But there’s no time to cry and only time to report to you, our long time backers:
[b] 1.0[/b]
Project Wingman’s 1.0 is named as such because it has all the elements we wanted for a 1.0 release. It is the complete experience. That being said that does not mean it is the perfect experience as it has clearly been put together. Now this is of course a consequence of immediately widening out the user pool. Naturally things have broken, and things are being fixed as we speak, however everything is there for us to set up and build upon as we go on. Beneath any of the mistakes we have made is something we know is worth it. The campaign as a whole can be played start to finish, conquest is in and ready to be expanded, our banging tight soundtrack is out in full force and there is a selection of planes to choose from to tickle your fancy as you fight from the Creole Republic to the very precipice of Hell itself. Our expectations with 1.0 internally was that we knew things would break, and as far as we can tell the most major issues surround hardware configurations (HOTAS implementation especially), and VR. SteamVR at the moment is not exactly playing well with a minority of systems despite indications from our testing, however we are working as fast as we can to settle it and have everyone play PW as best as they can. One thing that is not completely in at the moment is backer fulfillment, we are populating the game with the remaining names now as we speak in mostly natural ways. This ranges from Conquest implementation to Mercenary mode cameos.
