News Liste Quake II RTX

Quake II RTX 1.1.0 UPDATE
Quake II RTX
19.06.19 17:25 Community Announcements
Today we're releasing v1.1.0, coming with fixes and improvements. [b]New Features:[/b]
  • Added music playback support - see the [url=https://github.com/NVIDIA/Q2RTX/blob/master/readme.md]Readme[/url] for instructions.
[b]Fixed Issues:[/b]
  • Fixed the crash with message "recursive error: bad tail" that sometimes happened at the end of the [i]biggun[/i] map.
  • Fixed the issue with players spawning at the wrong level entrance after loading an autosave.
  • Fixed the Linux install script to work with spaces in paths.
  • Fixed the interpretation of [i]pt_fake_roughness_threshold[/i].
  • Fixed the bright noise that appeared at the end of the [i]hangar2[/i] map after closing the hangar doors.
  • Fixed the image blurring on FOV changes.
  • Added limits for sky brightness to avoid denoiser artifacts when the sky is too bright.
[b]Other Improvements:[/b]
  • Re-arranged some menu options to make the menu less confusing.
  • Added the player models from the Quake II shareware demo to the package.
  • Added a menu option to invert mouse controls.
  • Enabled [i]cl_adjustfov[/i] by default because that works better for wide screens.
  • Tweaked the tone mapper to make really dark places brighter.
For more info on Quake II RTX, you can check out our [url=https://steamcommunity.com/app/1089130/discussions/0/1638661595045974026/]Feedback Thread[/url], as well as our official [url=https://github.com/NVIDIA/Q2RTX/blob/master/readme.md]GitHub page[/url].