Ranked Season 15
[p][/p][p][img src="https://clan.akamai.steamstatic.com/images/9833776/3f11a021a857256732c3c2362b2725ee4a13a2ce.png"][/img][/p][p][/p][p]Season 15 will run from March 16th 2026 to June 16th 2026[/p][p][/p]New Maps:
- [p]Coldbox (by Dreadnought)[/p][/*]
- [p]Dire Strait (by Marshall)[/p][/*]
- [p]Mukden (by Quildtide)[/p][/*]
- [p]TheClassyBarren (By AndreasG)[/p][/*]
Returning Maps:
- [p]Abyss LE[/p][/*]
- [p]Blitz[/p][/*]
- [p]Diahydri[/p][/*]
- [p]Geonosis[/p][/*]
- [p]Headwind[/p][/*]
- [p]Hyde[/p][/*]
- [p]Lock[/p][/*]
- [p]Mantle[/p][/*]
- [p]Rotunda[/p][/*]
- [p]Shoreline (Hemispheric)[/p][/*]
- [p]Sunbaked Gully[/p][/*]
- [p]Tartarus[/p][/*]
- [p]The Marne[/p][/*]
- [p]Tropics LE[/p][/*]
- [p]Utonaga[/p][/*]
Balance
Land
- [p]Bluehawk [/p][list]
- [p]`max_range` decreased from 180 to 160[/p][/*]
- [p]`acceleration` decreased from 120 to 60[/p][/*]
- [p]`turn_speed` decreased 720 to 360[/p][/*]
- [p]`move_speed' decreased from 35 to 30[/p][/*]
- [p]`build_metal_cost` decreased from 225 to 210[/p][/*]
- [p]`rate_of_fire` increased from 0.75 to 1[/p][/*]
- [p]`splash_damage` added and set to 300[/p][/*]
- [p]`splash_radius` added and set to 3[/p][/*]
- [p]`full_damage_splash_radius` added and set to 1[/p][/*]
- [p]`navigation` `type` changed from `amphibious` to `amphibious-large` [/p][/*]
- [p]`allow_pushing` set to `false` [/p][/*]
- [p]`push_sideways` set to `false` [/p][/*]
Naval
- [p]Typhoon[/p][list]
- [p]Carrier Ammo `lifetime` increased from 3.0 to 5.0[/p][/*]
- [p]Staged flight parameters adjusted for more consistent payload delivery [/p][/*]
- [p]`move_speed` decreased from 80 to 40 [/p][/*]
- [p]`acceleration` decreased from 80 to 40[/p][/*]
Structures and Economy
- [p]Advanced Energy Plant[/p][list]
- [p]`max_health` decreased from 5000 to 3000 [/p][/*]
- [p]`build_metal_cost` increased from 2000 to 2800[/p][/*]
- [p]`energy production` increased from 3750 to 6000[/p][/*]
- [p]Net efficiency increased from 1.875 to 2.14[/p][/*]
- [p]Unit Cannon[/p][list]
- [p]Now displays how many and which units are loaded[/p][/*]
- [p]Now displays the icons of launched units currently in transit[/p][/*]
- [p]Removed Radar[/p][/*]
- [p]`energy production` decreased from 3200 to 2800[/p][/*]
- [p]Net efficiency decreased from 2 to 1.75[/p][/*]
Miscellaneous Improvements
General and Graphics
- [p]Improvements to rendering status bars. (HP, Ammo etc)[/p][/*]
- [p]New setting to allow status bars to be displayed in PiP[/p][/*]
- [p]Added new cultured range indicators[/p][list]
- [p]Radar Jamming[/p][/*]
- [p]Anti Air Weapons[/p][/*]
- [p]Mass Teleport[/p][/*]
Mechanics and Modding
- [p]Added Shield system for initial testing - Stay tuned![/p][/*]
- [p]Added range restriction for mass teleporter[/p][/*]
- [p]Added attachment bone array support for transporters: multi-unit transports can now have units attached at various points instead of stacking all of them on the same bone[/p][/*]
System Editor
- [p]Added Energy Spots to the system editor[/p][list]
- [p]Default hotkey is E. Currently intended for modders, expect more functionality soon. [/p][/*]
