- We are re-assessing the rewards from Breach monsters in map areas with an eye towards making the league mechanic encounters more rewarding directly, and thus more worth the time to engage with.
- We’re aware of the feedback regarding Hive encounters, with players frustrated by having to spend too much time destroying walls before the encounter. We’re investigating an option to allow a large number of walls to be destroyed at the start of the encounter.
- We have another batch of Foulborn uniques which didn’t quite make it into launch and will be going in with the next restart patch.
- Outside of Breach-specific changes, we are aware of feedback from players that late endgame farming strategies are currently lacking in diversity and progression. We are putting together a list of adjustments to address this, with an emphasis on making currently underperforming strategies more competitive. We are targeting next week for the release of these changes. A larger amount of changes to this area are planned for 3.28.
We plan to deploy some of these changes, along with additional fixes and improvements, next week. Keep an eye out on the news for the full list of changes. Thank you for your continued feedback!
