[b]Improved melee system: [/b]Melee attacks could previously fail, even if the timeline prediction showed that they would be successful. Our new melee system makes use of shockwaves that have a one-to-one correlation between prediction and execution. Additionally, the shockwave system looks amazing and will give our designers more flexibility when creating new melee weapons!
[b]Improved combat variety:[/b] In the 1.1 patch we have taken some initial small steps toward addressing your feedback about content variety. The first action we took was relaxing content restrictions, allowing a greater variety of existing maps and units to appear in combat. Secondly, patrols (the most commonly encountered overworld entity) have now been split into multiple types, each fielding different units.
[b]Landing prediction UI: [/b]Enemy reinforcements are now easier to spot and less frustrating to play against thanks to a clearer UI indication of where and when they will arrive.
[b]New UI for predicting crashes:[/b] Collisions should now be easier for players to predict and understand thanks to an improved UI.
[b]Improved turret behavior:[/b] Turrets will now detect targets within a rotating cone and fire at appropriate ranges, creating a more dynamic and interesting obstacle for players.
[b]Finalized Blackbird armor:[/b] In Phantom Brigade 1.0, the Blackbird armor set had unfinished art and missing arms. We have corrected this oversight in 1.1!
[b]Other fixes:[/b]
- Significant improvements to our modding system, including simplified mod installation, support for 2D pilot portraits, easier modding with text editors, UI sprite mod support, a greatly extended scenario system, [url=https://wiki.braceyourselfgames.com/en/PhantomBrigade/Modding/ModSystemChanges]and much more[/url].
- Shotguns have been rebalanced so that they no longer have a narrow effective range forcing a player to pixel hunt for a perfect shot.
- Improved tooltips covering mechanics such as unit repair, workshop level, and barrier.
- Plus a massive number of other bug fixes and improvements! (Full patch notes will be provided when the update launches!)
