Here's five options for those just wanting to try things out, nothing complicated and nothing too dangerous!
- Settlers
- Settlers + Idols
- Settlers + Alternate Ascendancies
- Settlers + Necropolis
- Settlers + Shifting Stones
Here's five for the thrillseekers out there, warning: Danger!
- Settlers + Gauntlet Boss + Gauntlet modifiers
- Settlers + Idols + Gauntlet Boss + Gauntlet modifiers
- Settlers + Alternate Ascendancies + Gauntlet Boss + Gauntlet modifiers
- Settlers + Necropolis + Gauntlet Boss + Gauntlet modifiers
- Settlers + Shifting Stones + Gauntlet Boss + Gauntlet modifiers
And here's five more for those wanting to combine some new mechanics with some old ones!
- Settlers + Affliction
- Settlers + Idols + Kalandra
- Settlers + Alternate Ascendancies + Sentinels
- Settlers + Necropolis + Beyond
- Settlers + Shifting Stones + Atlas Invasion
FAQ
How can I create/join a free Private League?
The free Private League templates will be available on this page after a patch later this week. When those go live, you will be able to choose a template from the drop down list.

When the Private League based on the selected template has been created, the owner will be able to generate a link which they can share to invite up to 20,000 players. Simply accept the invite and then you’ll be able to create a character when the Private League starts.
Will these templates always be available going forward?
No, these templates will only be available during the event period (May 1st - May 30th PDT).
What happens with Alternate Ascendancies and the Idols system after these templates are no longer available?
They may return in the form of Private League templates or separate events in the future. We are not planning to add them to the core game.
Are the events voided?
No.
Are there Hardcore options?
Yes, all templates are available in Hardcore and Standard.
How will Affliction work?
Affliction will behave as it does in 3.25, just not exclusive to t16+ maps. This means no Wildwood Ascendancies or Charms.
How will Sentinels work?
Sentinels will also behave as they do in 3.25, just not exclusive to t16+ maps.
We hope you'll have fun playing in these Private Leagues. See you soon!
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Light Stun Changes
- Moderately reduced the capacity for monsters to Light Stun you especially towards Cruel and Endgame by lowering the amount of Stun-Damage they deal, and increasing the minimum they must deal to Light Stun you. Additionally, Elemental, Chaos and Ranged stun-damage has been penalised even further so you're less likely to get stunned by random stray projectiles and other things of the sort. These changes don't affect Light Stuns dealt by players.
- We've added a cluster to the Passive Skill Tree near Chaos Inoculation that allows you to invest into a heavy amount of Stun and Ailment Threshold based on your Energy Shield. We will be adding more Stun mitigation later around the tree, notably in the Dextrous section.
Player Changes
- Shard Scavenger, in addition to its current effects, now also restores one cooldown use for all your Grenades and grants a buff for 2 seconds that prevents your Crossbow Attacks consuming bolts.
- Shockwave Totem's base attack time is now 1.5 seconds (previously 3 seconds). Shockwave Totem's slam now deals 96-211% of Attack Damage at Gem levels 3-20 (previously 169-369%), while the Jagged Ground Eruption damage is unchanged. Quality now provides 0 to -0.2 seconds to Totem base attack time (previously 0 to -0.55 seconds).
- Frozen Locus can now be used while using other skills to interrupt what you're doing, similarly to dodge roll (though it does not allow you to dodge incoming hits).
- You will now Shield Bash if you release Raise Shield after blocking a hit from a faraway attacker, if there is a different enemy in Shield Bash range.
- Storm Lance is now able to be supported by ground effect-related Supports.
- Raise Shield is now able to be supported by Concentrated Effect.
- Fire Exposure and Lightning Exposure Supports have had their wording adjusted to make clear their effects apply to any target, not just Enemies. This is not a functional change, just a clarification of wording.
- Whirlwind Lance and The Whirlwind keyword hover now clarify that the Whirlwind's collapse deals melee damage.
- Improved the visual effects of Arc's explosions on hitting a shocked target.
- Glacial Lance is now able to chain off terrain.
Improvements and Other Changes
- Added an Equipped Gems section to the Gemcutting interface to make levelling up cross-class skill gems more convenient.
- Added rarity borders to items available to purchase from vendors.
- Greater Rune of Tithing now provides 1 to 100 Lightning Thorns Damage when socketed in Armour (previously 1 to 10).
- Attribute Runes now have a more appropriate gold value to vendors, and can be reforged into their higher tiers.
- Breach hands can now drop splinters at all levels. This amount starts low and increases with area level, similar to splinter drops from monsters.
- Shrines are now easier to click on.
Monster Changes
- Some Endgame Monsters can no longer interrupt their attacks if you move too far out of range during the attack to relentlessly chase you.
- Zarokh, the Temporal no longer aggressively targets player minions if any are present.
- The Immured Fury is now less likely to target minions, and their ground effects should now more reliably be removed after death.
- Azak Brutes, Azak Maulers, Azak Stalkers, and Undead Vaal Guards have had the frequency they use their skills such as ground slams reduced and the cooldowns increased.
- Adjusted the behaviour of the 180 degree cleave skill used by Geonor, the Putrid Wolf to prevent them using the skill multiple times sequentially.
- The composition of Monster packs in Jiquani's Sanctum, Aggorat, and Utzaal have been adjusted to reduce the amount of ranged skills being hurled at players in these areas. The same adjustment has been made for the versions of affected packs that can appear in Map areas.
- Adjusted the frequency and damage of the ice shard spiral volley from Shrines.
- Adjusted the behaviour of Venomous Crabs, Venomous Crab Matriarchs, and Constricted Spitters.
- Vaal Formshifter now has less damage reduction when in shapeshifted form.
- The Fettered Spider Cleansed monster now explodes on death less often.
- Adjusted the damage dealt by Goliath and Vaal Goliath Monsters.
- Adjusted the damage of Stone Sentinel's Slam skill.
- Reduced the damage of the Essence of the Infinite Monster modifier.
- Lowered the damage of Vaal Enforcer to be more appropriate for how many times it hits.
- Lowered the damage on Reconstructor's lightning burst skill.
- Slightly reduced the damage of Ravenous Misshapen's Arc skill.
Bug Fixes
- Fixed a bug where players were gaining 1% of their Evasion Rating as Armour at all times. This also fixes a bug where the Iron Reflexes Keystone Passive Skill and General's Bindings Notable Passive Skill were not providing the correct amount of Armour.
- Fixed a bug where Ripwire Ballista and Dark Effigy were not displaying totem specific stats, such as totem life, in the skill panel.
- Fixed a bug where Corruption modifiers to the level of Bind Spectre or Tame Beast Gems could be lost upon binding or taming.
- Fixed a bug where the "Enemies chilled by your Hits increase damage taken by Chill Magnitude" modifier on the Asphyxia's Wrath Unique Quiver was instead causing enemies to take reduced damage.
- Fixed a bug where The Black Doubt Unique Body Armour would remove Mana if you were on full life with the Lich's Eternal Life Ascendancy Passive Skill allocated and were taking damage over time.
- Fixed a bug where Disengage could fail to trigger a shockwave from parried enemies in its area of effect if those enemies were hit by other shockwaves from the same use of the skill.
- Fixed a bug where Drain Ailments was not granting immunity to the consumed ailment, and was not triggering other consumption effects like Shard Scavenger.
- Fixed a bug where Drain Ailments Support would only consume a single copy of the chosen ailment in cases where the target had multiple copies applied to them.
- Fixed a bug where Embitter support didn't apply to damage that was gained as extra damage of the same type as it originally was.
- Fixed a bug where Firestorm was not triggering Shard Scavenger when consuming Ignites.
- Fixed a bug where Volcanic Fissures did not cause an aftershock when Shockwave Totem's Slam was used on it.
- Fixed a bug where Staggering Palm was not working with Impact Shockwave Support.
- Fixed an issue where Chaining and Returning Projectiles starting positions could desync.
- Fixed a bug where the last charge of the Smith of Kitava's Temper Weapon skill was able to cause multiple explosions when consumed by specific skills.
- Fixed a bug where Glacial Lance's explosions did not scale with area damage.
- Fixed a bug where Meditate could be interrupted by a non-damaging hit.
- Fixed a bug where Gathering Storm was not considered a Quarterstaff Skill.
- Fixed a bug where Refraction Support was not working correctly.
- Fixed a bug where Curses applied through Map modifiers were not being reapplied if you died and respawned at checkpoint.
- Fixed a bug where Attribute Runes could not be socketed in Wands and Staves.
- Fixed a bug where Unique Charms could not be chanced.
- Fixed a bug where the Spirit Of The Bear Azmeri Spirit was targetable and could be damaged. Don't hurt the bear :(
- Fixed a bug where the Azak Shaman monster would not use most of their skills when bound as a Spectre.
- Fixed a bug where the Smith's Masterwork Ascendancy Notable Passive Skill had a refund cost.
- Fixed a bug where modifiers provided by Runes were not being displayed on Wands and Staves.
- Fixed a bug that could prevent you from progressing the Power Awaits You quest if you respawned at checkpoint after The Arbiter of Ash died.
- Fixed a bug where monsters spawned by the Ogham's Legacy Unique Strongbox were required to be slain in order to fulfill the Kill all Rares Map objective.
- Fixed a bug where the Savannah Map Boss arena wasn't being sealed off when the fight began.
- Fixed a bug where the stairs to exit the Act 3 final boss arena wouldn't reappear after defeating the boss, this fix also applies to the Map Boss version.
- Fixed a bug where Storms created by Whirling Slash visually remained when the Gem was levelled up.
- Fixed a bug where Lightning Wraith monsters were dealing less damage than intended.
- Fixed an issue where one of Rafiq of the Frozen Spring's attacks was dealing significantly more damage than intended.
- Fixed a bug where Skeleton Spriggans would just push you instead of actually using their melee attack.
- Fixed a bug where the Chimeral Wetlands could sometimes have a blocked path.
- Fixed a bug where the Map Pin for Ignagduk, the Bog Witch did not update properly on the World Map after using the Gemcrust Skull in Cruel Difficulty.
- Fixed a bug where Ball Lightning could not be supported by Chain support.
- Fixed a bug where Perpetual Charge was unable to support Whirlwind Lance.
- Fixed a bug where channelling Meditate would show an unrelated buff icon.
- Fixed a bug where Jagged Ground used the incorrect debuff icon.
- Fixed three client crashes.
- Fixed three instance crashes.