News Liste Quake Champions

Season 13 Winter Update
Quake Champions
17.12.21 17:00 Community Announcements
Season's greetings, Quakers! It's that time of year when the stars align [i]just right[/i] in the cold winter sky and the Elder Gods deign to bestow gifts upon those who fight for their amusement. This year, they're presenting their Champions with an all-new arena, [b][i]Insomnia[/i][/b], along with a new weapon vanity in the seasonal Battle Pass, balance tweaks, and bug fixes. Happy holidays, and have a fragging New Year!

Season 13 Battle Pass

This season's Battle Pass is the gift that keeps on giving, with tons of rewards for you to unlock including holiday-themed profile icons, nameplates, and vanity items!

New Vanity - ICE BEAM Lightning Gun

Give your enemies the cold shoulder with this new ice-themed Lightning Gun vanity, available in the Season 13 Battle Pass!

New Map - Insomnia

[i]I shall never sleep calmly again when I think of the horrors that lurk ceaselessly behind life in time and in space, and of those unhallowed blasphemies from elder stars which dream beneath the sea...[/i] Your restless battle continues within the ancient stone walls of this cathedral-fortress to Volkerh, the Whispering One. This moonlit arena is available for Duel, Deathmatch, Team Deathmatch, and Clan Arena modes!

Audio Settings

  • Added Ambient Volume slider
  • Added Announcer Volume slider
  • Added a Champion Voice Volume slider (includes self, team, enemy VO and efforts)

Map Updates

  • [b]Deep Embrace[/b] [list]
  • Updated collision at the top of the stairs near the Rocket Launcher
  • Fixed a major collision issue at the Light Armor "death window"
[*] [b]Exile[/b]
  • Fixed a hole in the geometry near the Mega Health
  • Updated Collision throughout the map
[/list]

Champion Updates

  • [b]BJ's[/b] Dual Wield now treats all weapons the same: increasing their firing rate by 1/3rd
  • [b]DOOM Slayer -[/b] Changed ability duration from 6 seconds → 5 seconds, and increased delay between Punches from 500ms → 1s
  • [b]Scalebearer -[/b] Forward acceleration 0.85 → 0.75
  • Unified movement & knockback box sizes within weight classes to 0.8m, 0.9m, and 1.0m: [list]
  • Anarki 0.9 → 0.8
  • BJ Blazkowicz 1.0 → 0.9
  • Death Knight 1.0 → 0.9
  • Doom Slayer 0.8 → 0.9
  • Eisen 0.85 → 0.9
  • Ranger 0.95 → 0.9
  • Strogg 0.8 → 0.9
  • Visor 1.0 → 0.9
  • Clutch 1.2 → 1.0 (knockback only)
  • Keel 0.9 → 1.0
  • Sorlag 1.2 → 1.0 (knockback only)
[*] Unified standing and crouching view heights into three groups (light/medium, heavy, Anarki) as their previous values only slightly differed [/list]

Weapon Updates

  • [b]Shotgun:[/b] [list]
  • Reduced pellet count and increased damage per pellet (same max damage) [list]
  • Old: 20 pellets x 4 dmg = 80, SSG - 30 pellets x 4 dmg = 120
  • New: 16 pellets x 5 dmg = 80, SSG - 24 pellets x 5 dmg = 120
[*]Falloff Distance: reduced pellet damage by 1 for every 9.6 meters (384u) (Minimum 1 dmg per pellet when over 1920u away)[/list][*][b]Nailguns:[/b]
  • The Nailgun splash radius now matches the Super Nailgun splash radius of 20u
  • Both the Nailgun and Super Nailgun projectiles have been changed to 1800 ups instead of 2000 ups
[/list]

Gameplay Fixes

  • Fixed the Respawn button not working during warmup
  • The match will now end immediately when the CTF mercy limit is triggered. (Instead of scheduling it in 3 seconds.) This resolves issues when hitting the mercy limit near the end of the round
  • Fixed Marauder Shotgun shells not vanishing in Ghostwalk
  • Fixed Shaft Lightning Gun glass not vanishing in Ghostwalk
  • Fixed Terminator Shotgun beam not vanishing in Ghostwalk

Sound Updates

  • Fixed 5.1 and 7.1 Surround Sound options
  • Fixed a large number of sounds cutting out
  • Fixes sounds cutting out during/after Dual Wield
  • Fixes a lot of cases for weapon shots cutting out
  • Fixes a lot of cases of missing enemy sounds (steps, jumps, lands, etc)
  • Fixed explosions cutting out
  • Fixed range inconsistencies in champion movement sounds, now using 35m for all sounds (previously, some were 32, 35, 37.5)
  • Fixed The Lurching King / Exile map loading loading music
  • Normalized footstep volumes (some were too loud, some were too quiet; now they should be just right)
  • Made pain sounds for teammates quieter
  • Slighty increased the pitch of footsteps and jump sounds above you, and decreased the pitch of those below you
  • Slight reduced the volume of occluded footsteps and jump sounds (helps with sounds through walls sounding like they are right next to you)
  • Sound Mix - Slight decreased in third person champion voice, pain sounds, and death sounds volume

Bot Updates

  • Slight nerf for Lightning Gun & Super Nailgun aiming

UI Updates

  • Ranked UI skip fix
  • Fixed typos in Nyx and Doom Slayer game tips
  • Fixed inconsistent choices between UK/US English spelling
  • Fixed typo in the Marauder Shotgun description
  • Fixed typo in QuakeCon 2021 Gauntlet description
  • Fixed watermark code that was trying to drop the "-master-https" string
  • Watermark now hidden if there is an active match
  • Cleaned up watermark formatting, shortened unconnected state text

Services

  • Updated Bethesda.net BDK integration
  • Security Updates
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Release:22.08.2017 Genre: Ego-Shooter Entwickler: id Software Vertrieb: Bethesda Softworks Engine:keine Infos Kopierschutz:keine Infos Franchise: Quake
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