• Overfall: Screenshot zum Titel.
  • Overfall: Screenshot zum Titel.
  • Overfall: Screenshot zum Titel.
  • Overfall: Screenshot zum Titel.
  • Overfall: Screenshot zum Titel.
  • Overfall: Screenshot zum Titel.
  • Overfall: Screenshot zum Titel.
  • Overfall: Screenshot zum Titel.
  • Overfall: Screenshot zum Titel.
  • Overfall: Screenshot zum Titel.
  • Overfall: Screenshot zum Titel.
  • Overfall: Screenshot zum Titel.
  • Overfall: Screenshot zum Titel.
  • Overfall: Screenshot zum Titel.
  • Overfall: Screenshot zum Titel.
  • Overfall: Screenshot zum Titel.
  • Overfall: Screenshot zum Titel.
  • Overfall: Screenshot zum Titel.
  • Overfall: Screenshot zum Titel.
  • Overfall: Screenshot zum Titel.
  • Overfall: Screenshot zum Titel.
  • Overfall: Screenshot zum Titel.
  • Overfall: Screenshot zum Titel.
  • Overfall: Screenshot zum Titel.


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  • Plattform: PC Veröffentlicht: 01.03.2016
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Preis Update 05.02.24

Über das Spiel

Overfall is a fantasy role-playing game of rough diplomacy and tough action. Explore, negotiate, and fight your way across the high seas!

You will lead two heroes on a journey across the high seas in search of their lost king. You will encounter people of all breeds and all creeds; ally with them or crush them without mercy. You will face many dangers; survive them and you may unlock new characters, weapons and skills. In a world where death is permanent, you must return to the beginning and make a fresh start. The heroes you choose, the weapons you unlock and a world that is randomized mean that no two adventures will ever be the same.

  • A huge, dynamic world to explore, ruled by a number of races in constant conflict - it’s up to you to help or betray them
  • Challenging and addictive turn-based combat - careful strategy and cunning skill combinations are the key to victory against your foes!
  • Permanent hero death, procedural world generation, and high replay inspired by classic roguelikes
  • Interactive story encounters where the choices you make and the allies you recruit ensure no two journeys are quite the same
  • Unlock new classes, weapons, trinkets and skills as you progress in the game
  • Beautiful hand-drawn art of of 9 player characters, 36 combat companions, 80+ enemies, 80+ NPCs, and 100+ locations


  • GFX: Open GL 3.2+ Compliant
  • RAM: 2 GB RAM
  • Software: Windows 7+
  • HD: 2500 MB verfügbarer Speicherplatz
  • SFX: Windows Compatible Card
  • DX: Version 9.0
  • MISC: 1080p, 16:9 recommended
  • LANG: Englisch
  • GFX: Open GL 3.2+ Compliant
  • RAM: 4 GB RAM
  • Software: Windows 7+
  • HD: 2500 MB verfügbarer Speicherplatz
  • SFX: Windows Compatible Card
  • DX: Version 9.0
  • MISC: 1080p, 16:9 recommended
  • LANG: Englisch

Steam Nutzer-Reviews

2940 Produkte im Account
8 Reviews
Nicht Empfohlen
459 Std. insgesamt
Verfasst: 03.04.21 09:24
Spiel rechtmäßig erworben -> nach über 2 Jahren wird das Spiel aus meinen Account gelöscht. Echt traurig was sich der Publisher bzw. Entwickler hier erlaubt!
3270 Produkte im Account
14 Reviews
Nicht Empfohlen
206 Std. insgesamt
Verfasst: 01.04.21 19:36
The product key was removed after 3 years.
7720 Produkte im Account
116 Reviews
Nicht Empfohlen
222 Std. insgesamt
Verfasst: 01.04.21 16:45
Nach über 2 Jahren wurde das Spiel von Hersteller aus meinem Accout gelöscht, angeblich weil er betrogen wurde.
Was soll das Steam? Ich habe den Key rechtmässig im Bundle erworben.

5639 Produkte im Account
61 Reviews
Nicht Empfohlen
1018 Std. insgesamt
Verfasst: 01.04.21 15:43
Nach 2,5 Jahren wurde mein Key revoked.
Angeblich hat der Publisher 30.000 ! Keys verkauft und ohne Bezahlung rausgegeben.
Das Unternehmen welches die Keys gekauft hat, hat angeblich nicht gezahlt und die Keys weiterverkauft.
Ich habe das Spiel im Oktober 2018 in einem Bundle gehabt. Key Revoke im April 2021!
Gekauft hatte ich das Bundle bei Fanatical, einem lizensierten Keystore, der auch noch einem Games Publisher gehört,
nämlich Focus Home Interactive. Der ein oder andere kennt diese Firma vielleicht durch Games wie Farming Simulator, Necomunda, The Surge, Insurgency etc.
Diese Story nach 2,5 Jahren ist absolut unglaubwürdig. Beweise für diese Aussage hat Pera Games ebenfalls nicht vorgelegt.
594 Produkte im Account
10 Reviews
277 Std. insgesamt
Verfasst: 18.04.17 12:57
Untill now i didnt spent to much time in this game but from what i've seen so far, i absolutely love it and i will definetely keep playing this game for a way. This game has a very thrilling story and the artstyle is just amazing. The Gamecontrols are relatively easy to learn and very interactive. The coremechanic of the gameplay is amazing and it runs completely fluent.
to sum it up: 10/10 would eat
227 Produkte im Account
1 Reviews
960 Std. insgesamt
Verfasst: 22.08.16 08:39
This is my first steam review, decided to do so after spending one day with this true gem. I played all rogue likes with turn based combat, and this one is simply the best. The main driver overall is the combat, which is as deep as in eg darkest dungeon. But through the huge variety of skills and items and classes and companions, you can understand this as a matrix of many options unfolding with every new unlock. The art style may be depending on what you like, it is exactly my cup of tea. Lastly it is important to mention, that losing does not turn you off as it did for me in xcom or darkest dungeon. The game did never deliver any negative impression to me, more like encouraging you to your nextplaythrough. If you are looking for a great rogue like with persistent unlocks to tackle, go buy. We need more developers like this. Every AA title disappointed me this year, while I found much more than expected in this case. Btw: Torment rules ;-)
20 Produkte im Account
20 Reviews
841 Std. insgesamt
Verfasst: 02.08.16 08:42
-Overfall is one of the best rpg-games in the world.

-Overfall is better than the Might and Magic series.
1078 Produkte im Account
213 Reviews
74 Std. insgesamt
Verfasst: 01.03.16 18:11
Nach erfolgreicher Kickstarter-Kampagne startet Pera Games RPG jetzt auf Steam im Early Access durch. Der Spieler erkundet die merkwürdigen Ozeane und die Welt eines Fantasy-Königreichs (An dieser Stelle die freundliche Bitte um Beachtung des unten geposteten Videos - danke!). Dabei trifft er auf allerlei Feinde und Freunde die Aufgaben stellen, Hilfe brauchen oder den Spieler in die Irre führen möchten. Jede Begegnung, jede Antwort hat Auswirkungen auf die Quests. Das Kampfsystem ist komplex und fordernd aber durch das rundenbasierte System nie überfordernd. Dazu wird das Spiel durch den Story Creator immer wieder mit neuen Inhalt aus der Community gefüttert, was einen hohen wiederspielwert gewährleistet.

2530 Produkte im Account
65 Reviews
Nicht Empfohlen
402 Std. insgesamt
Verfasst: 26.09.21 05:52
Give my money back, PLEASE!!!
786 Produkte im Account
75 Reviews
Nicht Empfohlen
1324 Std. insgesamt
Verfasst: 02.07.21 10:55
Appears to be a nice game, but there is something missing from it. Gets very repeatable very soon.
How boring it can get? Consider that only 15.2% of game owners have the achievement for completing it.

Review: 6/10, disregarding recent SN keys issue, game is very repeatable.

Graphics: 8/10
Is actually quite decent, looks nice, and makes one wonder about what else could be achieved with it.

Sounds: 5/10
Some issues with sound settings, music is boring, sounds are not very inspired and it just... kind of a plays better if sounds are set to a low level.

Gameplay: 6/10
There are few problems with the gameplay in this game.
- first, it is somewhat uninspired. You just swim around while baddies just go on a rampage, there is no stopping them, no pushing them back apart from a very difficult fight
- second, there is little to be done apart from fights, non-combat quests/events/adventures are few and far between
- third, combat is not that great. There is no stats training, and equipment being limited, what you start your adventure with is all you will have for the rest of the adventure. While the overall difficulty of combat gets higher and higher, eventually
- unlocking is such a mess, for example there is a caveman companion to unlock - I've met him few times but I have not managed to get him to join me despite trying multiple options thus far. The same for Witch Doctor.
- no other equipment and stat upgrades apart for some enchancing of your weapons. Toons really could use some armor to help them through the combat
- health does not regenerate out of combat unless you devour food in large amounts or sleep in inns or due to some events. It can actually turn into a show stopper if you ran out of food and cash to buy it.
- overall game progression is very rapid. A hundred days or so into the game the baddies are just swarming over the map - there is no setting to slow it down and relax.
- combat, which is most of you do, has no speed setting, no auto setting and can get very, very repetetive.

But these are issues that can be ignored. What cannot be ignored is utter lack of replayability.
You see, running around and running from baddies is all good and stuff, but when you do it again, and you run into events that you have seen - again, and you do this over and over again as there is nothing else to be done, this kind of a ruins the fun.

If there was a way to slow down baddies progression and get access to some quest chains apart from racial alliance, do some actual exploring for a change, do some party management, maybe have a company of heroes...

... then it would be a very different game. Better.

But these things are not here, really, so this is what we have. As such I don't really rcommend it - I got bored during my second playthrough! Of course there is no save system to let you reload and explore different options, because why not, so you have to start new playthrough each time you want to do that.
Which adds to boredom and tedium, unfortunatelly.

If you really want to get this game, watch playthroughs first to make sure you know what you are getting into.
9176 Produkte im Account
26 Reviews
Nicht Empfohlen
272 Std. insgesamt
Verfasst: 14.04.21 10:50
Deactivating legit keys from bundles ????
1322 Produkte im Account
57 Reviews
Nicht Empfohlen
130 Std. insgesamt
Verfasst: 06.04.21 17:51
Devs revoked tons of legit keys, Fanatical got new keys and fixed the mess. The take away: Fanatical's great, these devs aren't.
4199 Produkte im Account
145 Reviews
Nicht Empfohlen
272 Std. insgesamt
Verfasst: 06.04.21 15:35
Dishonest and fraudulent developers responsible for mass-revoking legally purchased keys from owners of the game.
2329 Produkte im Account
12 Reviews
Nicht Empfohlen
412 Std. insgesamt
Verfasst: 05.04.21 13:06
got my key revoked somehow. don't even remember where I got it but after 3 years (steam said I got the key 2018) that's too long a time to revoke a key for. either you have problems with it in the beginning or not. to come up with that shit after three years is just not fair. won't buy it _again_. won't recommend. I put it on my ignore list. even if I saw it on a sale somewhere who says they won't just remove it from my account in 2024 again. idiots.
2483 Produkte im Account
13 Reviews
Nicht Empfohlen
379 Std. insgesamt
Verfasst: 04.04.21 08:14
Game fun, but after 2.5 years developer revoked key and I lost my game (hahaha, very fun 1 april joke). Thanks for game, but such business mode destroing all positive moments.
1194 Produkte im Account
29 Reviews
Nicht Empfohlen
177 Std. insgesamt
Verfasst: 03.04.21 06:49
Shaddy devs, they removed the product from my library after I bought it legit from fanatical
4945 Produkte im Account
1 Reviews
Nicht Empfohlen
160 Std. insgesamt
Verfasst: 03.04.21 02:56
Developer revoked purchased key because of some squabble they're having with retailer or publisher or whatever that I'm not involved in.
8852 Produkte im Account
28 Reviews
Nicht Empfohlen
99 Std. insgesamt
Verfasst: 01.04.21 18:26
Yet More Key-Revoking Scamming Developers

UPDATE 11th APRIL 2021

These scamming idiots have now deleted all threads pertaining to the key revoking.


These idiot developers revoked my Steam key and 30,000 others for this game that was in the Fanatical Origins Bundle October 2018.

For some reason well over 2 years after the bundle they decide to take this reprehensible action.

Fanatical are a 100% legitimate company and these morons stole a game from my Steam account.

Don't buy anything these scammers sell.
12867 Produkte im Account
5 Reviews
Nicht Empfohlen
3817 Std. insgesamt
Verfasst: 01.04.21 12:51
Revoked key, after years of ownership. I can't believe how many developers have did this to me.
Just how the **** is that recent activation? If this game was not **** I'd sue them for being ****s. But that's the scumbag dev move, sell keys and revoke them when they do not get enough money, hoping you will buy it again.


Well the developer made good and gave out replacements keys to fanatical, but I'll leave the negative review since they banned me from the discussion forum and pulled this crap in the first place. We all have to learn in life there are consequences and repercussions to our actions.
38 Produkte im Account
10 Reviews
Nicht Empfohlen
696 Std. insgesamt
Verfasst: 23.06.20 00:04
No. Just no. I regret buying this cause devs don't give a fuck about the issue that was mentioned several times almost six fucking years ago. Cool artstyle though.
184 Produkte im Account
10 Reviews
2141 Std. insgesamt
Verfasst: 13.05.20 23:51
A really good, casual turn-based roguelite.
Something to play while listening to music, watching a stream etc. Not that it's not fun to just play the game without anything on the background :)
The premise is that a portal opens up in this world and some really nasty dudes come out of it with the intention to destroy everything. There are 6 factions in this world and each one has an arch enemy (so there are 3 1v1 rivalries). You gain reputation by questing for them or going into combat with their opponents.
The end goal is to gain their favor enough, so that they will assist you to bring an end to all this (i phrased this as vague as i could to avoid any spoilers).
Most of the quests are really fun. And the game in general has a lot of character.
Combat is deep enough for a game like this. And it's best quality is all the synergies you can come up with.
Trying out new heroes and companions, different weapons and skills can lead to some very interesting combinations.
Which leads me to the game's biggest flaw which is the unlock system. This has to be the worst i've seen in a roguelite.
I'd suggest checking out Steam's most helpful negative review of the game. Those are valid points. If they sound like a deal breaker maybe this game isn't for you.
So far, i've got 17 hours of fun in the game. I got it in a 1 euro bundle so i'd say it's more than worth what i paid. I'm not focusing on the unlocks and just enjoy each run for what it is. I think that if you go in with that mindset this game is worth a try.
1161 Produkte im Account
351 Reviews
3832 Std. insgesamt
Verfasst: 23.02.20 11:24
I can best describe Overfall as a cross between the old Final Fantasy style combat and Battle Brothers but in a high fantasy setting. You start with just two basic characters a fighter and a cleric and your team maxes out at 4 through unlocking companions during each playthrough.

Starting out on normal difficulty will lead to you getting annoyed with it fairly quickly and not bothering much more so I STRONGLY advise doing at least two playthroughs on easy mode to unlock stronger character types and generally get a feel for how the game works. Even when you know what you are doing normal mode is no walk in the park.

Overfall's strong points are the excellent diversity in characters and character skills that you can mix and match to make up your team - you also unlock new skills for each character type through finding trinkets and weapons throughout the game world. Like the characters themselves these are collectables which are found through various story interactions. Which brings me onto the story elements; as the game works in a rougelike manner you will eventually find yourself facing the same encounters and some are more involved and storied than others. The cool thing here is that they don't always play out the same way and often depend on either your standing with any given faction or the abilities of the characters in your party at the time. This is a great way to stop the whole thing becoming stale and works well for the most part.

Given its pricepoint, Overfall represents outstanding value and long term tactical entertainment and I strongly recommend it to anyone who, like me, missed this hidden gem.
263 Produkte im Account
8 Reviews
Nicht Empfohlen
1572 Std. insgesamt
Verfasst: 19.11.19 19:22
I like this game but I cannot really recommend it. It's interesting, fun and does have re-play potential. However there are still some annoying bugs. You click to skip one turn and the game skips two, opponents playing their turns before you're done with yours, starting a game and the screen going black - it's a bit too much for a game almost 4 years old.
90 Produkte im Account
30 Reviews
Nicht Empfohlen
98 Std. insgesamt
Verfasst: 04.10.19 03:10
so far I should say I don't recommend this game...

this game's battle is too repetitive and there are really no contents to this game besides keep battling which is again, repetitive.

however, I think this developer has lots of potential... it's just a feeling of mine after playing countless games, but if this developer keep workin on it, they will amount to do something for sure.
213 Produkte im Account
35 Reviews
Nicht Empfohlen
1654 Std. insgesamt
Verfasst: 01.10.19 05:58
This is not really a RPG game as the tag may claim. There is little background story and not much you can do to train/improve the heroes.

Neither is it a strategy game. The battle ground is small and you can have at most 4 heroes. With this kind of setting, there is not much strategy you can deploy during a battle.

The game doesn't allow us to save. If any of our heroes dies, he/she disappear forever unless you resurrect it. Resurrecting a dead hero or recruiting a new hero requires a specific resource, which is difficult to come by.

We start with two heroes in our team. The strength of our heroes is close to that of the enemies. From time to time the random encounter will put our two-heroes team to face a three-monsters group. When this happens, usually our heroes will be severely wounded, if not get killed.

To heal a hero after a battle, we need to give the hero some food. Food is relatively easy to obtain. However, it may run out if we get bad luck in replenishing the stock from the quest rewards. The moment you run out of food, it means game over, unless you can find an inn quickly and have sufficient currency to pay for it. (BTW, I just don't understand why our heroes can use magic skills to heal themselves during a battle, but they are not allowed to do so after the battle ends.)

The game has a good potential; unfortunately, it was poorly set up and poorly balanced. Because we need to restart again and again, it gets old/repetitive very soon. It's not really a bad game; however, you probably will feel more frustration than fun.
805 Produkte im Account
29 Reviews
Nicht Empfohlen
1133 Std. insgesamt
Verfasst: 12.01.19 17:37
Game is amazing, fun, gorgeous graphics, got a lot of humor, great conversations. A pleasure to play it.

Combat is great, very strategic, and properly done. Love it.

Sometimes is a challenge, which I appreciate. There are many quests, many classes, different skills, weapons, combinations, companions, 6 different NPC factions, different ways to end the game.

Why the negative review then? Well, the unlock system is pure crap, absolutely garbage. Almost everything is locked and you need to end the game over and over to unlock things to even TRY the combinations you would like. Or do specific things after looking at wikis (many not completed ofc) to unlock that weapon, or try that skill for that character.

From the time you have unlock everything (some guys say 90+ hours), I'm pretty sure I would be not interested in trying more combinations because I would have know everything about the game. I would like to try characters X and Y with weapons Y and Z and skill ABC and DEF just now or a bit hours into the game, not in like 60+++ hours (or 100 for god shake).

The stupid fixed unlock system just kills the replayability, which is a roguelike killer.

Im 18 hours into the game, finished it like 2-3 times and still wanted to play it and discover the quest from other factions, but I think I'm done, dont like the skills some of the characters has and I dont want to waste my time doing SPECIFIC unlocking things. I want to try what I want and make the party I want with the weapons and skills I choose, so I move to another game until they remove that dumb idea (wont happen) or I would be open to change the unlock system to points that you can invert in what YOU want (which also wont happen), like a free point to unlock what you want each time you finish the game, etc. But as I have said, that won't happen. So this is it.

And it's a pity, otherwise this game would be amazing. Looked like a gem. But failed. Moving to find another one.
2188 Produkte im Account
260 Reviews
2201 Std. insgesamt
Verfasst: 10.04.16 17:35
From a single thread, many destinies are woven.

To begin with, I'd like to dully note that I'm not really a fan of the rogue-like genre. In all RPGs, I'd very much prefer being able to save my progress, 'cause I mainly play these kind of games for the story and the high probability of losing all my progress to a silly mistake that I may make in any given time is pure dread to me. But I'll make an exception and recommend a rogue-like today, considering it's story-driven part has overcome all my distaste towards the genre. Overfall, and everything that this game may offer are wondrously intriguing and fully enriched with countless things to stumble upon and discover.

As there would be a beginning to any story, our story begins with an old war. As the human armies manage to claim their utmost victory against orcish hordes - don't worry, this won't turn out to be the millionth orcs vs. humans tale - the wise Everking foresees a greater threat in the threads of future. He summons two heroes to his citadel and sends them on a quest to a foreign realm inhabited by the Vorn, a nation of ruthless barbarians. As ordered from them, these heroes overcome the challenges of the realm and steal the Disc of Ages, an odd artifact with immense power and questionable origins. As they manage to steal the artifact and go back to their native realm, hordes of Vorn follow them to retrieve the artifact at all costs. As if all this chaos is not enough, our heroes find their native realm in turmoil, ravaged by the endless war between other inhabitants of the realm: dwarves, orcs, elves, goblins, hollows and the forsaken. As informed by a messenger of the oracle Ezel, we are to take on a quest to prove ourselves to the leaders of this realm, gaining favor from their races. Only then, may we find the Everking and put an end to the Vorn invasion.

The tides are rising... They are coming.

Phew, as you can see we don't have a scarcity of action in this tale. Lots to do, to discover, to wage war for and claim. Let's take a closer look on the game dynamics though. As I have stated before, Overfall is a rogue-like RPG. If your party is to perish during combat, you start a new game. But with each playthrough, you possibly unlock a series of other upgrades, various companions and talents which could be chosen during your new playthroughs. We take the role of two heroes - a fighter and a cleric as we start, but there are many other unlockable classes to pick as we progress - and lead them in their journey. We travel with a ship and visit different islands or cross paths with other ships which will all contain various well-written random encounters that we may pursue with either diplomacy or pure combat. Through these encounters, we collect heroes, allies, materials, abilities; and progress our main story by choosing a side in this conflict of many nations. As time passes, the Vorn invasion takes a progress also, changing the tone and the difficulty of the travelling map equally.

Display options are incredibly good with countless unique cartoonish character designs and beautifully arranged background arts. The introduction cinematic is a triumphant beauty with ink swirl art and strong narrative depiction. As we rarely stumble on the rogue-genre, the whole world is living and it is more than possible to discover an encounter that you are yet to see in your 20th playthrough or even furthermore. All encounters that you may pursue carry well written script and appropriate choice options to deal with given problems. The subtext of most encounters are weaved out of both humorous and fitting homages to the fantasy genre itself.

I wouldn't know much about an appropriate rogue-like gameplay, but RPG options are better than most RPG games out there; both with encounter variety and character ability customization through unlockables. Your characters will gain random treats that will affect their abilities through their experiences, yet using your environment and choosing your battles carry utmost importance for any encounter you may stumble upon. Dying is a natural part of the game, and it's fine as you may use all unlocked abilities in a new playthrough anyhow. The default difficulty has been a tad bit cruel for my own gaming abilities, so I'm glad that there has been a recent patch to arrange difficulty. Now I can actually play the game and enjoy the story with an easy mode!

I've been following this one from Early Access and I'm not usually in favor of promoting those since you'd never know if it would actually worth it, but the attentiveness of the developer crew has been not only promising, it's briefly exalted! The game gets a minor update here and there nearly every day; and a major one once in a week to either add a new option or improve gameplay with countless fixes. Their reply rate in the community and their manner of addressing every little detail gracefully are all welcoming changes in this market. I strongly hope Overfall to get a lasting place among all-time favorites of all roguelike and RPG lovers alike! This is a journey worthy of taking any day!

Disclosure: A key has been provided by the developer for the purpose of this review.

Please also check out Lady Storyteller's Curator page here - follow for regular updates on reviews for other games!
3649 Produkte im Account
174 Reviews
454 Std. insgesamt
Verfasst: 06.03.16 01:22

Open world fantasy RPG

Overfall is an open world fantasy RPG that was successfully funded on Kickstarter. It has a turn-based combat with a focus on party encounters. The game features over a hundred different locations and dozens of NPCs, party companions and enemies.

The game starts off with a small introduction and after creating your two starting characters you are tossed back into the world. The story is pretty simple, you were sent on a quest to another world by your king and while you were there, centuries passed on your homeworld, while to you it was only a few days. Now, on your return, you find out that your king has gone missing and that your world is in chaos with various factions fighting for control and supremacy.

On your quest you’ll be traveling by boat from island to island and you can board any ship you find at sea, and they will react to you depending on your reputation with said faction. During dialogue you can choose to either trade, attack or persuade the enemy.

Combat will feel pretty familiar to anyone who has played any turn based tactical RPG. However, instead of having a certain number of moves per unit, Overfall arranges the combat in an interesting way. Each turn is divided into different phases: movement, utility and attack. During the Movement phase you can either move your character or use a special move ability such as leaping to get closer to your foes. On the Utility phase you can use abilities that don’t directly damage your enemies but still affect them in some way such as stunning or bleeding. On the last phase you get your chance to use offensive abilities to actually make some real damage to your enemies. I find this combat scheme to work rather well and it opens up many tactical opportunities.

Some characters that you find on islands or ships will let you know about certain events, such as humans that require assistance on an island. Completing tasks such as these will raise or lower your reputation with the various factions. The thing about these random quests is that they are not linear, you can either attack the other party straight up or you can try talking your way out of a fight.

Completing these random events will reward with either reputation or one of the four resources that are in the game. You have Food which is used to heal party members, Dust which is used to upgrade Utility Skills or increase the speed of your ship, Rune that is used to ressurrect or hire new companions and Frag which is the currency in the game. Completing quests is necessary to upgrade your weapons and make your party stronger.

  • Simple yet challenging combat
  • Story creator, which creates the possibility of infinite replayability
  • Gorgeous art style with beautiful backgrounds and some neat particle effects
  • Great and moody soundtrack
  • 9 different classes with full customization of skills, trinkets and weapons. You only start with a few, and it is fun to unlock more along the way
  • Feels pretty complete for an early access game
  • Reputation system with six different factions: Orcs, Elvest, Dwarves, Goblins, Hollows and Forsaken

  • Permanent death, once you lose a character they are gone for good. If you lose all characters you have to restart into a new world. While I think that this will appeal to a lot of people, I feel like having the option to continue a previous world would be nice for players that don’t like permadeath

  • I feel like there are some balancing issues. You might end up running into a combat scene early on the game which you can’t beat but still, I guess this is reminiscent of the “roguelike genre”
  • Some attacks/abilities have no sound effect but I figure this will be “fixed” on the final release version
  • No way to check what a certain buff or debuff actually does before using a specific skill. You’re only able to tell what each buff or debuff actually does after applying it, which will show a small icon above the character and if you move the mouse cursor over it you can see a small description of that status.

Overall thoughts:

Overfall is a great game and I was really surprised by it. The game by itself has a story mode with random encounters and several different classes and skills to choose from which makes the game perfect for multiple playthroughs. Not only that but the Story Creator only adds up to the replayability, even if you don’t fancy writing your own story to play, you can still check other peoples stories and download them on the Steam workshop. The combat is simple and easy to understand but yet, it requires thinking. Overfall plays great, feels great and runs great! Other than what I mentioned above, I believe I have no other complaints to make at the moment and I highly recommend this game to any fans of turn based combat RPGs or to people who are looking for a very replayable game.
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Rating auf Steam Ausgeglichen
45.12% 259 315
Release:01.03.2016 Genre: Strategie Entwickler: Pera Games Vertrieb: Pera Games Engine: Unity Kopierschutz:Steam Franchise:keine Infos
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