PAYDAY 2: Update 241 Changelog
Update Size: 33.9 MB
[p][/p]Gameplay
- [p]Reduced the interaction timers on upgrading drills/saws/thermal lance from 10 seconds to 3 seconds[/p][/*]
- [p]Fixed carried lootbags being consumed when the player fails an interaction[/p][/*]
- [p]Fixed floating hands being visible while looking through cameras[/p][/*]
- [p]Fixed enemy flashbang detonation timers being too long on higher difficulties[/p][/*]
- [p]Fixed the Ordnance Bag equipment being refreshable by leaving and rejoining a game [/p][/*]
- [p]Fixed Captain Winters staying immortal forever if his squad are killed before he arrives[/p][/*]
- [p]Added explosion priority to medics so medics will no longer revive other enemies when dying from an explosion[/p][/*]
Network
- [p]Fixed a few instances where players were not able to join games[/p][/*]
- [p]Fixed clients being able to masquerade as the host, causing them to to become unkickable[/p][/*]
- [p]Fixed multiple crashes relating to shotgun push mechanics[/p][/*]
- [p]Fixed crash when trying to spawn an invalid projectile[/p][/*]
- [p]Fixed a crash with the Creeps mutator set to maximum damage with the nuclear option enabled[/p][/*]
Heists
- [p]Fixed the Dentist's Loot (Golden Grin Casino) and the BCI Headset (Biker Heist) having incorrect secure values [/p][/*]
- [p]Fixed the Blood Sample (No Mercy) and Oil Sample (Crude Awakening) mission equipments using incorrect icons[/p][/*]
UI
- [p]Fixed an exploit that allowed for infinitely long usernames to be displayed[/p][/*]
- [p]Fixed a crash in the CRIME.NET menu related to invalid difficulty levels[/p][/*]
- [p]Fixed CRIME.NET lobby info showing random numbers when the host has no mods[/p][/*]
- [p]Adjusted the news feed in the main menu to not overlap with the game version number[/p][/*]
- [p]Fixed player hud flashing at random intervals due to health regeneration effects[/p][/*]
- [p]Fixed custom Point of No Return timers not using their set icons[/p][/*]
Weapons
- [p]Fixed freezing when a client is using akimbo weapons[/p][/*]
- [p]Fixed bullet decals being created too slowly for high rate of fire weapons, causing them to lag behind[/p][/*]
- [p]Fixed missing reticle selection for the Tuunbaq Scope weapon mod[/p][/*]
- [p]Fixed an oversight that could prevent shooting right after reloading on slow fire rate weapons (Aran G2 Sniper Rifle fans rejoice!)[/p][/*]
- [p]Fixed some common/uncommon weapon skins unequiping applied attachments[/p][/*]
- [p]Fixed some common/uncommon skins resetting weapon attachments to default[/p][/*]
- [p]Fixed several incorrectly applied default weapon parts on some weapon skins[/p][/*]
[p]Updates may be incompatible with the mods you may have installed. Even seemingly unrelated mods may cause unexpected issues. If you are experiencing any problems with the game; try removing any mods you may have installed and try again.[/p][p][/p][p]If you are having issues with an unmodded game you can try to verify the integrity of the game files. In the Steam library; right-click on PAYDAY 2. Select "Properties" from the menu. Under the tab "LOCAL FILES" select "VERIFY INTEGRITY OF GAME FILES...". The process may take some time to finish.[/p]
