- A few small optimizations.
- Changed lighting a bit, required by an update to a newer version of Unity.
- LAN games can now play add-on multiplayer levels. The server and all players must all have the level. Note that you need the updated Level Editor to make these new levels.
- Reduced the damage done by the Driller in Multiplayer.
- Reduced the damage and range of the Flak in Multiplayer.
- Reduced all MP XP requirements by ~90% to make it easier for new players to have access to all play options.
- Added indicator icons to the Challenge Mode level select menu to differentiate between built-in, DLC, and user-made levels.
- Added leaderboards support for DLC levels. There is a separate Combined leaderboard for the DLC levels.
- Added a command to disable Time Cheating Detection to (hopefully) address the rare problem of hitches that occur at one-minute intervals during gameplay. Press Ctrl-Shift-T from the game menus to disable this feature. Achievements & leaderboard updates will also be disabled.
- Slightly increased Reflex damage in Multiplayer.
- Added new backer to Cryotubes in Mission 8 & credits.
- Allow line break ("\n") in CM level descriptions.
- Added support for Twitch tournaments. (Not yet usable; details coming soon.)
- Fixed some text & localization errors.
- Added an error message if timed out when trying to join a private match. This can happen due to network connection errors or because the match is full.
- Fixed a problem with robot variants appearing where they shouldn't.
- Fixed a Challenge Mode problem where the "top" secondary weapon was not selected at level start.
- Fixed a lighting problem with some parts of MP levels.
- Fixed the problem of other players' ships not rendering properly in the rear view.
- Removed the framerate dependency of Thunderbolt shake.
- Fixed a problem where going into multiplayer could change mouse sensitivity in other modes.
