- Einzelspielerkampagne mit Tiefgang: Der Einzelspielerkampagnenmodus wartet mit mehr als 40 Stunden Spielspaß und einer facettenreichen, fesselnden Geschichte auf, die durch zahlreiche zeitgeschichtliche Ereignisse und Charaktere bereichert wird und den wahren Schrecken des Kalten Krieges aus einer einzigartigen Perspektive zum Leben erweckt.
- Bahnbrechende, rundenbasierte Kämpfe: Passe dich dank einer noch nie dagewesenen Flexibilität an Manövern und Aktionen an jede Situation an, darunter variable Feuerschutzmodi und die offensive Stürmen-Fähigkeit.
- Erweitertes Schlachtfeld: Positioniere deine Agenten überall auf der Welt, um in der Hitze des Gefechts Verstärkung anfordern zu können. Doch auch deine Widersacher können ihre Unterstützer einschalten – vom bis an die Zähne bewaffneten Waffenexperten bis hin zur Luftunterstützung. Komm also bloß nie nur mit einem Messer bewaffnet zu einer Schießerei!
- Wissen ist Macht: Verbessere deine Erfolgschancen, indem du Missionsschauplätze von Undercoveragenten infiltrieren lässt. Sei den feindlichen Agenten stets einen Schritt voraus, denn auch sie werden dir hinterhältige Fallen stellen.
- Im Schutz der Schatten – ausgeprägte Schleichmechanik: Auf Geheimoperationen können Schalldämpfer und die technologischen Fortschritte des Kalten Krieges genutzt werden, um Gegner zu täuschen oder geräuschlos auszuschalten.
- Volle Kontrolle über die Spionageabwehr: Rekrutiere Agenten aus den Rängen des KGBs, der CIA und der kriminellen Unterwelt oder mache dir sogar die einzigartigen Talente von Probanden geheimer Regierungsexperimente zunutze. Weltweit können Waffen, Ressourcen und Kontakte für deine Sache gewonnen und aus der Ferne eingesetzt werden. Doch falls es die Situation erforderlich macht, werden dir alle Mittel zur Verfügung stehen, um selbst ins Geschehen einzugreifen.
- Innovative Pinnwand: Ganz klassisch werden auf einer Pinnwand mit Schnüren Fälle, Orte und Personen miteinander in Beziehung gebracht und näher untersucht, um neue Missionen, Ressourcen und Technologien aufzudecken. In Phantom Doctrine stellen Nachforschungen und Geheimdienstberichte einen aktiven und essenziellen Teil deiner Bemühungen dar. Mehrspielerkämpfe: In gnadenlosen Online-Mehrspielerpartien wirst du Freunde verlieren und neue Feinde hinzugewinnen. Übertrumpfe deine Widersacher in actionreichen, leicht zugänglichen 1-gegen-1-Gefechten mit hinterhältigen Taktiken.
- Technologien ohne Skrupel: Neue Fähigkeiten können entweder dem Feind entwendet oder selbst erforscht werden, um sie dann ohne Erbarmen zu deinem Vorteil einzusetzen. Von Gehirnwäsche über Verhöre und Trainingseinrichtungen bis hin zu chemischen Aufputschmitteln gibt es viele so experimentelle wie moralisch hochgradig fragwürdige Mittel und Wege zur Informationsbeschaffung.
- Umfassende Charaktererstellung: Bei der Erstellung der Tarnidentitäten deiner Agenten hast du freie Hand: Ändere ihr Aussehen, fälsche Unterlagen und bilde sie in neuen Kampftechniken aus, bevor du sie zurück ins Einsatzgebiet schickst.
- Von Hand gestaltete, detaillierte Level: Eine Kombination aus weitreichenden, von Hand gestalteten Schauplätzen und einem detailverliebten, cleveren Design sorgen für beeindruckende Grafikpracht und viel Abwechslung. Bereise in den vom Kalten Krieg geprägten 1980er Jahren beide Seiten des Eisernen Vorhangs.
- Modulkampagne mit hohem Wiederspielwert: Dank einem breiten Spektrum an Spielmechaniken gleicht kein Spieldurchlauf dem anderen. Zufällig generierte Charakternamen und Hintergrundgeschichten, per Algorithmus angepasste Karten und randomisierte geheimdienstliche Informationen sorgen für ein wahrlich einzigartiges Spielerlebnis.
- Ein Spionagethriller aus zwei Perspektiven: Spiele als ehemaliger KGB-Spionageabwehragent oder als abtrünniger CIA-Killerkommandosoldat. Beide nähern sich der Wahrheit auf ihre eigene Weise an, um sich einer globalen Verschwörung entgegenzustellen. Schließe die Kampagne ab, um für den erweiterten Modus einen zusätzlichen Protagonisten freizuschalten.
- Maßgeschneiderte Missionen: Ob nun die Infiltrierung eines gut bewachten Regierungskomplexes, um einen hochrangigen Gegenspieler auszuschalten, oder ein Frontalangriff auf das gegnerische Hauptquartier – angesichts einer Fülle an optionalen Zielen, zusätzlicher Beute und versteckter Informationen liegt es ganz an dir, wie komplex sich jede Mission gestalten wird. Doch Vorsicht: Jede Entscheidung hat ihre Konsequenzen.
Phantom Doctrine
Sammlung
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Über das Spiel
Systemanforderungen
- Setzt 64-Bit-Prozessor und -Betriebssystem voraus
- CPU: Intel Core i3-2100 / AMD Phenom II X4 965 or equivalent
- GFX: GeForce GTX 550 Ti / Intel HD 620 / Radeon HD 5770
- RAM: 6 GB RAM
- Software: Windows 7 / 8 / 8.1 / 10
- HD: 35 GB verfügbarer Speicherplatz
- DX: Version 11
- MISC: Online connection required for Multiplayer
- LANG: Englisch
- Setzt 64-Bit-Prozessor und -Betriebssystem voraus
- CPU: Intel Core i5-4670K / AMD FX-8320 or equivalent
- GFX: GeForce GTX 960 / Radeon R9 290X
- RAM: 16 GB RAM
- Software: Windows 10
- HD: 35 GB verfügbarer Speicherplatz
- DX: Version 11
- MISC: Online connection required for Multiplayer
- LANG: Englisch
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“Do me a favour, will you? Throw that down the toilet.” ~James Bond, Spectre
Like many others, I grew up with spy fiction. Ian Fleming, John le Carré, Robert Ludlum... those were the names. There was something very special about that kind of stories. The world of spies was full of deep mysteries, deadly enemies, beautiful women and, of course, cool lines and tuxedos. Naturally, all that was irresistible for a young kid. And when such things started to appear in video games? Boy, oh, boy... If you're old enough to remember 90s, then you should totally remember Sid Meier. The creator of legendary Civilization. Aside from Civ, he created things like the very best buccaneer simulator in history (Pirates!) and famous Railroad Tycoon, but what matters to us today is his game called Covert Action. Which was the first spy simulator I've ever played. Man, it felt awesome! Being able to become part of what I've read about? It was simply amazing. Unfortunately, for whatever reason, we never had enough games of that kind. I mean, it's not like those didn't exist at all (for example, there was that gorgeous thing called SpyCraft), but somehow, most of the spy games were... well, you know how it is. No matter how old you are, you've still played at least one James Bond game. A lot of those were pretty cool, some were even heavily influential for video game history (like GoldenEye 007 for N64), but... those were just that. The good games. While the actual feeling of being a spy? It wasn't really there. And that's why I was really excited about Phantom Doctrine. I mean... An XCOM clone? About spies? Sounds perfect, right? Back in 2012, Firaxis Games (who, ironically, also worked on the new Civilization games) achieved something great. Not only they brought legendary X-COM series back to life, they've made it very exciting for both old geezers who played the original, and new generation who didn't even hear about such games before. Firaxis' formula was so good and worked so nice with all sorts of controllers (PC? Consoles? Phones? The game felt great on all of them) that it was impossible not to love it. Naturally, everybody started to copy it. And that's exactly what CreativeForge Games did. They took Firaxis' XCOM. And put some spies on top of it. The end. Like I said, though, it's not like it was a bad idea. Quite the opposite, it was awesome. More XCOM is always welcomed by me, while the spy motif? It's just a perfect fit. I mean, the XCOM series was about secret agency too, so... yeah. A perfect fit. Unfortunately... let's just say that CreativeForge aren't nearly as talented as Firaxis Games. But I'm getting ahead of myself. On paper, Phantom Doctrine is a pretty cool game. I mean, sure, it's 100% clone, but at the same time, it comes with heck of a lot of fresh ideas that give you that certain spy feeling I've mentioned above. You'll need to find and analyze the documents to make some connections, you'll need to change your agents' identities (Qui êtes-vous, Monsieur Sorge?), you'll need to relocate your headquarters to avoid being exposed, you'll be able to brainwash, interrogate and even execute the traitors... In other words, it's a spy game all right. All the key elements of spy fiction are here. The problem is... the actual gameplay is a mess. Phantom Doctrine is a game that proves that it is possible to break a perfect formula and turn it into a bloody chore. See, there are two huge problems about this game. First – tactical missions suck. Simple like that. The actual maps are dull and don't provide enough variety, while the goals... most of the time it'll be the same exact thing. You plant the bombs, you disarm the bombs (there's literally no difference between planting bombs and disarming them – all you need to do is to find the bomb and interact with it) and you kill people. For the entire game. On tiny little maps that all feel exactly the same. Like... what were they thinking?! Sure, it's a bit more complicated than that. Just because using the guns isn't always a good idea. Phantom Doctrine includes a pretty interesting mechanics that allows you to do... you know. The spy thing. A certain equipment will make the enemies to see your agents as an obvious threat (you can't just put a battle armor on your guys and pretend that they're just passing by), but you may also avoid getting into battles and do things quietly. Again, it's a pretty cool stuff on paper, but in reality, the entire magic disappears in, like, second mission. And after that? It's just a chore. Even though the developers did include the fast movement option, the game still feels painfully slow. In XCOM there was always an adrenaline. Even though it was a turn-based game, you always felt a certain pressure. Here? You'll just want everybody to move faster. Seriously, I just can't play this game without a speedhack. I just can't take it without increasing the speed 3x times. It's that bad. And guess what? The strategy part isn't fun either and suffers from the same exact problem. A lot of XCOM clones offer us the speed up option. Heck, even the original 1994 game had it. But not this one. It's either pause or real-time here. Which sucks, since most of the time you'll just sit on your butt, watching the progress bars. You send your agents to a certain country and then you're watching the progress bar. Repeat until forever. Like... seriously? Sure, I can see that CreativeForge tried to fix things by adding so-called danger meter. Long story short, enemies will always look for your headquarters. And your goal is to prevent them from finding it. You fail – you need to relocate. Quickly. And relocation costs money. Out of money? Well, game over, man! Game over! In other words, there's a certain pressure that keeps you occupied on global map, but honestly, sending agents to various countries again and again with no end? It's just boring. Manually analyzing the documents to progress the story? It's even worse since the bloody mini-game gets old right away (thankfully, you'll be able to skip it at the late stages of the game). And aside from that? There's pretty much nothing here. In other words – it's painfully slow and boring game with close to no variety. But even that isn't the end of our torture. Not only this game comes with three different campaigns (CIA, KGB and Mossad), it wants you to beat all of them twice. In order to see the real endings. I mean... it's a game... in which you sit on your butt... and watch paint dry. For hours. And you need to do that twice. To get the real ending... because the developers are a-holes. Remember Ghosts'n Goblins? Something is telling me that Sir Arthur from there was involved in Phantom Doctrine's development. Here's a hint, guys – check the Steam forums before starting with this game for an easy way to hack a certain file and unlock so-called “extended mode” from the start to avoid re-playing the game. Because re-playing this game for a short (and dumb) extra mission? It isn't something you'll want to do. Like... ever. Phantom Doctrine is one of those games that never grew into their full potential. The motif here is great, some ideas here are brilliant, but somehow, it ends up being painfully slow, boring and extremely repetitive. All the time you'll know exactly what will happen next. The same exact thing that happened not so long ago. And after that? It'll happen again. Way too boring. Way too slow. Way too repetitive. Dixi.
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C.I.A. Simulator. 8/10
Save Scum: Frequently during early learning stages, lessens out once you get better at infiltration. It took me a while to get in this game but after a few missions I can say I like the game. I'm not sure If X-Com Chimera Squad influenced this game or vice versa, but As a fan of X-com I can say this game does a great job. I play my games on the hardest difficulty (unless it's just a bullet sponge difficulty) and this game on hard is balanced and tactical. I didn't however like how some of the cooler options aren't available from the start and you essentially miss out on 100% mission completions early on, but this adds to the depth of the game. You don't really get more each level, you do more each level and as you unlock upgrades you get closer to being able to 100% a mission. You have collectibles on most missions (like MELD canisters from X-Com, but instead you can get intel, weapons, weapon mods, or leads on new agents to recruit or targets to assassinate) and an agent that works against you once you start taking out guards and they fail to report. They go into paranoid mode and begin searching for your agents and destroying intel meaning that you have to be very stealthy (with the help of disguises) to get them before they're destroyed. I'm just starting out at the time of this review but after completing the X-Com series and similar titles across multiple accounts I say give it a try. The game's story is pretty good and once you get to linking intel to reveal a conspiracy you'll be hooked. Combat is great and mission variations are plentiful. I really feel like i'm playing a secret agent in the cold war. BTW, [strike] MK Ultra IS included. [/strike] Yup. Brainwashed agents. Go, buy now. If on sale, even better.
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TL,DR
This game deserves some praise, since in my opinion is a wee little gem for all of those looking to scratch that turn-based tactics itch, while at the same time looking for a change of scenery from the whole aliens bonanza (hi XCOM) and any other strictly-come-fighting, war-related stuff. Phantom Doctrine has been for me a breath of fresh air in the genre, and although no perfection will be found here, you'll more than likely get your rts ocd fix - and a fair amount of fun too, if you learn how to play the game without wasting too much time.7.5 out of 10
THE GOOD
You can tell much love went into the making of Phantom Doctrine - and a nostalgic one in particular. Phantom Doctrine offers a very immersive and credible setting, and a quite mature and adult one in that, enhanced by the beautifully rendered and detailed scenarios (where I wish we could have seen more of the hand-painted illustations which you can find for instance in character portaraits, or loading screens) with a plot that - while a tad confusing - still accomplishes to offer something I've rarely been able to find in recent games: an open invite for you to use your own imagination. The main story runs around some major Cold War conspiracy set in the year 1983, and for all of us born in that decade (or earlier, of course) even just mentioning Gorbachev triggers a whirlwind of memories and fuzzy TV news images. The game doesn't dig too deep into facts, people or places, but the mere fact they get mentioned, and many names get thrown around, appears to be enough to fabricate a 'believable fantasy' for those old enough to remember. The narrative might result unsatisfiying for some, since it's not fully articulated, but personally I find the formula to be quite fascinating, and very much reminds me of those Usborne Publisher books for kids from the 90s and their Graham Round illustrations, where a lot was happening but not much got said. The game just accomplishes this by throwing around bits and pieces of references to real life historical events, but never intends to elaborate: it remains a solid turn-based-tactics divertissement, where it feels like playing chess in an international espionage setting à la John Le Carrè (RIP). The fun part is that you don't have to complete your missions necessarily by killing everyone and their dog, but stealth is a valid option. In addition to that, you won't find any irritating 'chance-based', nerve-wrecking 'shooting percentage' (hi again, XCOM), because thankfully all hit/fire mechanics are regulated by skills and armour (presence or lack thereof), plus 'awareness' - which is something that took me a while to fully understand , hence..THE BAD
Oh, manuals. I admit I never read them before playing a game, nor should anyone I guess. A truly fun game doesn't need much textual explanation. Thus said, if you wish to save time and skip the painful experience of losing your agents on the go, get hours of accurately planned stealth get busted because some detail regarding game mechanics got overlooked (due to lack of explanation during the somewhat skinny tutorial) or always being in a state of alert due to way too frequent 'enemy events' on the map or constant lack of resources.. Well, do yourself a favor and read the manual. Failing to understand some core mechanics, tho, will lead to an unnecessary repeating of many already seen missions (and maps), and you'll easily end up frustrated. Otherwise, it was still fun to dive into my first playthrough as a totally unaware, illiterate boor and yet managing to scramble my first win on Easy (as a bonus, it unlocks an 'extended' story mode, where you'll promise yourself to be wiser this time around, and a third agent background as well - which makes for replayability). Developing your headquarters infrastructure or buying new 'tactical mission support' devices didn't seem to make a difference in my personal experience, and that's another aspect I wish were better developed and/or explained. Also, there's a great skim on the 'detective' part, where I was naively expecting to draw conclusions on my own and run 3rd grade interrogations, and I was instead greeted by a messy 3rd grader board where all that was required from me was doing the monkey job of connecting 'same words'. A bit disappointing in that regard, but as long as you remember you're playing a strategy game and not Sherlock Holmes, everything's cool again. All things considered, I really enjoyed my time with Phantom Doctrine, and I was pleased to find out that the devs are the same authors of Hard West (which I found entertaining as well, although maybe more present in terms of story but less refined in mechanics and gameplay in general), and I'm now looking forward to both Phantom Doctrine II and the apparently wordy I Saw the Night.
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Release:14.08.2018
Genre:
Action-Rollenspiel
Entwickler:
CreativeForge Games
Vertrieb:
Good Shepherd Entertainment
Engine:keine Infos
Kopierschutz:keine Infos
Franchise:keine Infos
Einzelspieler
Mehrspieler
Koop