News Liste Pax Augusta

1.02.00
Pax Augusta
15.05.25 15:16 Community Announcements
Balancing/Gameplay changes / QoL - No changes yet. - The wells fed by the aqueduct have been given new values. Previously 9, 7, 7. Now 7, 8, 10. - The quest to build a basilica was triggered too early. You now need to have at least 10 equits for the quest to trigger. - Tasks given to you in career mode can now be completed before the maximum time. - The task to build a basilica has been changed so that it is only triggered when at least 10 Euites are reached. - Changed the name of the smoke graphic option for residential buildings. The name was inconsistent. - At the Ingenieurhaus, it wasn’t clear that there was a scrollable list. The display has been redesigned to make it easier to see. - Visual error: The green display bars for the residents in the top right menu were initially always at 30%. Changed to 0%. - It is now possible to build buildings and look at the statistics during pause mode. - The Germania map is available in the career mode. Bugs - When you burn down a house, the flame always remains. It doesn’t disappear after the house has burned down: fixed. - Buildings that needed scriptorias had already indicated the need before they were fully built: fixed. - When a deity has increased the radius of a fountain, it accidentally also increased the aqueduct fountains: fixed. - If buildings overlapped in the radius of influence, sometimes only one building was assessed and not all that the house had in the radius: fixed. - Incorrect bonus description for the altar. The bonus for the consul is not 100% but 1 field: changed. - On map 10, the markers of the water sources were shifted: fixed. - When there were no residents in the city, certain entertainment buildings displayed negative satisfaction values: fixed. - If one end of an aqueduct was demolished, the castellum divisorium continued to supply water: fixed. - If a house (level 1-3) was supplied with an aqueduct, it indicated that a well was nearby: fixed. - If you built a Lupanar and had a pub with a Meretrix upgrade next to it, the house only had 50% satisfaction with Lupanar: fixed. - When you were on the world map, the new autosave system constantly tried to save after 5 minutes: fixed. - The northwestern lumber merchant on map 11 never appears: fixed. - The ad for the arcades had a typo. You only get one arcade per island, not two as stated: changed. - If you hover the mouse over a menu item and try to move the camera, nothing happens. Leaving the UI caused the camera to jump: fixed. - If residential buildings were built outside the negative radius of the altar, they had better satisfaction than at the edge of the radius: fixed. - Satisfaction due to main street, altar distance, and city street was partly displayed incorrectly but was calculated correctly: fixed. - Building a racing furnace caused delivery truck pathfinding issues. Targets 2 and 3 were partially swapped: fixed. - Some port buildings had black markers above them: removed. - Some players reported towns disappearing after saving. A function has been implemented that might fix this, though it’s unconfirmed. Please continue submitting bug reports if save games are corrupted. - If you were rejected for an application, you could no longer apply again: fixed. - Tooltip box stated that houses on main roads grant double tax revenue. This is incorrect; text corrected. - Order to build 60 forum tiles counted incorrectly and had incorrect German translation: fixed. - Incorrect size information for the Domus M: changed. - On the Hispania map, the reservoir wasn’t supplying any water: fixed. In old saves, the dam may need to be rebuilt. - Porta Nigra could not be built: fixed. - Wrong label at iron storage: changed. - Large villa had wrong scale: old 27, new 28 width. - Hiring an entertainment company and saving caused calendar values to reset to zero until reopened: fixed. - Assigning an entertainment company to a month made them disappear after consulting the augurs again: fixed. Story (and story-related bugs) - In the mission to burn down houses, a counter now shows how many you have burned. - Restarting or deleting certain cities was not possible. Issue resolved; deletion is still restricted in Fire Mission. - In one mission, 1000 iron and 2000 wood were needed but only counted as successful with 1001 iron and 2001 wood: fixed. - Burning down 10 houses did not work for some. Now fixed. - Story dead-end fixed. - Unlocking the largest map in story mode didn’t allow play. Now selectable after unlocking.