Hello again heisters!
[p]To start with, we want to take a moment to express our gratitude and happiness for the warm welcome by everyone. Thank you guys! All the extra feedback we've been getting has been really useful in knowing what quality of life improvements players (and modders) actually want. Keep it coming, we're listening![/p][p]We've taken a careful look at the anti-cheat and DLC checks for both Steam and Epic platforms and have been hard at work making sure you get what you own. If you have DLC issues still please make a bug report forum post so we can fix it.[/p][p]On-top of all that we got you a few holiday presents as well, so lets start with those![/p][p][/p]PAYDAY 2: Update 242 Changelog
Update Size: 150 MB
[p][/p]Wolf has been released from custody
[p]Wolf has unfortunately been neglected for a while, with a lot of missing lines and even some obvious splices that have been joked about in the community for a long time.[/p][p]But it's time to change that a little bit! Ulf Andersson (With the help of Simon Viklund!) have agreed to pull out the mic one more time to give Wolf another shot. A massive thanks to both of them making this happen.[/p]- [p]Added new Wolf voicelines for marking and killing Medics, and also marking Turrets and Captain units[/p][/*]
Steam Inventory
[p]Ever had a skin you liked, but you only used its akimbo version which the skin wasn't available for? This arbitrary limitation has now been removed, letting you use a skin on both single and akimbo versions of guns.[/p]- [p]All previously akimbo-only weapon skins, can now be applied to their single-hand versions[/p][/*]
- [p]All previously single-hand only weapon skins, can now be applied to their akimbo versions[/p][/*]
General
- [p]Zipline motors are now color coded based on their behavior:[/p][list]
- [p]Orange motors are for lootbags, blue motors are for players. This change is in preparation for a future usability improvement.[/p][/*]
- [p]In layman terms, VR players should crash less now[/p][/*]
Gameplay
- [p]Medics (and Medic-Bulldozers) can no longer heal other medics, and can no longer heal while electrocuted[/p][/*]
- [p]Reverted enemy spawn cooldowns from 5 seconds to a range between 15-20 seconds [/p][list]
- [p]They were mistakenly set to 5 seconds in a patch, which caused enemy groups to respawn extremely fast.[/p][/*]
- [p]This should prevent civilians taking long breaks before running, becoming alerted, and many other actions[/p][/*]
- [p]There's still a few known cases of specific civs getting stuck when the alarm goes off, such as sitting ones on Bank Heist. We'll continue to monitor their behavior.[/p][/*]
UI
- [p]Added search boxes to the Crew Management and Briefing Loadout menus[/p][/*]
- [p]Updated the lobby code icon on the CRIME.NET menu (thanks to soosh.exe from the community)[/p][/*]
- [p]Servers with invalid difficulties now get filtered out and don't appear on CRIME.NET[/p][/*]
- [p]Fixed weapon skins list showing too many page numbers when the player has a lot of duplicate skins[/p][/*]
- [p]Fixed the player health bar still blinking as a client[/p][/*]
- [p]Fixed the visuals on scrollbars being two lines instead of a single one[/p][/*]
- [p]Fixed a potential UI related crash on initial startup that was caused by it assuming there is a game session when there sometimes isn't[/p][/*]
- [p]Fixed a bug that lead to the creation of invalid weapon mods in the weapon customization menu[/p][p][/p][/*]
Heists
- [p]Big Bank - Fixed detection on sitting civilians acting as if they were standing[/p][/*]
- [p]Crude Awakening - Fixed crash when trying to mark the helicopter camera[/p][/*]
Weapons
- [p]Enabled Helmet Popping perk card effect for fire weapons (Dragons Breath, Flamethrowers)[/p][/*]
- [p]The Shock and Awe aced skill for shotguns now once again rolls the shield knockdown chances for every pellet[/p][list]
- [p]This was change was previously made on purpose, but it was very unpopular with the community. Shotgun knockdown is very strong like this however, so further changes to this interaction may be made. Tell us what you think![/p][/*]
- [p]Instead it will now act as if you refilled both guns completely giving a full 20 seconds effect[/p][/*]
- [p]This issue mostly affected modded weapons[/p][/*]
Modding
- [p]Allowed for more file formats to be overridden by [c]assets/mod_overrides[/c] folder: [/p][list]
- [p]object[/p][/*]
- [p]cooked_physics[/p][/*]
- [p]environment-[/p][/*]
- [p]scene[/p][/*]
- [p]movie[/p][/*]
- [p]shaders[/p][/*]
- [p]post_p-rocessor[/p][/*]
- [p]render_template_database[/p][/*]
- [p]decals[/p][/*]
- [p]cam-era_shakes[/p][/*]
- [p]world_sounds[/p][/*]
- [p]Custom weapons were also affected by this change, custom weapon modders please check for changes.[/p][/*]
[p]Updates may be incompatible with the mods you may have installed. Even seemingly unrelated mods may cause unexpected issues. If you are experiencing any problems with the game; try removing any mods you may have installed and try again.[/p][p][/p][p]If you are having issues with an unmodded game you can try to verify the integrity of the game files. In the Steam library; right-click on PAYDAY 2. Select "Properties" from the menu. Under the tab "LOCAL FILES" select "VERIFY INTEGRITY OF GAME FILES...". The process may take some time to finish.[/p][p][/p][p]As always, keep those helmets flying![/p][p]Sidetrack Games :chains:[/p]
