- Level 2 upgrades (Super Upgrade points) are undone and the upgrade points are refunded. This allows the player to choose different Level 2 upgrades when starting the NG+ game.
- Values will only be updated if they are better than the values saved from the player's previous run(s).
- Fixed the problem with user levels not working on Linux.
- NG+ now works add-on missions.
- Add-on levels are ignored if they have the same name as an existing level.
- The correct ending is now played for Cronus NG+.
- Fixed survivor pickup error when there was no story text (which could happen in an add-on level).
- Removed anti-cheat detector warning messages that in certain cases caused performance issues.
- Fix Save/Load issue with Flak range finder.
- Player is no longer warned about skipping upgrades if all upgrades have been applied.
- Fixed the orange sky in Phoebe Complex.
- Fixed the flickering light at the start of Level 6.
- Fixed problem of upgrades disappearing in add-on missions.
- Challenge mode data is removed from the Editor, and now is located next to the CM Level, in the format "challenge_mode_LEVELFILENAME.txt" to be right next to LEVELFILENAME.cm (loose or in a zip file)
- CM maps can now use built-in music
- Add "N0000_" to enums that don't work for entities
- Removed texturing TEST button
- Change Avg UD and Avg LR buttons to Seg (Average is mostly useless)
- Added Reset button to reset decal settings (rotation/offset/repeat)
- Add new option to only copy decals from the side you're inserting on (or none)
- Make inserting decals refresh decals (for relevant segments only)
- Lights draw their shape (when selected)
- Diamonds drawn on linked objects (when scripts/triggers selected)
- Shortcut key popup in Help menu
- Add trigger entity for lava sparks (alien and normal) like energy center - use RptDelay to scale amount of particles
- Fixed side count in Total is not showing anything
- Changed the SliderLabel to support resetting with MMB in the future (too much work for now, 40+ things to update)
- Added custom level info pane (alien levels/exit timing/etc)
- Made custom levels' reflection probes ignore items/doors/robots (caused weird lighting effects)
- Made editor export CM data file (with music tag)
- Other miscellaneous fixes
