News Liste Project Wingman

Report #3: Planes
Project Wingman
24.11.20 19:08 Community Announcements
As the day quickly approaches to Project Wingman’s 1.0 release, we think it’s best to put out some reports whose goals are to bring us all to a common understanding as to what the game will be on release. So sit right there and let’s all get ready, together.

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Plane List

This is arguably a pretty important report out of these series that we’ll be releasing in the run up to release mostly because, and rightly so, aerial dogfighting is the main reason you’re (probably) playing, Project Wingman. So to put it plain and simple, here’s what you can expect from Project Wingman’s 1.0 in terms of available planes:

20 planes, and even then that might change between the posting of this report and endgame (only upward of course), ranging the whole gamut of playstyles and combat capabilities. To attackers with special weapons racks that would make small armies fear, to interceptors with long range missiles able to strike down foes in a single pass, and even the experimental design or two from this world’s machinations; all are here. You'll have to wait until the release to fully parse out the exact list, but allow us to preview the non-spoilery examples:

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On release, I’m sure genre veterans will notice the omission of some particular standards, or even aircraft that we might’ve teased prior. Simply put then: We didn't include all the planes we might've teased for fear of overinflating the aircraft list and our workload, but in the future we're going to look into adding some back or providing new planes altogether. If an airframe you’re hoping to see represented didn’t get in, hold out hope and feel free to ask!

Now that’s it for this report in the lead up to launch day, we’ll see you soon with another report!

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More information will be inbound soon, especially for those due keys for the game.