[b]New Features:[/b]
- Added mini-map to the bottom left of the screen.
- Added '[b]Flat Mode[/b]' and '[b]Grid[/b]' Toggle to the mini-map. (as explained in our previous blog post, both modes already had their own key bindings: ‘F’ & ‘G’ are used by default - can be modified in the game setting)
- Mini-map also displays the different food available in the mission.
[b]Balancing:[/b]
- Regrowth of trees and reeds is now calculated every month based on resources gathered and no longer total resources on the map.
- Reduced the spawn rate of animals making hunters less absurdly efficient.
- Hunters now bring back only 10 units of hides per trip, slowing down hides production.
- Reduced the rate of criminal spawn - when a house generates a criminal, the crime risk of every other house is slightly reduced, avoiding waves of criminals spawning the same day and giving you time to set up police stations and courthouses.
[b]Rework of the City Sentiment:[/b]
- Added passive bonus to city sentiment each month depending on the difficulty level (+2 on easy, + 1 on normal, and no bonus on hard)
- If you’re supposed to get a bonus in city sentiment this month, the bonus is doubled if the city sentiment is lower than 50% and tripled if lower than 30% - allows recovering more quickly from low city sentiment once you’ve fixed the underlying problems.
- Added an alert if your city sentiment falls below certain thresholds - Below 50% immigration starts to decrease, and it stops below 30%).
- Added more information regarding the city sentiment and how variables are considered in the in-game help section
- Added more indications to the Chief Overseer when hovering over it - gives more precision as to why the city sentiment is falling
[b]Rework of Religion:[/b]
- Festival now gives fewer ankhs to the dedicated god (from + 3 to +2 for the Grand Festival, +2 to +1 for the lavish festival, and from +1 to nothing for the small festival).
- The window for blessings after a festival is halved (16 instead of 32 months).
- Festival to a god only allows for a chance to get his blessing, not other gods anymore.
- General probability of getting ankhs/thunderbolts is lowered.
- The threshold for blessings can only be reached after you have at least dedicated a festival to the appropriate god - preventing high mood in the early game to provide free blessings.
- There is now a minimum delay of a month in between two blessings/wraths from different gods.
- The same god cannot give a blessing/trigger its wrath less than 3 months apart.
- You can open a trade route and throw a festival now even if you're close to going into debt.
- You can open a trade route and throw a festival now when if you're in debt
- Tax rate cannot go higher than 25% any longer
- Removed every mention of the tribute to the kingdom as it’s not used in A New Era - Instead, every year passing while indebted will hurt your Kingdom Rating directly.
[b]UI & UX[/b]
- Key binds for overseers and overlays now close what they open.
- Modified the order of the overseers - reflect more what was in the original game.
- There are no longer subcategories to the building bar, to avoid confusion with buildings that didn’t have one - Every building is now only two clicks away.
- The chief overseer comments now have tooltips on hover which give more information.
- Saves are now ordered from newest to oldest.
- Undo
- Remove
- Housing
- Road
- Roadblock
[b]Tutorials:[/b]
- Added a tutorial in Perwadjyt to explain how entertainment coverage works.
- Added a tutorial in Thinis to explain how flat mode works.
- Added a tutorial in Saqqara to explain how burial provisions work.
- Added a tutorial in Men-Nefer to explain how city sentiment works.
- Added a tutorial in Nekhen to explain how the building picker works.
- Modified the tutorial on Nubt to reflect the removal of subcategories.
- Added new loading tips.
[b]Options:[/b]
- Added an option to toggle on/off the autosave.
- Added an option to specify how many autosaves to keep for a city.
- The autosave delay option now offers more choices.
- Separated the options for “[b]storage accept[/b]” into “[b]Storage Yards accept[/b]” and “[b]Granaries accept[/b]”.
- Added an option for unlimited zoom out (can severely hurt performance, so [b]toggle off by default[/b])
- The delay on hover on buildings option now offers more choices (from 0 to 3 with increments of 0.5).
- Remove the option for subcategories pre-open.
[b]Bug fixes:[/b]
- You no longer lose debens when placing a road over an existing road.
- Fisheries no longer stop working after a while - the boat can go back to fishing as soon as the carrier has left the building.
- Fixed miscalculated housing level effect on city sentiment.
- Victory now properly triggers its audio track.
- Fixed missing check on monument target if it has a worker already or not.
- Building a carpenter’s guild and providing it with wood after the pyramid tries to call for a carpenter no longer blocks construction.
- If the game is saved/loaded while Stonemasons are working on a pyramid's causeway, it will no longer block the construction.
- Fixed a corrupted monument sprite.
- Placing a bridge after removing a monument no longer breaks pathfinding.
- Hunting lodges now have two carriers on maps where antelopes are present to be able to deliver game meat and hide at the same time.
- Carriers no longer stack infinitely in certain cases.
- Carriers now properly remove hides from Hunting Lodges when delivering them, no longer causing over-production.
- Pressing UI buttons now triggers the proper sound effect.
- Devolving houses no longer artificially increase the number of children in the city.
- Fixed children count on reload.
- Fixed the house info close button.
- Fixed Architect’s Post believes it lacks workers when it has all of them.
- Fixed Merchants not drowning when crossing flooded areas.
- Prevent the building of more than 6 forts through the Building Picker.
- Recruiters will now produce soldiers even if an Academy is built without an initial adjacent road.
- Sandbox missions are now properly autosaved in French, Spanish & Italian.
- Fixed some cases of save corruption.
- Having more than 6 warships on either side no longer breaks battles.
- The “[i]Rends l’argent[/i]” achievement now properly unlocks.
- Nile farms now properly update their fertility.
- Numeric fields no longer let you type letters in them.
[b]Level Design:[/b]
- Breweries are now available in Sawu.
- Breweries are now available in Djedu.
- Breweries are now available in Hetepsenusret.
- Breweries are now available in Baharyia Oasis.
- Fixed trade prices on manufactured goods in Sawu.
- Music is back in Itjtawy.
- And many more minor fixes.
[b]Localization:[/b]
- Words like “main d‘œuvre” are now properly displayed in French.
- Various corrections in the 5 languages.
- Cities' names are now the same on the map and in the campaign choices.
- Fixed certain localization keys that stayed in English while playing in another language.
- Seth's blessing event now properly explains that only part of the attackers is killed by the god.
- Fixed localization lines for the altar and oracle built-in Temple Complexes.
- Fixed inverted descriptions for Ptah's wraths.
Friendly reminder:
[/b] As always, we'd like to thank you all for playing and sharing your first thoughts about Pharaoh: A New Era. Feel free to share them using the "[url=https://steamcommunity.com/app/1351080/discussions/2/]Feedback & Suggestion[/url]" subforum on Steam. We're doing our best to gather everything and study them carefully.
If you just ran into a bug while playing and need assistance, report it on our ‘[url=https://steamcommunity.com/app/1351080/discussions/1/]Bug Report/Technical support[/url]’ subforum
When reporting a bug to the technical support team, make sure to give as many details as possible. In most cases, we will also need your "Family" folder.
[b]Read the following steps to get the files:[/b]
- Copy and paste the line below into the file explore: [b]%Appdata%/../LocalLow/Triskell Interactive/Pharaoh[/b]
- In the Pharaoh folder, you'll see a long string of numbers (your ID). [b]Click on it.[/b]
- Send us the folder named Family that gathers all the information we need to investigate using a Wetransfer or SendAnywhere link.
[b]Wishlist Pharaoh: A New Era:[/b]
https://store.steampowered.com/app/1351080/Pharaoh_A_New_Era/
[b]Keep up with the latest news on Pharaoh: A New Era by following:[/b]
https://twitter.com/Triskell_Int https://twitter.comDotemu http://www.facebook.com/PharaohNewEra https://www.tiktok.com/@dotemugames_
[b]Follow Louis Godart on Twitter:[/b]
@louisgodart
[b]How about checking his Soundcloud?[/b]
https://soundcloud.com/lgodart/khepera
????[b]Catch us on Discord:[/b]
https://discord.gg/pharaohnewera