
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740 Std. insgesamt
Verfasst: 16.07.20 16:48
It's probably year 2040, not too far away from present year. Hell projects simillar to Orwell could have been already started, I would not be surprised. Anyways this is a game, that made me forget my troubles for a significant period of time, with it's creative gameplay and story. I usually play for the achievements when the main story is done, and i am often followed by boredom when playing a story for the second time, BUT in Orwell this is not the case. I was very intrigued by how each decision we make impacting the storyline, the ending, it's absolutely marvelous. I love this game!
https://steamcommunity.com/sharedfiles/filedetails/?id=2168116860
You play as someone hired by the government and you are investigating a terrorist organization. General gameplay includes reading a lot of useless information and extracting important key data which ultimately the government will make actions. You have access to social media, phones, laptops as long as you piece things together and find ID's, you are in power. You decide and the daddy government will do the actions. I honestly liked the characters, the insane plot twists of this game. I just hope the devs would make more orwell projects ( yes i know there is another orwell game, but MORE) You really get into that mind set of a person who would do surveilance and idk it made me a bit uncomfortable but honestly it was fun. Also the art style was bare minimum actually polygonal but you know it fit with the theme, a form of censorship i guess. The music is soo calm and soothing, i also love the random sounds they played when something awful or good happened. This is one of the rarest games where I personally have NOT quit after getting the final achievement, i just wanna know what happens when I save someone or let them go. The game feels like a nice visual novel at times, but makes more sense and proper execution than most good visual novels I have read.
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744 Std. insgesamt
Verfasst: 10.06.20 18:08
You start the game as an investigator using an Orwell interface and spy on the private lives of the people targeted as potential threats/suspects. Your decisions and reports form the narrative as it unfolds... As for the story archs i dont know how many endings are there since i only completed one playthrough and i personally never enjoy going back to discover other options in games with multi-endings, since it simply ruins their charm of being able to choose...
Pros:
+ A good, solid story with quite believable characters.
+ Clean user interface
+ Great soundtrack
+ Great interaction and immersion to go with it.
+ Great pricing for the content.
Final:
[h1] 9.5/10 [/h1] If you are even slightly interested in the premise, go for it. A solid, immersive, choice based adventure game. Enjoyed every second of it.
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561 Std. insgesamt
Verfasst: 27.05.20 04:29
9/10. Fantastic game. If you like investigation / narrative then pick it up now.
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369 Std. insgesamt
Verfasst: 26.05.20 12:19
I did enjoy it though for the story aspect and the fact that my decisions had consequences and some of them seemed to play out in real time. I might look into some dlc in the future.
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710 Std. insgesamt
Verfasst: 03.05.20 21:22
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298 Std. insgesamt
Verfasst: 11.04.20 21:48
So, you're put in charge of ORWELL, which allows you to track a person's online history, their phones, computers, everything and anything in order to build up a criminal case against them and/or investigate connections to terrorism.
The story is well-written, and ORWELL as a game is clever in both showing you the potential benefits and the massive downsides that come with such a system in the hands of the government. It is fairly short - clocking in at around 4-5 hours to finish, and it is fairly simple as far as games go, you basically click on links/words and attribute them to a person/case file. If you take the words out of context then you'll mess up the file, if you do it properly you'll build a more solid, sensible case.
Try it out - it's often on sale for next to nothing.
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549 Std. insgesamt
Verfasst: 24.03.20 00:08
Orwell: Keeping an Eye On You (Osmotic Studios, 2016) should not have to prove that mass surveillance is a public danger. Lifting the name of one of the 20th century’s most enduring authors, Orwell reverses the traditional dystopian power dynamic by casting the player as an investigator utilizing government software to snoop on anyone deemed potentially dangerous to the state. The setup is almost too clean to be proper satire, too on the nose to spark the outrage necessary to criticize what is fast becoming a common aspect of life.
Across the globe, authoritarian and democratic governments alike have begun adopting surveillance technology under the premise of reducing crime. Few of these programs have detailed exactly what data is being collected and how it is being used, but journalists have exposed many of the ways surveillance programs are only further stratifying power along class and racial lines. The dystopia is already here. The role of fiction is no longer to provide warnings and speculation, it’s to interrogate our current reality.
Orwell released less than five years ago, but it is shocking how tame its surveillance state looks compared to how corporations and governments are currently operating (and in all likelihood, how they were spying in years prior). For starters, its system is structured to rely on human intuition rather than artificial intelligence. Data points are only considered after they’ve been entered by the investigator, after which supervisors are required to act upon them even to the point of self-incrimination.
Orwell, the program, is portrayed as an equalizing arbiter of justice. Only late in the game is the idea floated that the investigators are being watched too. But by that time the system has already been a resounding success. Lives have been saved and poorly coordinating terrorists are behind bars. If Orwell intended to question the merit of a nationwide police state, it accidentally proved the other side’s point. In this reality, the only reason to oppose surveillance is that it feels icky to have your phones tapped and your computers bugged.
But this isn’t how surveillance functions, or how these systems are run. Almost universally, modern surveillance technology is autonomous, relying on millions of data points to infer what the system believes a crime to be. This has enormous ramifications when the criminal justice system disproportionally targets people of color and the poor. Facial recognition has already been proven to possess the same biases as the system utilizing it, which is to say nothing of the exceptions granted to the wealthy and other members of power.
In Orwell*, the terrorists are strictly ideological. They are educated, wealthy, white, heterosexual philosophers waging a war of ideas that almost by accident turns violent. These people exist, sure, but they are not the ones targeted by surveillance systems. That *Orwell utterly ignores any possibility of racial and ethnic biases or the role history plays in policing, renders the whole game hollow and borderline optimistic. None of the characters the player investigates are innocent. Orwell is infallible, even if its implementation is unnerving.
The final bizarre and revealing element Orwell is how little it allows the player to deviate from what the system believes to be relevant. Play involves parsing documents and dragging relevant information over to profiles, but the only pieces of data which can be included are ones the game has highlighted in advance.
This begs the question as to why the player is there. Is it to catch the extremely rare instance of irrelevant data being entered into the system (ie. a person’s favorite color)? If so, why does the supervisor ultimately decide what is and isn’t relevant? Are they meant to be an impartial judge of the people being investigated? Why, then, does the system decide what information can be considered in a case?
Orwell tries to introduce safeguards into the surveillance operation but in doing so further highlights how futile these measures are in protecting from false imprisonment and machine bias. If we are beginning the conversation at “how do we ethically implement a mass surveillance system” we have already lost. It is not a question of how it can be done, it is a question of how we could allow it to happen. These systems exist. They are being used. Hell, even Facebook operates in ways indistinguishable from police surveillance and might be more successful for it.
Games like Orwell recklessly attempt to work backward from the lies used to justify surveillance, rather than recognizing that we have to fight the concept itself. It is a game decades too late to matter and does more to legitimize its target than it does to take them down.
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This review appeared on Kritiqal.
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Verfasst: 21.03.20 14:27
The only downside to this game is that it can be quite short, and its replayability only holds value if you're interested in trying out fighting for the other side.
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Verfasst: 05.03.20 02:18
Just great, would play it again.
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Release:27.10.2016
Genre:
Adventure
Entwickler:
Osmotic Studios
Vertrieb:keine Infos
Engine:keine Infos
Kopierschutz:keine Infos
Franchise:keine Infos
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Mehrspieler
Koop