• Plain Sight:
  • Plain Sight:
  • Plain Sight:
  • Plain Sight:
  • Plain Sight:
  • Plain Sight:
  • Plain Sight:
  • Plain Sight:
  • Plain Sight:
  • Plain Sight:

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4,99€
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  • Plattform: PC Release: 05.04.2010 Steam DB
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Preise Update 10.06.20

Über das Spiel

Plain Sight ist ein Mehrspieler-Arcadespiel über selbstmörderische Ninja-Roboter. Fliege durch das All, springe über Planetoiden und vernichte Gegner mit deinem treuen Katana.
Wenn du andere Roboter tötest, stiehlst du ihre köstliche Energie. Voller spinatähnlicher Nährstoffe. Energie macht dich größer, stärker, schneller und ganz allgemein einfach cooler.

Groß und stark zu sein ist zwar toll, aber in diesem Spiel gewinnst du dadurch nicht. Es macht dich nur zu einem Ziel.
Um zu gewinnen, musst du deine Energie in Punkte umwandeln ...

Wie das geht? Ganz einfach. Bring dich um.

Verwandle deinen fröhlichen kleinen Roboter per Knopfdruck in einen tödlichen Ball aus feindabsorbierendem Plasma. Je mehr Gegner du ausschaltest, desto besser.
Statte deinen Roboter mit Updates aus, steige wieder ins Spiel ein und weiter gehts ...
  • 13 Mehrspielerkarten
  • Bis zu 20 Spieler
  • 5 selbstzerstörerische Spielmodi
  • Sorge durch Power-Ups für Chancengleichheit
  • Tausche deine Erfahrungspunkte gegen 30 verschiedene Roboterupgrades ein
  • Arbeite im Offline-Trainingsmodus an deiner Technik
  • Dedizierte Server-Software im Lieferumfang enthalten

Spielmodis
  • Deathmatch
  • Ninja! Ninja! Ninja! Botzilla! - Mini-Ninjas der Galaxis vereinigt euch, um den riesigen Botzilla zurechtzustutzen!
  • Lighten Up - Detoniere mit möglichst viel Energie über einer markierten Fläche. Die beste Detonation gewinnt die Runde.
  • Team-Deathmatch / Schwächstes Glied – Spiele ein normales Team-Deathmatch oder erhöhe den Einsatz durch ein einziges Punktekonto für das ganze Team.
  • Capture the Flag - Naja, eigentlich eher ein Leuchtsignal ... aber das Gameplay bleibt gleich.

Systemanforderungen

  • CPU: 2 ghz or better
  • GFX: Shader model 2 supported graphics card
  • RAM: 1 GB
  • Software: Windows XP
  • HD: 300 MB
  • SFX: DirectX®:DirectX 9
  • INET:
  • MISC:
  • LANG: Englisch, Französisch, Deutsch, Italienisch, Spanisch
  • CPU:
  • GFX:
  • RAM:
  • Software: Windows XP
  • HD: 300 MB
  • SFX: DirectX®:DirectX 9
  • INET:
  • MISC:
  • LANG: Englisch, Französisch, Deutsch, Italienisch, Spanisch

Steam Nutzer-Reviews

1571 Produkte im Account
704 Reviews
Empfohlen
51 Std. insgesamt
Verfasst: 09.04.11 15:14
Die Steuerung ist gewöhnungs bedürftig.
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371 Produkte im Account
298 Reviews
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11 Std. insgesamt
Verfasst: 09.02.20 06:33
no one plays it and you need to look in the discussion for a fellow gamer looking to grind achievements
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4802 Produkte im Account
132 Reviews
Nicht Empfohlen
43 Std. insgesamt
Verfasst: 19.10.19 07:03
What a shame, I had some fun with Plain Sight years ago. I was hoping to jump back in for a few matches but the Master Server for Online Multiplayer was shutdown this year. Since this can only be played in LAN, you could basically consider this dead. Granted, its almost 10 years since it came out and the server just went down this year, I'm just a little disappointed. For those who didn't know, you play as robots who can 1-hit kill each other jumping around low-gravity planets. It sounds simple and it was, but it was fun to play. Goodbye Plain Sight, thanks for the memories.

If you would like to read more of my reviews, check out my Steam curation page here.
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771 Produkte im Account
15 Reviews
Empfohlen
1424 Std. insgesamt
Verfasst: 25.11.13 22:48
This game is awesome and super fun. Sadly there is no multiplayer crowd left. So unless you are planning to have a super fun lan party then don't buy this game.
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488 Produkte im Account
70 Reviews
Nicht Empfohlen
20 Std. insgesamt
Verfasst: 12.10.14 15:13
The only reason I can't recommend this game is that the multiplayer is completely dead.

If the multiplayer was alive and kicking, it would be a blast. But, unfortunately, it went the way of so many other indie online games and the multiplayer died.
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1927 Produkte im Account
2 Reviews
Empfohlen
16541 Std. insgesamt
Verfasst: 15.05.16 13:39
OMG, after years the master-server is back up !!!

This was, when i remember correctly, the first game i bought (as a 4-pack) on steam after being forced to install and use steam because of Half Life 2. And it was a blast.

It takes a while to get behind this silly looking little thing and to understand the (3 times changes) mechanics. It looks sooooo simple but theres a lot more to it then just running around and hitting each other with a sword before comitting suicide in an esplosion to get the points. Its really fast, you need to get the timings right, know your movements to get rid of lock-ons, know how to repel, use the perks wisely ... Its really easy to just play but hard to master.

It had one of the most friendly comunity i´ve ever met in an online game with almonst no toxic players like we used to have today. A lot of the guys in my friendlist i´ve met through this game.

But ... it died after one and a half year. Then the master server died so nobody could login anyway ...
So now the masterserver is back, but no servers to find wich is really really sad for such a fun and exceptionally good designed take on a multiplayer title.

To the devs, if they read this. You have added joypad-support which is good for a third-person-title like this. You should consider adding a 4-player-splitscreen to this. It would really help to keep the game alive.
Everybody loves to get some friends on a couch, grab some beer and shout at each other while playing games. And this would fit perfekt. I´ve read something bout plainsight 2 which is great to hear, but don´t let this little gem die again.
And by the way the leaderboards died even earlier then the game itself ;) (not counting anymore)

So, now i have to activate some buddies to play this (after hosting a server ^^). In fact this is the only game that has me more addicted then rocket-league, which means A LOT!!

tldr: get it, lose a lot of matches while learning, love it, have fun

sorry for my bad english - but i think everybody gets the point
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1677 Produkte im Account
132 Reviews
Empfohlen
96 Std. insgesamt
Verfasst: 29.11.14 00:48
TL;DR
Flying Robot Ninjas. LAN only. So much fun with friends!

A fast review:
Wicked little game, awesome for LAN parties, it only takes about 15 mins to get the hang of it, an hour to really master it, and then it's all Unreal Tournament Deathmatch Arena, with 1hit kills and autolocking. IS SO MUCH FUN.

Pity the servers are down, and the multiplayer is dead... but LAN is still a thing. I used to run mini tournaments in my internet cafe with this game all the time! everyone loved it! (except the LOL players for some reason)

Ignore the haters of this game, they likely didn't evn understand it for what it is. See above.
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556 Produkte im Account
14 Reviews
Nicht Empfohlen
84 Std. insgesamt
Verfasst: 11.02.16 05:17
------------------------------------
this is such a fun awesome game!!
------------------------------------

But its dead.

There are no servers.

The bots arent very hard.

Nobody plays this.

It deserves better.

its not a bad game.

Its awesome.

But alas, it has fallen into the deepest depths of.... THE STEAM STORE......

Its a good game, its pretty fun, but nobody, and I mean NOBODY, plays the multiplayer!

4/10

it would be a 7/10 if the multiplayer wasn't as dead as my soul





Rest in ripperonis
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304 Produkte im Account
33 Reviews
Empfohlen
235 Std. insgesamt
Verfasst: 08.07.15 00:02
Now, I understand that the multiplayer server is down as of 7/7/15, but I still love this game. The gameplay is fun, fast paced, and hard to understand. Most of the time that I played it a few years ago, I was confused out of my mind. But when the game hits you, it hits you hard, and it's great. Just play with bots. Bots are ok.
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635 Produkte im Account
16 Reviews
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554 Std. insgesamt
Verfasst: 22.02.14 13:11
kamikaze ninja robots!
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105 Produkte im Account
19 Reviews
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443 Std. insgesamt
Verfasst: 24.03.20 02:22
This was such a super fun little game. I used to play it all the time with my buddy, awhile ago. It was a simple concept, executed brilliantly. I miss it.
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594 Produkte im Account
62 Reviews
Empfohlen
507 Std. insgesamt
Verfasst: 21.08.20 06:47
This game was sick, servers are dead. Might still be able to fuck around with bots which i mean ay.
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2566 Produkte im Account
677 Reviews
Nicht Empfohlen
7 Std. insgesamt
Verfasst: 15.01.15 21:00
Multiplayer game with shut down servers, useless piece of software.
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1475 Produkte im Account
182 Reviews
Empfohlen
1095 Std. insgesamt
Verfasst: 04.12.20 13:07
Sadly, Plain Sight has been pulled off the steam store for unknown reason and for an unknown period of time. Bad luck to those who couldn't manage to grab it on time. I ain't that person )
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1291 Produkte im Account
125 Reviews
Nicht Empfohlen
137 Std. insgesamt
Verfasst: 27.01.22 15:44

It is a dead multiplayer game with no redeeming single player content. Game can still be experienced with bots or through lan. However, without an active multiplayer community there is no reason to play this game anymore and it might as well be free to play title.


For discussion or full reviews:
Calicifer's reviews

[h1]Good Old Days[/h1]
I remember a day when I first tried Plain Sight. I was amazed by mobility which characters had. Back then games were following same template where your character could not jump any more than few centimetres. It will be long before mainstream games would introduce any sort of verticality. In an environment such as this, it is no wonder that Plain Sight was unique, new and exciting to play. This game was one of the original games which I always regretted not playing more back then. After more than a decade, I came out to see how well it stood test of time.

[h1]The elephant in the room[/h1]
It is dead. It had died long time ago which is not surprising for a multiplayer indie game. This is the major reason why I will be unable to recommend this game. It is dead product which you can only play against bots which are not the brightest bunch. Offline experience is not great. It is one of those games which actively gets better as there are more players in the match.

[h1]What had fascinated me back all those years[/h1]
It is complete sense of freedom, verticality, ability to fly like a ninja robot you are. Combat which is quick and deadly. Unique visual style which is both minimalistic, but also manages to be pretty with high contrast colours.
    Verticality
  • In this game you can jump, dash and keep on gliding as long as you want and then as a hawk descend on your next victim. You can propel yourself with a basic dash move or with lock on attack. This is where problems start to arise. In this game maps can get huge. However, there is no active ability to move around. Running is relatively slow. Jumping even with maxed out stats are meant to gain an angle on which to lock on, on enemies. You can't actively move in this game which means that if you are stuck in a calm area or want to relocate yourself, you can't do this on bigger maps. Even on smaller maps, action can stop to a crawl if there is no fighting nearby and you didn't heavily invested into movement abilities. Just jumping through objects, getting over a corner can stall action to a crawl. Too much mobility is given on lock-on mechanism which works only when there are plenty of targets nearby. Combat
  • While at first it is fun to fly around, destroying other robots, coming back to this game I had noticed that Plain Sight did not had enough depth in its mechanics to keep me engaged even back then.
  • The problems start with a lock on. It is so casual friendly that you do not even need to aim, you will automatically lock on target and will be able to kill an enemy player. It is so easy to do that anyone can play this game well just by spamming left mouse button. Counterplay depth is a lot harder to pull of. In some modes this is so broken that mindlessly spamming your attack button is the best option. In Godzilla mode, your height messes up your targeting which allows you to lock on, on any nearby enemy. This means that you are just auto-killing all bots nearby. Auto lock mechanic in this game is one which actually feels like it should be last unlockable upgrade. Game does not have depth and thus it does not have longevity. It is a fun game for a while to fly with funny looking robots everywhere. You get bored quite quickly, because there are no mechanics to master in this game. It is all so simplistic, automatic. Player should be able to charge an attack and go in the direction it wants according to how long he had charged his attack. Upgrades would enchant this basic gameplay mechanic like being able to control direction in which you are going, be able to stop yourself in a middle of an attack, etc.

[h1]Malfunctioning Mechanics[/h1]
    Shields
  • The problem with shield mechanic is that it is not given to a player by default. They require you to precisely time them, immobilise yourself and often window of opportunity is so small that player will not have time to react if he even sees attack coming. This mechanic also duplicates with simply attacking other player. It is a lot quicker, guaranteed and it may yield you a kill. If two players collide during an attack, they each block each other's strikes. Why this mechanic is here is a mystery. Upgrades
  • Upgrades are plain boring most of a time. Like running speed increase which feels like it should be part of a base character. Mega perks are so hard to unlock that you need to do well in a match and you will be able to unlock one mega perk at the end of a game. Entire upgrade tree feels like missing opportunity. A lot of power is baked into default character which feels like it should be an upgrade. Most of the upgrades are plain boring, but some specific unlocks are a lot better than the others. It is disbalanced, boring and lacking a direction. It is a system which could not be in the game and nobody would shed a tear for its loss.
  • Score system
  • It is an interesting and unique way to evaluate players. It is fun and interactive. You know how squishy you are, you know that you are at risk of dying at any moment. You need to get close to an enemy, open up yourself to an attack in hopes of blowing them up with you. System is great and fun, however it is quite flawed.
  • First of all, there is no way of scoring points without exploding and to explode you need quite a long killing streak or to steal that streak from someone else. Another issue is that in order to get points you need to catch players in your blast. The problem here is that any player acts as a multiplier. Given the difficulty in achieving this, game is all about one player getting a lucky detonation and him winning a first place with no way of coming back to this game. Game is decided just by sheer luck from one detonation. Furthermore, detonation in itself is visually unclear. You can't tell if player is exploding and you can dash right into it without you knowing what you are doing. Perk system
  • This is something which seems broken in this game. There are 9 different perks which you can take, however they are never active. There doesn't seem an option to activate them. You just pick them, you have them on GUI and they do not do anything. Some of them would be pretty obvious like flaming swords, but I never saw them activated. This entire system seems to be broken from a get go, being either literally broken or so obtuse and rarely activated that it might as well not exist.


[h1]Plain Conclusion[/h1]
Game was great at its time. Looking at it in 2022, game seems primitive. Some systems are either be broken or straight up do work. It could not survive long with a healthy multiplayer community, because its combat system is too primitive to offer anything more than a passing fancy. There is nothing here to master, there is nothing here which would give this game staying power.

Developer mentioned that they are slowly developing Plain Sight 2. If it wants to strike the lighting twice, they will need to do a lot more than release a remastered version of Plain Sight. They need a full remake, taking parts of what made Plain Sight 1 so appealing and heavily improving on its weak underlying fundamentals.
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Rating auf Steam Ausgeglichen
67.1% 155 76
Release:05.04.2010 Genre: Arcade Entwickler: Beatnik Games Publisher: Beatnik Games Engine:keine Infos Kopierschutz:keine Infos Franchise:keine Infos
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