
Season 2 - Episode 3: Enemy Of My Enemy
New Content
The content of this Episode is FREE for all game owners - click on "DOWNLOAD" to get them! https://store.steampowered.com/app/999050/OVERKILLs_The_Walking_Dead_S02E03_Enemy_Of_My_Enemy/- New Story level: Enemy of my Enemy
- 3 new instances in Prospect Street: Supply Run; Assassinate; and Rescue
- Randomized lighting conditions for the new levels
- Added new cosmetic accessories for characters featuring Apple Andy's hand
- 5 New Lore items
- 3 New Achievements
Balancing and AI
- Revamped Hordeometer system to be more consistent across all maps and situations, and avoid popping-up walkers and inconsistent difficulty. Please let us know your feedback!
- Significant improvements in the AI follower navigation system to avoid getting stuck and reacting better to player input and level layouts
- Fixed an issue where walkers could get stuck when crawling out of ventilation shafts
- Polish pass on sniper lasers to avoid seeing players through 3D objects
Levels
- Improved visibility and communication of level objectives and icons
- Fixed an issue in Camp in Flames where Caleb could sometimes get stuck
- Fixed some VOs not triggering correctly in some conditions through several levels
- Did another pass to all pickable ladders to fix some existing issues that could prevent some clients to pick them up
- Improved navigation for human and walker AIs for different levels
- Fixed several "collision traps" in different levels
- Fixed an issue of walkers not spawning when players were in specific locations across different levels
- Fixed the randomization on the locks for weapon and mod chests that could sometimes prevent players from opening them
- Fixed several issues with gas pumps and cans in Accord Oil levels
- Fixed floating and clipping objects in different levels
- Fixed several objects, decals and shadows "popping" on distance
- Fixed issues with decals not being properly drawn over transparent surfaces (glass)
- Fixed several lighting issues that would render some spots in the levels either too dark or too bright
UI
- Tweaked Objectives and Sub-objectives displays
- Fixed an issue with the flow of quests when purchasing episodes in random order
- Fixed some Loading tips that appeared unlocalized
- Fixed some missing strings being displayed in English when language was changed
- Several typos and minor grammar and spelling issues in different languages
- Fixed unmuted players still holding the mute icon
- Improved flow for saving settings in the menu
- Bounty now work if completed during weekly missions
- Fixed some inconsistencies in how survivors are listed in mission and workstation tabs
Animations
- Added more facial animations for both players, walkers and human AIs
- Fixed some 3rd person animations when interacting with specific level objects
- General polish pass on animation
Bugs
- Fixed an issue with which you could unlock [spoiler]Reina's[/spoiler] knife skins by collecting Heather's lore items
- Fixed a crash that could occur for players dropping in levels with more than 100 walkers active
- Fixed several issues in matchmaking and loading flows that could prevent entering the levels in some cases
- Fixed a crash that could happen sometimes if a player stayed on idle for a long time
- Fixed takedown animations that could sometimes be misaligned when attacking from the sides of enemy AI
- Fixed some clipping animation on walkers raising up from eating
- Better synchronization of VFX and sounds for sparks particle systems
- Fixed issues with distance scaling of blood and spark VFXs to increase visibility from afar when shooting and in the dark
- Adjusted blood color when shooting enemy AI to make it more visible, also in dark spots
- Fixed some crashes and issues to overall stability
- Polished several small "quality of life" issues in different levels
- Several improvements on performance of the levels