- Definieren Sie Ihren eigenen Kampfstil mit dem Free-Form-Kampfsystem - Ein ansprechendes neues Kampfsystem lässt Sie ohne Grenzen kämpfen. Benutzen Sie die Umgebung, Waffen oder gar Ihre Gegner selbst, um Ihren ganz eigenen, einzigartigen Kampfstil zu entwickeln. Zusätzlich erlaubt ein strategisches Projektilangriffssystem weitere Variationen Ihrer Angriffstaktiken.
- Durchstehen Sie den Epos - Stunde um Stunde an Action erwartet Sie in Ihrem Kampf ums Überleben zusammen mit mehreren Enden und über 50 Waffen, die es zu finden und beherrschen gilt.
- Ändern Sie die Vergangenheit, um die Gegenwart zu verändern - Reisen Sie zurück in der Zeit, um die Schöpfung Ihres tödlichen Schicksals zu verhindern - jeder Ihrer Handlungen wird die Geschichte der Gegenwart verändern, dazu gehören die Umgebung, Geschichten, Einwohner und mehr.
- Kontrollieren Sie den Zahn der Zeit - Vernichten Sie Ihre Gegner mit den verheerenden neuen Kampfkünsten der Zeitmanipulation, die erstaunliche Variationen im Kampf-Gameplay eröffnen während Sie die Zeit vor- und zurückspulen oder sie langsamer laufen lassen.
- Erkunden Sie eine brutale Unterwelt - Erkunden und erobern Sie eine verfluchte Inselunterwelt, eine Brutstätte für die brutalsten, unerbittlichen Feinde, die die Menschheit peinigen sollen.
- Stellen Sie sich einem tödlichen, verführerischen Bösen entgegen - Überleben Sie die Übel der Kaiserin, einer fürchterlichen Schurkin, die die Macht hat, den Geist der Menschen zu beugen. Diese dunkle Sirene der Unterwelt hat Legionen von Monstern unter ihrem Befehl.
Prince of Persia: Warrior Within
Sammlung
Du musst angemeldet sein
Über das Spiel
Systemanforderungen
- CPU: 1 GHz Pentium III, AMD Athlon oder vergleichbar
- GFX: NVIDIA GeForce 3 oder besser, ATI Radeon 7500 oder besser, Intel 915G (NVIDIA GeForce 4 oder ATI Radeon 9500 oder besser empfohlen)
- RAM: 256 MB (512 MB empfohlen)
- Software: Windows 2000/XP (ausschließlich)
- HD: 1,5 GB freier Speicherplatz für die Minimalinstallation, 2,2 GB freier Speicherplatz für die Vollinstallation
- SFX: DirectX 9.0 kompatible Soundkarte
- DX: DirectX 9.0c
- MISC: Windows-kompatible Maus (erforderlich), Dual-Analog-Gamepad
- LANG: Englisch
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Classic Game with great Storyline
Prince of Persia (POP) franchise is a must have for anyone who loves Platformer/Adventure games. I played POP originally as a MS DOS game on a Windows 95 black and white PC. :) Pros: -Great storyline, a hollywood movie is based on this franchise. -Loved the new characters [spoiler] especially Dahaka.[/spoiler] -Artwork is excellent. -[spoiler] Alternate endings are great. [/spoiler] -Works on old GPUs and even APU/IGP -Assassin's Creed series originated during during sequel planning for POP Sands of time. Cons: -May require few tweaks on modern hardware to render properly. -As it is a very old release, updates/fixes will not come. -Mouse left button died due to too much sword fights :)
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You cannot change your fate. No man can.
Prince of Persia: Warrior Within is the second entry in the rebooted cinematic platformer trilogy, bringing significant enhancements to the combat system, a large, continuous map, and one of the most hilarious tonal shifts in gaming history.I am… the architect of my own destruction…
There’s a modest improvement of the visuals on most fronts. Textures overall are sharper and more varied, especially on the characters, and there are a couple of rather impressive vistas to be enjoyed at several points in the Fortress of Time. A subtle desaturated filter washes out colors apart from greys and blues in Present segments, while the Past is dominated by gold and red. Enemies employ improved particle effects and even gore and dismemberment, which provide a satisfying combat report. The pre-rendered cutscenes are significantly improved in choreography and general quality; the same can’t exactly be said of the in-engine sequences, where it’s all too obvious the Prince’s teeth are entirely blacked out, and some other facial animation such as closing eyelids are bugged or otherwise clip in uncanny manners. Other graphical bugs are present in the form of hostile crows sometimes only having visible shadows, while rewinding may leave spike traps poking upwards. As with The Sands of Time, this port is far from ideal. You still all but require a widescreen patch to enjoy higher resolutions, cutscenes tend to have audio desync or have only background noise during certain segments, and without extensive workarounds you can’t make use of overlays such as Steam’s. If anything, the built-in hardware detection tool makes even running the game a hassle: my system with a Ryzen 9 3900X, 64GB RAM, 1070 Ti and Windows 10 Pro is deemed below specifications due to the processor. A workaround I’ve found is to leave the detection window open, and run the game from its executable directly – upon which it’s a smooth affair, with a locked 60fps on 1440p max settings.For Babylon!
Gone is the Arabian Nights - inspired musical style of the previous game, now replaced by a set of hard rock and metal tracks with much subtler Middle-Eastern influence. In their own right, the soundtrack is actually excellent, and also varies across the locales and time periods the Prince traverses through. Meanwhile, voice acting has seen a small drop in delivery quality: our protagonist has a different voice actor, and speaks in a more mundane and direct fashion than his previous iteration, to the detriment of his character to some extent. Thankfully, audio levelling is drastically improved, and the inclusion of subtitles make accessibility and clarity a non-issue. Lastly, the sound effects library remains of good quality, with the weapon-hit sounds being satisfying throughout.When a man is faced with his own death, he finds the impossible less of a barrier.
Following the events of The Sands of Time, the nameless Prince is hunted continuously by the unstoppable guardian of the timeline, the Dahaka, for cheating his fate when he was meant to die. He embarks on an expedition to the Island of Time, with the goal of travelling back through time and preventing the creation of the cursed Sands. While the Prince’s determination to avert his untimely demise is admirable, it comes at the cost of poor player-to-character connection; he seldom expresses regrets over his actions or over the collateral damage that his haunting brought upon his people. Oh, and lest we forget: seven-second-long butt-first introduction. Because the best way to set the tone is with an unskippable introduction of a minor villain’s scantly armored posterior during the prologue’s ship boarding. When the themes of decay, darkness and death aren’t enough, we also have borderline sexual material, whether by the aforementioned introduction, or by seemingly sadomasochistic assassins featured as common enemies… not to mention how most foes wear leather predominantly.You should be honored to die by my sword!
Yet at last, that tricky presentation stuff is out of the way. The combat system has seen a massive, and absolutely welcome, expansion. Beyond the quality-of-life improvements in starting and ending combat, the Prince’s already dazzling acrobatics become a mainstay of his offensive and defensive capabilities. The player can choose to perform powerful immobilization and crowd control maneuvers on single opponents, or brandish a secondary weapon to unleash devastating combination attacks. General combat becomes a dance of spinning blades and somersaults, when one grapple leads into a spectacular leap, execution and weapon steal, as just one example. Weakened foes become resistant to basic sword slashes, which is where the expanded abilities turn most useful. Just be careful of ripostes: they’ve been changed to require blocking and attacking right after an enemy strike, instead of just before. Actual level traversal has been minimally changed, insofar as the Prince’s general acrobatics are roughly similar to those displayed in the previous title; ropes to extend wallruns are a decidedly modest addition. Meanwhile, the setting displays tropes befitting the Metroidvania genre. The map is continuous and sprawling, requiring equipment upgrades and, most notably, making use of Time Portals to change between two time periods. Pathways open or close, and mechanisms crumble or return to life, which allow our Prince to experience deadly traps and arenas multiple times over. Defying spike pits and sliding saw blades is just as fun the first time as it is several hundred times later – just be mindful of the camera. It likes to change angle at very inopportune times to show a more “cinematic” angle of the action, at the cost of your actual heading. Thank goodness your time shifting abilities remain intact. Also, the map screen is regrettably poor, since it only ever shows a basic objective and your location in a vague part of the Fortress, so getting lost is a possibility.But now, an unstoppable beast chases you…
At several points, the Dahaka manifests and chases the Prince, hell bent on erasing him from existence. What follows are the game’s other highlights, beside combat. Dahaka sequences are usually short, yet extraordinarily intense gauntlets with a terrifying incentive to not slow down. Just be mindful of a singular prompt to save the game after a later boss fight; you don’t want to be left with no Sands of Time to recover from mistakes.You are quick, mortal. Quick to die!
Replayability has seen a big improvement over the predecessor. On top of a ten-hour runtime for a first playthrough, concept artwork for environments and characters can be unlocked by smashing treasure chests. A huge arsenal of secondary weapons, encompassing swords, daggers, maces, axes and even silly implements, can be viewed as extra content in addition to their use in murdering the opposition. Most importantly, there are two endings to unlock; the alternative ending requires all life upgrades to be collected. This can easily add up from an hour to over double the regular play time, and it is a genuinely great experience throughout.All who have come before you have fallen.
Prince of Persia: Warrior Within’s significant change in tone and presentation don’t detract from the brilliance of its gameplay. Exercise caution with the port quality.Zitat:
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Release:30.11.2004
Genre:
Action-Adventure
Entwickler:
Ubisoft
Vertrieb:
Ubisoft
Engine:keine Infos
Kopierschutz:keine Infos
Franchise:keine Infos
Einzelspieler
Mehrspieler
Koop
Kein Prisoner hat oder wartet auf das Spiel
Handbuch
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