[b]Greetings, Agents![/b]
A lot has happened since the launch of [b]Phantom Doctrine[/b] last week, but one important thing can, and definitely should be said - we wouldn't have made it without your endless support, trust and positivity! For that, the entire [b]CreativeForge Team[/b] wants to wholeheartedly thank you! You're incredible! :)[b]Patch 1.0.4 deployed![/b]
We believe that with [b]Patch 1.0.4[/b], the significant majority of LoS/LoF, animation and combat system issues should now be solved. If necessary, we will keep further tweaking it to provide you with the best possible experience. [u]Major improvements:[/u]- weapon ranges and viewing distances rebalanced
- new visualizations for characters leaning out of full cover (increasing visibility for the full cover sidesteps)
- improved AI behaviors
- revealing an enemy attacker in Fog of War for the duration of the attack
- characters no longer perform unnecessary sidesteps
- fixed a continuity issue with the Omikron Detention mission under specific circumstances
- fixed a continuity issue with the Locate Lamster mission under specific circumstances
- fixed an issue with icons disappearing from the world map in specific conditions
- solved an issue where occasionally the campaign could be continued after failing a story mission
- fixed an occasional issue caused by an operative shooting from within a gas cloud
- numerous fixes to minor issues with collisions/visibility caused by objects on maps
[b]Developer Livestream[/b]
Since from the very beginning our goal has been to stay as transparent with you as possible, we decided to organise a [b]Dev Stream[/b] explaining and showcasing all the changes that we've made to the combat system in patches [b]1.0.3[/b] and [b]1.0.4[/b] Please, feel invited to tune in for a chat either on our [url=https://store.steampowered.com/app/559100/Phantom_Doctrine/]Steam Page[/url] or [url=https://www.twitch.tv/goodshepherdentertainment]Good Shepherd Entertainment Twitch Channel[/url]. The stream will take place [u]today at 19:00 CEST[/u]. Again, we truly appreciate your feedback, and we promise to keep supporting [b]Phantom Doctrine[/b], as we have so far. [b]CreativeForge Dev Team[/b]
