Greetings Patrons!
Today we have another update with some very nice content elements. Biggest single change can be traced to one suggestion that was continually being mentioned by many players for quite some time – introduction of horses and carts. We absolutely agree that this definitely fits excellently into the game setting, plus will be beneficial from the gameplay perspective as well. So, here we are – finally ready with first “produced” horses for your benefit.

- ADDED: Horses and carts now exist to assist citizens carry harvest products around
- UPGRADED: Harvest resources transport system changed – when harvest comes, not all citizens will now carry products, but only assigned worker will gather harvest, then it will be transported to warehouses via carts
- UPGRADED: New transport system for food harvests will reduce workforce requirements for carriers during harvest season, therefore freeing up more workers
- FIXED: Reduced stutters with orchards during LOD transitions
- FIXED: Bags with harvested cotton are now normally visible when gathered and transported
- FIXED: Beetroot visual size increased and mage properly visible on fields
- OPTIMIZED: A number of 3D models have significantly optimized shadow drawing thus increasing performance
- MODIFIED: Entire game is now switched to Visual Studio 2022