The Steam Deck is very cool. At first, we were a bit skeptical that it could run PFTG at a solid framerate. However, upon getting the devkit and popping into our Steam library the game just ran. No adjustments, no weird UI issues or anything. The biggest adjustment we looked into was actually bumping up some graphical features as we noticed the game ran great. We had many questions about if our game would be playable on Steam Deck and we can confirm that it does.
[b]Added the ability to change Difficulty at any time[/b]
This was a request we've received for quite some time. Outside of battle, players can now adjust their difficulty options. So if you started off in Hard/Survival and realized that's not for you? You can now change your difficulty without having to restart the entire game.
[b]Added Field of View Settings to Options[/b]
Players can now adjust or lock the games Field of View. We hope this optional setting will help those with wide screens and those that can have motion sickness.
[b]Cool soooo what's next?[/b]
Currently, we are focused on improving PFTG with Quality of Life updates based on player feedback. We've also begun work on new prototypes since launch. It's still too early to discuss specifics but we wanted to let people know since we've seen some posts inquiring about that.
Thanks to everyone that has supported us we wouldn't be here with out you!
No Matter Studios