[/p][p]Update 10.60.0 is here, bringing with it a bunch of updates to various game modes. We’re introducing a Shadow Arena mode for Platinum Tier, Super Raids for the Minotaur’s Labyrinth, and a whole lot more quality of life updates that we hope will make your RAID experience that much better. Check out everything that’s coming below. [/p]
Shadow Arena
[p]To offer a more diverse and competitive experience in Platinum Tier Classic Arena, we're introducing a new feature – Shadow Arena – inspired by community feedback and aimed at creating a more exciting competition. This limited-time mode will hide all information about opponents until the Classic Arena weekly reset, meaning players will not be able to see who they are fighting against and team up with Clan allies.[/p][p][/p]Minotaur Super Raids & Quality of Life Updates
[p]We’re introducing time-limited Super Raids to the Minotaur’s Labyrinth, and an indication that shows which Champions have already earned the maximum number of Scrolls they need to unlock all of their Masteries. With this “MAX” indication, it’ll be clearer for players to know who they should switch or remove from the team.[/p][p]We’re also making sure that if you’re running Background Multi-Battles or Auto-Battle in the Minotaur’s Labyrinth and all Champions in the current team have reached the max number of scrolls, the current sequence of battles will end automatically to prevent players wasting unnecessary Energy.[/p][p][/p]Selling Equipped Gear
[p]When managing your Gear, we’re replacing the option to destroy equipped Gear with the ability to sell or remove it instead. You’ll now be able to sell equipped Gear directly from a Champion’s loadout, or through the Gear Filter menu.[/p][p][/p]Doom Tower Quality of Life
[p]We’ve introduced some quality of life updates to the Doom Tower, meaning Presets can be saved across different Rotations of the Doom Tower.[/p][p][/p]Clan vs Clan Points Update
[p]The CvC Points multiplier will now no longer appear once you’ve reached the Points cap for that Objective type. Also, we’re adding multiplier labels to the Game Modes menu to highlight areas of the game where you can earn extra points in the active CvC Tournament. This feature will be made available in-game with the next CvC launch.[/p][p][/p]Clan Shop Items Distribution
[p]We’ve redistributed some of the resources you can earn from the Clan Shop, such as making Gilded Medallions available to Clans at earlier Clan Levels.[/p][p][/p]Champion Filter in the Sparring Pit
[p]Champions that have already reached Max Level will no longer appear when selecting a Champion for the Sparring Pit.[/p][p][/p]Guardian Ring Quality of Life
[p]We’ve introduced a quality of life update for the Guardian Ring which prevents the game from resetting the list of Champions when you’ve previously scrolled down and unselected a Champion.[/p][p][/p]Champion Filter Stat Range Quality of Life
[p]We’re introducing stat ranges when filtering Champions. Now, you’ll be able to sort through your Champion Collection to find Champions with specific amounts of certain stats like Speed or Critical Rate.[/p][p][/p]Gear Filter Improvement
[p]We’ve improved the Gear Filter, so now you can filter Gear by the number of Substat upgrades. For that, simply choose a Substat in the Filter Menu and select an option.[/p][p][/p]Enable Notifications
[p]We’ve improved the ability to receive notifications from the game by adding more clear information regarding notifications in the Profile window.[/p][p][/p]Siege Mana Shrines Improvements
[p]We’ve made a tooltip in the Siege Battle Phase that shows how many Rebattle attempts are available in Mana Shrines. Also, we’ve added a notification when Rebattle attempts are available, along with a reminder to set Building Bonuses.[/p][p][/p]Advanced Quests Rebalance
[p]Old versions:[/p][p]Clear Stage 15 or higher of the Sand Devil's Necropolis 5 times[/p][p]Win 3 Live Arena battlеs[/p][p]Clear Stage 15 or higher of the Phantom Shogun's Grove 5 times[/p][p]New versions:[/p][p]Clear Stage 15 or higher of the Sand Devil's Necropolis 3 times[/p][p]Win 1 Live Arena battlе[/p][p]Clear Stage 15 or higher of the Phantom Shogun's Grove 3 times[/p][p][/p]Champion Rebalance
Khoronar
[p]\[Skill 1 – Flourish of Slaughter][/p][p]Old Version:[/p][p]Attacks all enemies. Has a 50% chance of decreasing each target's Turn Meter by 5%.[/p][p]Attacks all enemies 2 times instead of 1 and the chance of decreasing each target's Turn Meter increases to 100% if Minaya is on the same team. The damage of each hit will be decreased by 50%.[/p][p]New version: [/p][p]Attacks all enemies. Has a 50% chance of decreasing each target's Turn Meter by 10%.[/p][p]If Minaya is on the same team, attacks all enemies 2 times and the chance to decrease each target's Turn Meter becomes 100% instead. The damage of each hit will be decreased by 50%.[/p][p]- Damage multiplier increased.[/p][p]\[Ascended Skill 2 – Beastly Bellow][/p][p]Old Version:[/p][p]Has a 75% chance of placing a \[Provoke] debuff on all enemies for 1 turn. Places a \[Block Debuffs] buff and a 60% \[Increase DEF] buff on this Champion for 2 turns.[/p][p]Removes all debuffs from this Champion before placing the \[Block Debuffs] and \[Increase DEF] buffs if Minaya is on the team.[/p][p]New version: [/p][p]Has a 75% chance of placing a \[Provoke] debuff on all enemies for 1 turn. Also places a \[Block Debuffs] buff and a 60% \[Increase DEF] buff on this Champion for 2 turns.[/p][p]If Minaya is on the same team, the \[Provoke] debuff placed by this Champion cannot be resisted.[/p][p]If Minaya is on the same team, also removes all debuffs from all allies and then places a \[Block Debuffs] buff and 60% \[Increase DEF] buff on all allies for 2 turns.[/p][p]\[Ascended Skill 3 – Battle Waltz][/p][p]Old Version:[/p][p]Attacks all enemies. Places a 50% \[Decrease ATK] debuff on all enemies for 2 turns. Places a 60% \[Decrease DEF] debuff on targets under \[Decrease ATK] debuffs.[/p][p]New version: [/p][p]Attacks all enemies. Places a 50% \[Decrease ATK] debuff and a 60% \[Decrease DEF] debuff on all enemies for 2 turns.[/p][p]If Minaya is on the team, these debuffs cannot be resisted.[/p][p]- Damage multiplier increased.[/p][p]- Skill cooldown decreased from 5 to 4 turns.[/p][p]- Added Aura: Increases Ally RES in all Battles by 80.[/p][p][/p]Relic Rebalance
Relic: Crown of Corruption
[p]Old version:[/p][p]Wearer deals 5% more damage and receives 5% SPD when above 50% HP. Below 50% HP, wearer deals 25% less damage and loses 15% SPD.[/p][p]New version:[/p][p]Wearer deals 5% more damage and receives 5% less damage when above 50% HP. When below 50% HP, wearer deals 25% less damage and receives 15% more damage.[/p][p][/p]AI Fixes
[p]We have addressed AI bugs across a wide variety of locations in the game. Check out the full list of skills, Champions, and Bosses that have been affected in the news post titled A Smoother Game Awaits: AI Bugs Fixed.[/p][p][/p]Improvements and battle fixes
- [p]Fixed a bug that caused some Champions’ passive Unkillable effects to not activate when they were under both Revive On Death and Deathbrand effects.[/p][/*]
- [p]Fixed a bug that caused players who picked their Champions first in Live Arena to be placed in the defending team during the battle itself.[/p][/*]
- [p]Fixed a bug that caused an error to appear, prompting a player to re-login into the game after sacrificing an ascended Champion during the Prep Phase in Siege.[/p][/*]
- [p]Fixed a bug that caused a Champion to appear in multiple Defense Teams in the 'Edit' pop-up when added to a Team Preset already using that Champion.[/p][/*]
- [p]Fixed a bug that caused Champions in the Sparring Pit to not be marked unless the Champion was locked.[/p][/*]
- [p]Fixed a bug that caused an error when setting a Reserve Team Preset if a player hadn't set a Reserve Team before.[/p][/*]
- [p]Fixed a bug that caused Hospitaller’s Wave of Purification skill to remove a random buff from a single enemy rather than all enemies. [/p][/*]
- [p]Fixed a bug that caused the wrong Champion to appear in Round 2 of Stage 15 of the Sylvan Watchers, Dwarf, and Shadowkin Crypts in Faction Wars Hard Difficulty.[/p][/*]
- [p]Fixed a bug that caused a problem involving the Resurgent Mastery and Nais the Shadowthief’s Feathershield skill.[/p][/*]
- [p]Fixed a bug that caused the Turn Meter increase from the Extra Velocity Gemstone to not activate if a Sheep debuff was resisted.[/p][/*]
- [p]Fixed a bug that caused issues with selecting Champions from a list when choosing them in the Fusion tab of the Portal.[/p][/*]
- [p]Fixed a bug that caused enemy Mythical Champions’ HP and Turn Meter bars to disappear when fighting them in Faction Wars Hard Difficulty.[/p][/*]
- [p]Fixed a bug that caused damage from the Slayer Set to bypass the Almighty Strength \[P] skill damage mitigation, allowing a Boss to take more than 5% MAX HP damage.[/p][/*]
- [p]Fixed a bug that caused Marius the Gallant’s Galloping Thunder skill to reduce a skill’s cooldown when equipped with the Merciless Gear Set, despite dealing no damage.[/p][/*]
- [p]Fixed a bug that caused errors to appear when selecting a Preset in the Reserve Team in Siege.[/p][/*]
- [p]Fixed a bug that caused the challenge “Place 2 unique debuffs on the Chimera within 5 of its turns while your Champions are under \[Increase ACC] buffs” to not count when Mad Hatter’s Time For Tea! \[P] skill was activated while the Chimera was in the Ram Form.[/p][/*]
- [p]Fixed a bug that caused Queen of Hearts to get an Extra Turn after Marius the Gallant used his Galloping Thunder skill on her.[/p][/*]
- [p]Fixed a bug that caused Quintus the Triumphant’s Crowd Favorite skill to not count towards the Faction Wars Hard Difficulty challenge "Reduce 9+ enemies’ HP by 50% with one skill".[/p][/*]
- [p]Fixed a bug that caused the Stun debuff placed by the Stormcaller Relic to ignore the Wand of Submission and Hand of Uncreation Relics, and to not activate the Polymorph Blessing.[/p][/*]
- [p]Fixed a bug that caused damage dealt by Champions under Sheep debuffs to activate the Soul Reap Blessing.[/p][/*]
- [p]Fixed a bug that caused tapping a notification when searching for an opponent in Live Arena to consume a Token and prevent searching for the next opponent without logging in again.[/p][/*]
- [p]Fixed a bug that caused an error to appear when using Instant Upgrade on Gear.[/p][/*]
- [p]Fixed a bug that caused Milestone Rewards in Faction Wars Hard Difficulty to appear as Gemstones instead of Chests.[/p][/*]
- [p]Fixed a bug that caused Live Arena Season winners to receive the Trophy icon at the start of a new Season instead of after the Finalization Phase ends.[/p][/*]
- [p]Fixed a bug that caused the Dungeon Challenge “Place a Block Debuffs buff on a Champion or use a skill that removes Debuffs while beating Stage 7 of the Void Keep” to complete without meeting the required conditions.[/p][/*]
- [p]Fixed a bug that caused the Boss Guide in the Event Dungeon to show the term “Base Form” instead of “Alternate Form”.[/p][/*]
- [p]Fixed a bug that caused the Top 100 Players tab in the Coalition Event to show players ranked →100 as 0 instead.[/p][/*]
- [p]Fixed a bug in the Fitting Room that caused an unequipped piece of Gear to appear as though it was equipped when switching from an equipped piece of Gear.[/p][/*]
- [p]Fixed a visual bug that caused issues with the Rank of Accessories in Phase 2 of Chase Events.[/p][/*]
- [p]Fixed a bug that allowed Champions to be placed into locked slots, and also enabled the selecting of more resources than required in the Tavern.[/p][/*]
- [p]Fixed a bug that caused an issue with a button changing positions in the Faction Guardians window.[/p][/*]
- [p]Fixed a bug that caused an issue with Clans receiving Points if another CvC Tournament was scheduled during an ongoing one.[/p][/*]