[/p][p]Two days into The Daze and you've already given us a truckload of feedback. We’ve seen the positive stuff, it fuels us to dream up even nastier dudemares for you in the future. [/p][p]And we’ve seen the critical stuff, it helps us clear the summer-autumn fog and make the game sharper, meaner, and more fun. [/p][p]
[/p][p]Balance? First dedicated patch is coming soon. [/p][p]Bugs? Eliminated mercilessly, as they crawl out. [/p][p]Content? Horde Mode arenas and more goodies are already lined up.[/p][p]
[/p][p]For now, here’s today’s hotfix:[/p][p]
[/p]
- [p]Fixed an issue where some players with old saves couldn’t access the purchased DLC.[/p][/*]
- [p]UI now correctly shows how much you’ve peed in the tanks in front of the hotel to open the door.[/p][/*]
- [p]Fixed the water/sand area at the end of the ship so enemies behave there as they should.[/p][/*]
- [p]Fixed visual issues with piss tanks in one of the ship sections.[/p][/*]
- [p]Fixed enemy aggro triggers that were firing incorrectly.[/p][/*]
- [p]Fixed a softlock with the storage doors on the cruise ship.[/p][/*]
- [p]Fixed a potential softlock during the fight with dogs on the beach.[/p][/*]
- [p]Fixed collision issues on the pier at the beach.[/p][/*]
- [p]Fixed a crash caused by the Balloon Guys falling under the map (this should prevents the crash on Map 3). [/p][/*]
- [p]Fixed DLC achievements not unlocking properly if you own the DLC / due to weird edge cases.[/p][/*]
- [p]Fixed players sometimes being unable to get the key on the rollercoaster.[/p][/*]
- [p]Added extra VFX when hitting something with the sniper rifle.[/p][/*]
- [p]Improved lighting on the second Horde Mode level.[/p][/*]
- [p]Small fix for intro video[/p][/*]
[/p][p]We’re steadily grinding through all your reports - more fixes and improvements are already in the works, and we’ll roll them out as soon as they’re ready![/p]