???? Changes
- [p]Re-enabled the mod management tab in the main menu[/p][list]
- [p]The change above applies to locally installed mods. We are still working on updating the Mod SDK to support the 2.0 update. We will re-enable the Steam Workshop and loading of Workshop mods once we release the updated Mod SDK.[/p][/*]
- [p]Veteran pilots now cost fewer unit cores, but also require uncommon and rare components in addition to basic components[/p][/*]
- [p]Many players were having trouble avoiding them - we've reduced their speed for the time being until a more comprehensive fix can be made[/p][/*]
⚒️ Bugfixes
- [p]Fixed a crash on startup due to audio device logging[/p][/*]
- [p]Fixed a regression with the previous hotfix - rewards, enemy squad makeup and loadouts, etc were not being saved correctly, leading to differing results when loading a pre-combat save[/p][/*]
- [p]Tentatively fixed an issue where the mobile base would move extremely slowly due to misbehaving low framerate compensation (compensation kicked in and slowed down time at high framerates instead)[/p][/*]
- [p]Fixed the softlock that could occur during pilot recruitment tutorial if the player had previously spent resources elsewhere, when those resources were reserved for the tutorial[/p][/*]
- [p]Fixed an issue that prevented unlocked backpacks from being listed in the workshop[/p][/*]
- [p]Fixed patrol spawn chance during the Contest phase of province liberation - was accidentally set to 0%, is now set to 25%[/p][/*]
- [p]Fixed a premature deletion of the battlesite when retreating from an Incursion mission causing multiple issues with player resources and squads[/p][/*]
- [p]Fixed several typos in English[/p][/*]
???? Known Issues
- [p]The game crashes on Intel Arc GPUs due to DX11 support limitations[/p][list]
- [p]For now we recommend installing and using DXVK as a workaround[/p][/*]
- [p]If you run into this, relaunch the game. We are actively working to reproduce and resolve this, so please look forward to a future hotfix.[/p][/*]
