Hello heisters!
We've got a much deserved stability update for you right here, but before that a quick introduction from us - the [b]Sidetrack Games[/b] team! We are a small team of ex-modders turned developers of RAID: World War II. We're familiar with the engine and the pitfalls that come with it and are doing our best to make PAYDAY 2 on PC a smooth experience.
It has to be said, we can't focus on every single aspect of the game at once, and that some fixes will take time to implement and test thoroughly - The last thing anyone wants is to make things worse, so don't fret if something is not immediately fixed!
~Sidetrack Games ːdallasː
[hr][/hr]PAYDAY 2: Update 241 Changelog
Update Size: 33.9 MB
Gameplay
Reduced the interaction timers on upgrading drills/saws/thermal lance from 10 seconds to 3 seconds
Fixed carried lootbags being consumed when the player fails an interaction
Fixed floating hands being visible while looking through cameras
Fixed enemy flashbang detonation timers being too long on higher difficulties
Fixed the Ordnance Bag equipment being refreshable by leaving and rejoining a game
Fixed Captain Winters staying immortal forever if his squad are killed before he arrives
Added explosion priority to medics so medics will no longer revive other enemies when dying from an explosion
Network
Fixed a few instances where players were not able to join games
Fixed clients being able to masquerade as the host, causing them to to become unkickable
Fixed multiple crashes relating to shotgun push mechanics
Fixed crash when trying to spawn an invalid projectile
Fixed a crash with the Creeps mutator set to maximum damage with the nuclear option enabled
Heists
Fixed the Dentist's Loot (Golden Grin Casino) and the BCI Headset (Biker Heist) having incorrect secure values
Fixed the Blood Sample (No Mercy) and Oil Sample (Crude Awakening) mission equipments using incorrect icons
UI
Fixed an exploit that allowed for infinitely long usernames to be displayed
Fixed a crash in the CRIME.NET menu related to invalid difficulty levels
Fixed CRIME.NET lobby info showing random numbers when the host has no mods
Adjusted the news feed in the main menu to not overlap with the game version number
Fixed player hud flashing at random intervals due to health regeneration effects
Fixed custom Point of No Return timers not using their set icons
Weapons
Fixed freezing when a client is using akimbo weapons
Fixed bullet decals being created too slowly for high rate of fire weapons, causing them to lag behind
Fixed missing reticle selection for the Tuunbaq Scope weapon mod
Fixed an oversight that could prevent shooting right after reloading on slow fire rate weapons (Aran G2 Sniper Rifle fans rejoice!)
Fixed some common/uncommon weapon skins unequiping applied attachments
Fixed some common/uncommon skins resetting weapon attachments to default
Fixed several incorrectly applied default weapon parts on some weapon skins
[i]Updates may be incompatible with the mods you may have installed. Even seemingly unrelated mods may cause unexpected issues. If you are experiencing any problems with the game; try removing any mods you may have installed and try again.[/i]
[i]If you are having issues with an unmodded game you can try to verify the integrity of the game files. In the Steam library; right-click on PAYDAY 2. Select "Properties" from the menu. Under the tab "LOCAL FILES" select "VERIFY INTEGRITY OF GAME FILES...". The process may take some time to finish.[/i]
