News Liste Pharaoh: A New Era

PHARAOH: A NEW ERA – NEW PATCH 1.1.0 AVAILABLE NOW!
Pharaoh: A New Era
21.03.23 13:11 Community Announcements
Greetings, Pharaohs. We deployed a new patch addressing some gameplay bug fixes as well as adding the highly-requested mini-map, balancing, some rework, and improvements to Pharaoh: A New Era.

[b]New Features:[/b]

  • Added mini-map to the bottom left of the screen.
  • Added '[b]Flat Mode[/b]' and '[b]Grid[/b]' Toggle to the mini-map. (as explained in our previous blog post, both modes already had their own key bindings: ‘F’ & ‘G’ are used by default - can be modified in the game setting)
  • Mini-map also displays the different food available in the mission.

[b]Balancing:[/b]

  • Regrowth of trees and reeds is now calculated every month based on resources gathered and no longer total resources on the map.
  • Reduced the spawn rate of animals making hunters less absurdly efficient.
  • Hunters now bring back only 10 units of hides per trip, slowing down hides production.
  • Reduced the rate of criminal spawn - when a house generates a criminal, the crime risk of every other house is slightly reduced, avoiding waves of criminals spawning the same day and giving you time to set up police stations and courthouses.

[b]Rework of the City Sentiment:[/b]

  • Added passive bonus to city sentiment each month depending on the difficulty level (+2 on easy, + 1 on normal, and no bonus on hard)
  • If you’re supposed to get a bonus in city sentiment this month, the bonus is doubled if the city sentiment is lower than 50% and tripled if lower than 30% - allows recovering more quickly from low city sentiment once you’ve fixed the underlying problems.
  • Added an alert if your city sentiment falls below certain thresholds - Below 50% immigration starts to decrease, and it stops below 30%).
  • Added more information regarding the city sentiment and how variables are considered in the in-game help section
  • Added more indications to the Chief Overseer when hovering over it - gives more precision as to why the city sentiment is falling

[b]Rework of Religion:[/b]

  • Festival now gives fewer ankhs to the dedicated god (from + 3 to +2 for the Grand Festival, +2 to +1 for the lavish festival, and from +1 to nothing for the small festival).
  • The window for blessings after a festival is halved (16 instead of 32 months).
  • Festival to a god only allows for a chance to get his blessing, not other gods anymore.
  • General probability of getting ankhs/thunderbolts is lowered.
  • The threshold for blessings can only be reached after you have at least dedicated a festival to the appropriate god - preventing high mood in the early game to provide free blessings.
  • There is now a minimum delay of a month in between two blessings/wraths from different gods.
  • The same god cannot give a blessing/trigger its wrath less than 3 months apart.
  • You can open a trade route and throw a festival now even if you're close to going into debt.
  • You can open a trade route and throw a festival now when if you're in debt
  • Tax rate cannot go higher than 25% any longer
  • Removed every mention of the tribute to the kingdom as it’s not used in A New Era - Instead, every year passing while indebted will hurt your Kingdom Rating directly.

[b]UI & UX[/b]

  • Key binds for overseers and overlays now close what they open.
  • Modified the order of the overseers - reflect more what was in the original game.
  • There are no longer subcategories to the building bar, to avoid confusion with buildings that didn’t have one - Every building is now only two clicks away.
  • The chief overseer comments now have tooltips on hover which give more information.
  • Saves are now ordered from newest to oldest.
[b]Added key bindings for[/b]
  • Undo
  • Remove
  • Housing
  • Road
  • Roadblock

[b]Tutorials:[/b]

  • Added a tutorial in Perwadjyt to explain how entertainment coverage works.
  • Added a tutorial in Thinis to explain how flat mode works.
  • Added a tutorial in Saqqara to explain how burial provisions work.
  • Added a tutorial in Men-Nefer to explain how city sentiment works.
  • Added a tutorial in Nekhen to explain how the building picker works.
  • Modified the tutorial on Nubt to reflect the removal of subcategories.
  • Added new loading tips.

[b]Options:[/b]

  • Added an option to toggle on/off the autosave.
  • Added an option to specify how many autosaves to keep for a city.
  • The autosave delay option now offers more choices.
  • Separated the options for “[b]storage accept[/b]” into “[b]Storage Yards accept[/b]” and “[b]Granaries accept[/b]”.
  • Added an option for unlimited zoom out (can severely hurt performance, so [b]toggle off by default[/b])
  • The delay on hover on buildings option now offers more choices (from 0 to 3 with increments of 0.5).
  • Remove the option for subcategories pre-open.

[b]Bug fixes:[/b]

  • You no longer lose debens when placing a road over an existing road.
  • Fisheries no longer stop working after a while - the boat can go back to fishing as soon as the carrier has left the building.
  • Fixed miscalculated housing level effect on city sentiment.
  • Victory now properly triggers its audio track.
  • Fixed missing check on monument target if it has a worker already or not.
  • Building a carpenter’s guild and providing it with wood after the pyramid tries to call for a carpenter no longer blocks construction.
  • If the game is saved/loaded while Stonemasons are working on a pyramid's causeway, it will no longer block the construction.
  • Fixed a corrupted monument sprite.
  • Placing a bridge after removing a monument no longer breaks pathfinding.
  • Hunting lodges now have two carriers on maps where antelopes are present to be able to deliver game meat and hide at the same time.
  • Carriers no longer stack infinitely in certain cases.
  • Carriers now properly remove hides from Hunting Lodges when delivering them, no longer causing over-production.
  • Pressing UI buttons now triggers the proper sound effect.
  • Devolving houses no longer artificially increase the number of children in the city.
  • Fixed children count on reload.
  • Fixed the house info close button.
  • Fixed Architect’s Post believes it lacks workers when it has all of them.
  • Fixed Merchants not drowning when crossing flooded areas.
  • Prevent the building of more than 6 forts through the Building Picker.
  • Recruiters will now produce soldiers even if an Academy is built without an initial adjacent road.
  • Sandbox missions are now properly autosaved in French, Spanish & Italian.
  • Fixed some cases of save corruption.
  • Having more than 6 warships on either side no longer breaks battles.
  • The “[i]Rends l’argent[/i]” achievement now properly unlocks.
  • Nile farms now properly update their fertility.
  • Numeric fields no longer let you type letters in them.

[b]Level Design:[/b]

  • Breweries are now available in Sawu.
  • Breweries are now available in Djedu.
  • Breweries are now available in Hetepsenusret.
  • Breweries are now available in Baharyia Oasis.
  • Fixed trade prices on manufactured goods in Sawu.
  • Music is back in Itjtawy.
  • And many more minor fixes.

[b]Localization:[/b]

  • Words like “main d‘œuvre” are now properly displayed in French.
  • Various corrections in the 5 languages.
  • Cities' names are now the same on the map and in the campaign choices.
  • Fixed certain localization keys that stayed in English while playing in another language.
  • Seth's blessing event now properly explains that only part of the attackers is killed by the god.
  • Fixed localization lines for the altar and oracle built-in Temple Complexes.
  • Fixed inverted descriptions for Ptah's wraths.
---- [b]

Friendly reminder:

[/b] As always, we'd like to thank you all for playing and sharing your first thoughts about Pharaoh: A New Era. Feel free to share them using the "[url=https://steamcommunity.com/app/1351080/discussions/2/]Feedback & Suggestion[/url]" subforum on Steam. We're doing our best to gather everything and study them carefully. If you just ran into a bug while playing and need assistance, report it on our ‘[url=https://steamcommunity.com/app/1351080/discussions/1/]Bug Report/Technical support[/url]’ subforum When reporting a bug to the technical support team, make sure to give as many details as possible. In most cases, we will also need your "Family" folder. [b]Read the following steps to get the files:[/b]
  • Copy and paste the line below into the file explore: [b]%Appdata%/../LocalLow/Triskell Interactive/Pharaoh[/b]
  • In the Pharaoh folder, you'll see a long string of numbers (your ID). [b]Click on it.[/b]
  • Send us the folder named Family that gathers all the information we need to investigate using a Wetransfer or SendAnywhere link.
---- [b]Wishlist Pharaoh: A New Era:[/b] https://store.steampowered.com/app/1351080/Pharaoh_A_New_Era/ [b]Keep up with the latest news on Pharaoh: A New Era by following:[/b] https://twitter.com/Triskell_Int https://twitter.comDotemu http://www.facebook.com/PharaohNewEra https://www.tiktok.com/@dotemugames_ [b]Follow Louis Godart on Twitter:[/b] @louisgodart [b]How about checking his Soundcloud?[/b] https://soundcloud.com/lgodart/khepera ????[b]Catch us on Discord:[/b] https://discord.gg/pharaohnewera
Logo for Pharaoh: A New Era
Release:15.02.2023 Genre: Simulation Entwickler: Triskell Interactive Vertrieb: Dotemu Engine:keine Infos Kopierschutz:keine Infos Franchise:keine Infos
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