Capture the Conduit Rework
Capture the Conduit has been reworked. Conduit facilities are now "hybrid" style facilities where repositories are activated by Conduits, at which point they become capture points. Attackers must hold these capture points in order to capture the facility in a similar manner to other facilities. Bringing additional flags to a captured repository provides large amounts of capture progress and will greatly speed up capture times. This should make many aspects of capturing a base more readable, familiar, and reliable while still maintaining the more interesting aspects of needing to capture conduits. How the new system will work:- Capture the Conduit facilities are captured via the traditional method of holding activated repositories (capture points) until the attacker captures the facility.
- Repositories are activated by bringing conduits to them.
- An activated repository behaves like a normal capture point until the base is captured, or the point is recaptured and deactivated.
- Bringing additional flags to an owned active repository will grant a large amount of facility capture progress, roughly equivalent to owning that point for a minute.
- Conduits themselves will behave the same, and be subject to the same rules and restrictions as they were previously.
Facilities
As part of the playtest, we are reviewed all 22 of the Conduit facilities. Facilities that remained Conduit bases had updates made to their repository, conduit, and spawn point locations. Other minor adjustments were also made where needed. Several facility types were also reverted to previous facility types, listed below. [b]Esamir[/b] The Traverse [b]Reverted to 1 Capture Point[/b] Mattherson's Triumph [b]Reverted to 3 Capture Points[/b] Baldur Amp Station [b]Reverted to 3 Capture Points[/b] Spiral Oasis [b]Reverted to Construction Outpost[/b] [b]Indar[/b] J908 Impact Site [b]Reverted to 3 Capture Points[/b] Indar Excavation Site [b]Reverted to 3 Capture Points[/b] [b]Amerish[/b] The Bastion [b]Reverted to 3 Capture Points[/b] Splitpeak Pass [b]Reverted to 3 Capture Points[/b] West Pass Watchtower [b]Reverted to 3 Capture Points[/b] [b]Hossin[/b] Fort Drexler [b]Reverted to 3 Capture Points[/b] Hunter's Blind [b]Reverted to 1 Capture Point[/b]Known Issues
The UI still isn't complete and is being actively worked on. The UI should still be functional, but not provide all of the desired information to players for different configurations of the state of the facility. We felt that given the need for the update that releasing with the current UI issues would still be a net positive as opposed to waiting until all of the UI work was fully complete.Lunar New Year
It is the year of the Dragon, for this Lunar New Year the following bundle will be on sale starting- February 10th.
- Dragon Helmet
- Year of the Dragon Outfit Decal
- Dragon Profile Banner
- Golden Lunar Banner Frame
- 1 Day XP Boost
Bug Fixes
- The the NS-357 "Endeavor" Underboss has had its sights zeroed, removing a vertical misalignment
- A hole in the terrain near Snowshear Watchtower has been filled by the Auraxus parks department
- A gap in the water surface at Ixtab Water Purification is no longer dividing by zero
- Underwater firing sounds for the VE-LR "Obelisk", NS-61 Ravenous, NS-44L Ravenous have been fixed
- NSO weapons VFX/ SFX shells should now properly appear when using the silencer
- NSO weapons have had their "no ammo" audio indications sounds fixed
- The AMR-66, HSR-1, NS-11 series have had their silencer delays fixed
- Fixed the issue when the trigger is spammed with the C-4 detonator, every other press plays no audio
- Fixed Infinite flight exploit via light assault Icarus Jump fix
