At the same time, while diving deep, we've also identified some areas that could increase performace even more, but more extensive changes will need to be made. That's something we'll include in more future updates.
We've also fixed several bugs you've reported with stock panel, numerous notification errors and visual glitches.
Lastly, selection for several frequent keyboard layouts has been completed too.
[i][u]List of notable update elements: [/u][/i]
[b][u]CHANGES[/u][/b]
- FIXED: Stock panel – when resources are sorted by quantity, selected resource won't randomly change when numerical value changes
- FIXED: Shadows for numerous objects are now rendered properly at intended level of distance. They will not disappear prematurely
- FIXED: Fake notifications, especially for lacking housing, won't appear anymore
- ADDED: Choice between QWERTY, AZERTY and QWERTZ keyboard layouts
- OPTIMIZED: Very extensive optimization of all free Halloween DLC 3D models
- OPTIMIZED: 3D models of all buildings and trees in Mare Nostrum DLC improved
- OPTIMIZED: Several tree models in Patron base game
- OPTIMIZED: Transport wagons 3D models for all farms highly optimized
- OPTIMIZED: Text renderings in many panels improved and made less hardware demanding
- OPTIMIZED: During winter times, frame drop should be eliminated
