[b]Update details:[/b]
Download size = 6.1 GB
Client version = 0.9.7.58
Client BuildID = 22474681
Dedicated server version = 106.0.1620
Dedicated server BuildID = 22475814
Changelog:
[b]Steering & Wheel Rotation[/b]
Improved steering rotation handling for all wheel types
Fanatec, Thrustmaster and Logitech wheels: set Steering Rotation to AUTO
Other wheels: set Steering Rotation to MANUAL and match your wheelbase maximum rotation to your driver setting
Steering range and FFB soft lock now adjust automatically per car
Ensures correct steering ratio without exceeding your wheel’s maximum rotation
[b]Steering Ratio[/b]
Steering Ratio is now adjustable in the car setup
Rotation and steer lock update automatically based on your settings
[b]User Interface[/b]
Updated Options, Garage, Car Setup and Replay menus to match the Multiplayer menu style. This is on-going work towards a unified UI style, with the main menu planned next
HUD: Improved virtual mirror frame
HUD: Improved driver tags above opponent cars
HUD: Improved input meter visuals
HUD: Improved flag and warning visuals
[b]Ranked Multiplayer[/b]
Regional servers added for Europe, North America and Singapore; race splits are hosted in the region closest to the majority of drivers
[b]Shared Memory API[/b]
[url="https://github.com/sector3studios/r3e-api"]Updated GitHub repository to v3.5[/url]
Added player discharge rate and brake regeneration settings
Added concrete terrain type
Added steering wheel maximum rotation value
Added flag indicating whether the player is in the garage
Updated SessionPhase description for clarity
Extended Push-to-Pass states to support multi-step systems such as the LRT NXT1. Push-to-Pass states: -1 = None, 1 = Available, 2 = Charging, 3 = Charged and ready
[b]General Fixes & Improvements[/b]
Removed the Installer + EULA step at first launch. EULA is now handled through Steam client
Updated neutral gear shift logic (when Neutral is bound): brake must be held and throttle released to shift out of neutral; neutral can be engaged using the Neutral input or by pressing both upshift and downshift
Improved ABS behavior and signaling for better consistency
Disabled track depth prepass to improve overall performance
Fixed broken reflections on damaged cars
Updated web browser framework (CEF)
Added option to reset advanced audio settings to default
Fixed localization issues in menus
Added support for concrete surfaces having their own specific properties and sounds
Fixed damage settings in Championship mode not applying correctly between sessions
Fixed issues with consecutive qualifying sessions in multi-round formats
Improved wrecking prevention: cars are now properly ghosted after finishing, and when disqualified or retired
Driving the wrong way for extended distance after finishing will now return the player to results
Removed S mode from electric cars; regeneration is now available in standard drive mode when applicable
Improved regeneration simulation for electric vehicles
Fixed battery usage calculations and fuel estimates for electric cars
Fixed low battery warnings not triggering correctly
Fixed AI not recharging correctly during pit stops
Fixed automatic gearbox behavior on electric vehicles (neutral and reverse engagement)
Fixed results files not being generated correctly in multiplayer with multiple sessions
Prevented overwriting of qualifying result files in multi-session events
Fixed multiple crash scenarios reported by users
Fixed time-of-day issue causing incorrect lighting at Vålerbanen
Dedicated server is now 64-bit
[b]Physics & AI[/b]
Updated damage model: reduced wheel damage sensitivity, increased suspension resistance, and adjusted wheel detachment behavior
Audi TT Cup: updated shift LED timings
Audi TT RS VLN: updated engine efficiency, suspension setup, and shift lights
BMW M2 CS Racing: improved torque curve and AI behavior
BMW M4 GT3 & GT3 Evo: corrected gear ratios, updated rev limits, shift lights, and sound to match new engine behavior
Camaro GT3: improved engine, suspension, shift lights, and base setup
Cupra E-Racer: improved regeneration, brakes, battery usage, suspension, setup, and AI behavior
DTM 1995: updated cooling settings and AI behavior
DTM 2020: reduced boost duration and updated base setup
DTM 92: improved tyres, suspension, setups, power balance, fuel usage, cameras, and AI behavior
DTM 95 Mercedes: updated base setup
FR-90: improved engine cooling and radiator behavior, updated shift LED timings
FR-US: updated engine efficiency and low-speed torque
GTR1: updated fuel consumption, suspension, shift lights, cameras, and setup accuracy
GTR2: updated engine maps, fuel usage, cooling settings, and setup ranges
GT2: AI improvements
GT3: AI behavior improvements
GT4: Lotus Evora GT4: 2% power increase, updated shift LED timings
Group 2: improved brake behavior, updated setups and suspension, balanced class performance, and tuned AI pace
Group 5: updated engine efficiency, fuel usage, setups, and overall balance
Group 5 BMW 320: updated dampers and base setup
Group C: minor tyre and setup adjustments
Hypercars: reduced traction control influence and updated setups
Mazda DPi: updated tyre wear, fuel usage, engine efficiency, and default engine map, updated shift LED timings
Mazda MX-5: updated gearing, tyre behavior, and pressures
McLaren 720S GT3 Evo: adjusted weight distribution, aero balance, and setup
Mercedes AMG GT4: corrected gear ratios, shift lights, and differential settings
Nissan 300ZX GTO: adjusted power, setup, engine map, and AI balance
Pagani Zonda R: updated shift LED timings
Porsche 944 Cup: updated dampers, setup, and tyre behavior
RaceRoom Truck: improved physics, fuel usage, steering assist, tyres, setups, and AI behavior
Supertouring BoP: BMW +2% power and rear damper adjustment; Renault increased base drag
Tatuus F4: improved low-speed torque for better AI launches
Multiple AI improvements across cars and classes for better pace consistency and behavior
Track AI updates: improvements to racing lines, pit paths, waypoint speeds, overtaking behavior, and pace consistency across multiple tracks
Improved AI top speed consistency to better match player performance in several classes
[b]Art[/b]
Silhouette class: fixed collision issues on Cougar cars
Audi TT Cup: reduced brightness of Push-to-Pass indicator
BMW M4 GT4: fixed shadow artifacts
BMW M4 GT3: fixed shadow artifacts
Group 5: removed incorrect Mercedes-branded helmets
Mercedes CLK DTM (2003): fixed hood number and metallic decals
Porsche 718 GT4: fixed shadow artifacts on front splitter
Zandvoort (2022): fixed track hole at Scheivlak
