News Liste OVERKILL's The Walking Dead

Update 1.3.1 Patch Notes
OVERKILL's The Walking Dead
07.02.19 16:26 Community Announcements


Hello Survivors!

Today’s update contains a number of fixes for issues you reported. Continue to report any issues you experience, as these reports are very helpful for us when we prioritise our work. We’re also hard at work on our next content episode, which means new weapons and a new playable character will be coming your way very soon!

For the music lovers out there, we also updated the game soundtrack this week. The updated OST, with two new tracks for each of our new Season 2 mission, is now available in your Steam folder.

Finally, we’d like to remind those of you wondering what we’re working on to check out our roadmap at https://ovk.af/roadmap

Update size: 112 MB
Update size for the soundtrack: 325 MB

Crashes


  • Fixed a general issue that could cause players to crash when loading into a level
  • Fixed an issue that could cause players to crash when joining a party


Levels


  • Fixed an issue where the second key would not spawn correctly on 'Join or Die'
  • Fixed an issue where a gate on 'Enemy of my Enemy' would appear invisible when viewed from a distance
  • Fixed an issue where players could access the final objective in 'Enemy of my Enemy' too early, causing the mission to be uncompletable
  • Fixed an issue where players would be unable to revive [spoiler]Tanner's friend[/spoiler] on 'Enemy of my Enemy'
  • Fixed an issue where Apply Andy would make sound infinitely after being activated
  • Fixed an issue where players could get stuck in a collision trap on 'On The Run'
  • Fixed an issue where solo players could get spawned into the wrong part of the map when retrying a failed mission
  • Fixed an issue where walkers and human enemies could spawn partially inside the environment


UI


    Fixed an issue where the lobby state would appear incorrectly during matchmaking


Keep those walkers flying!
/OVERKILL_Alin