- [b]US/CANADA/LATAM Support[/b] - [url=https://support.bandainamcoent.com/hc/en-us]https://support.bandainamcoent.com/hc/en-us[/url]
- [b]EU/EMEA Support[/b] - [url=https://service-en.bandainamcoent.eu/app/list/p/9653/PARK%20BEYOND]https://service-en.bandainamcoent.eu/app/list/p/9653/PARK%20BEYOND[/url]
- Fixed several less occuring crashes.
- Fixed a crash while replacing exits and entrances of transportation rides with multiple stations
- Fixed a crash during undo while being active on a shop's prefab creation panel
- Fixed a crash on selecting "Continue Playing" after completing Mission 1 - Ambitious Beginnings
- Fixed a crash on deleting the Filter module in some instances
- Fixed a crash on cancelling the construction of a coaster
- Improved agent rendering performance.
- Improved performance on DX11 settings
- Fixed additional instances of staff and visitor agents getting stuck on loading a save game
- Fixed an issue where the objective "Achieve the goal before Hemlock buys any island" does not update on loading the game twice during milestone 2 in Mission 5 - Duel at the Beaches
- Fixed shops getting impossified on loading a save game where the shop impossification was aborted
- Fixed the possibility to postpone a bankruptcy by saving and loading
- Fixed coaster remaining stuck with visitors after loading a save game
- Increased visitor cap on each park level
- Tweaked individual flat ride upkeep values and default fees
- Increased acceptable fee for ATMs & toilets
- Tweaked default fee calculation for coasters
- Fixed an issue that didn't allow to progress after the first pitch meeting on playing the mission a second time
- Fixed entertainer costumes being unlocked right from the beginning
- Fixed an issue that made it possible to spawn Hemlock's parking lots through undo/redo actions
- Fixed land extension lines being visible during the outro
- Fixed the park entrance and camera icon being visible during the outro
- Fixed incorrect profit data being displayed for the Bumper Brawl
- Improved visuals on the water flowing through the dam
- Lowered the overall difficulty by making Hemlock's park increase slower
- Scaled up the detection area for the Cannon module challenge
- Fixed an issue that caused the construction cost for some flat rides to be overpriced during placement in certain areas of the map
- Milestone 4 reward "Free Lab Expansion" is now available to unlock
- Fixed shop impossifications not getting destroyed by constructed parking lots
- Fixed the camera rotation and panning speed drastically reducing on lower FPS
- Fixed the camera zooming out too far on selecting the "Wave Swinger" for impossification
- Fixed the camera clipping with visitors when the selecting the ride camera option for the Tornado Wing in Mission 3 - The Dawn of the Impossification
- Fixed multiple instances where the camera was able to go below the ground outside of the playable area
- Fixed a case of disappearing paths
- Fixed visual issues of flickering suspended paths during height adjustment
- Fixed an issue that caused the path placement node to snap to the unfinished queue path on selecting 'Build'/'Replace' for the exit path
- Objects are now properly rotated towards the cursor when rotating with mouse and R and the cursor now snaps back when stopping rotation/height adjustment
- Fixed ride gates not disappearing after relocating a coaster
- Fixed some roofs not being color customizable
- Fixed an issue that made it possible to fully delete the park entrance
- Fixed objects snapping in random direction after starting the free rotation
- Deleted prefabs now instantly vanish from the placement menu
- Fixed box selection not working correctly in group edit mode
- Fixed issues around the following buttons not working reliably while in group edit mode: Create Object Group, Add to Object Group, Merge Object Groups
- Fixed the status of Flat Rides and Shops being displayed incorrectly in an object group
- Fixed undo/redo stopping to work under certain conditions
- Fixed broken undo/redo functions after undoing and redoing the placement of a shop/facility core
- Fixed the refund amount on deleting a coaster being added to the cash multiple times on using Undo and Redo repeatedly after deleting a coaster
- Fixed upkeep values decreasing when performing undo/redo on coasters with modules
- Fixed shop impossifications being placeable without using the impossification cost on undo/redo
- Fixed an issue that sometimes made it impossible to insert a node into a placed off rail track
- Fixed the construction cost not being added back when performing undo/redo after placing a module
- Fixed a camera focus and zoom issue that would happen during construction of a coaster with a lot of branches
- Fixed coaster cars getting stuck at the Exit node of the Elevator upon changing the elevator height above 100m
- Fixed cars not exiting the Elevator module correctly
- Fixed the safety test failing for coasters with an Elevator module
- Fixed an instance that made it impossible to connect a station module with an existing track
- Fixed an issue where nodes on modules would disappear when hovering over them
- Fixed incorrect train speed being displayed each time a car reaches a station (split cars) under certain conditions
- Fixed the hook "Out of Order" failing in some instances
- Fixed the coaster getting stuck if the coaster editor was exited midway through a test run for the "High Tide" prefab
- Fixed instances of misplaced coaster cars on coaster prefabs after loading a save game
- Fixed car lift reset options no longer being accurate after loading a save game
- Fixed inconsistencies in the test simulations depending on the test speed
- Improved the visuals of the track connection of the Cannon module
- The test train now disappears after having an accident
- Visitors do not try to use closed Transportation Rides anymore
- Fixed an instance where the visitor thought "We cannot reach..." was spammed infinitely
- Fixed visitors getting stuck on queues after entering and exiting the ride editor
- Added the park entry fee help screen in Mission 3 - The Dawn of Impossification
- Added notifications for the park entry fee for Missions 4-8
- Added team goals around the park entry fee for Missions 5-7
- The impossified paramedic is now correctly equipped with a keytar
- Fixed luxury toilets and staff lounges not being visible on heat maps
- Fixed color customization not working correctly on tracks, supports and the station platform
- Fixed the station module color returning to default in course editor in some occasions
- Fixed the uniform section disappearing for Flat Rides after impossification
- Fixed broken looking LODs of objects on lower view distance settings
- Fixed some visitors remaining in their color overlay after closing a heatmap
- Fixed the Day & Night cycle not working on some Sandbox maps
- Fixed minor light issues on several Flat Rides
- Fixed some ride operator idle animations starting to glitch after long times
- Fixed tooltips for Pitch Meeting choices not being displayed for any of the Campaign Missions via gamepad
- Fixed rides and shops outside of the owned area showing up in the Shops & Rides menu and being adjustable
- Fixed a wrong "Exit Editor" button prompt being displayed in Mission 1 - Ambitious Beginnings when playing with gamepad
- Fixed tooltips of certain modules remaining on the screen after building a coaster
- Fixed the tooltip for refund amount not being displayed for Flat Rides after demolishing any facility, scenery object or module structure
- Anti-Aliasing option has been removed and is enabled by default because of strong dependencies on anti-aliasing even on lower graphics settings
- Disabled shadows on low graphics settings
- Fixed appearances of flickering lights
- Fixed Coaster module SFX triggering outside of 1st/3rd person camera
- Fixed minor spelling errors in multiple languages
- Corrected wrongly assigned commentaries on impossifications
