News Liste Railroads Online

The Cattle Update is now available!
Railroads Online
11.12.23 15:28 Community Announcements
[previewyoutube=8VzGTaFoz4Y;full]X[/previewyoutube] [b]Dear Community, [/b] Farmers, grab your straw hats: It is now time to expand our wheat industry. [b]The Cattle Update is now available![/b] In this update you will find some new and exciting additions to [b]Railroads Online[/b]. We will keep this short and sweet so you can get into the patch notes. If you want to have a great overview, we recommend to check out our latest devlog where we go through all new content in much detail: [previewyoutube=OaHwYq6CXAk;full][/previewyoutube]

Say hello to the cattle!

A new industry is here, and it certainly adds another layer of complexity! To make sure you know how it all works, we've prepared a handy little graphic: Other than that, we fixed a lot of bugs, introduce some new locomotives and cars, provide some cute little decoration, among much more things! Check out the full patch notes below! One last note, I know you guys were anticipating snow on Pine Valley and parts of Lake Valley. For this year we decided to [i]not[/i] add snow. However, you will still get some snow in a future bigger update... stay tuned for that in the coming months!

Patch notes for The Cattle Update

[b]New Content[/b]
  • Upgraded the game to now run on Unreal Engine 5.3 [list]
  • With the addition of 5.3, the variable brake bug has now been resolved.
  • Brakes now work as intended from 0%-100%
[*] Added water well
  • This is used to transport water from the well to the wheat farm and cattle farm
  • Please note that the water from the water well is a new freight type
[*] Added cattle farm
  • You take grain, water and straw here to produce cows
[*] Added Meat packing plant
  • Bring coal and cattle here to produce meat product
  • Can be sold at the freight depot
[*] Added the new industries to new lake valley maps
  • If playing on an already built map you will have to place the new industries.
[*] Added Ferries and Cliff House Locomotive
  • 2-4-2 coal burning tank engine
  • Built by Baldwin Locomotive Works in 1887
  • Has 4,311 Pounds of tractive effort
  • Top speed 30mph
[*] Added water tank car
  • Built by Central Pacific Railroad in 1875
  • Holds 12 water from the water well
  • Has 9 color options
  • NOTE: water cars do not fill with water towers, please use the water well in order to fill the cars.
  • Water for tenders is a fuel type and water from a water well is a cargo type. Please use accordingly
[*] Added ventilated box car
  • Built by Virginia & Truckee in 1881
  • Holds 36 meat
  • Has 6 colors
[*] Added Oahu Sugar Co Water Tank car
  • Built by Oahu Sugar Co in 1920
  • Has 7 colors
[*] Added 2 new paints to the class 48 [*] Added 1 new paint to the Ruby Basin [*] Added 1 new paint to the Cooke 2-6-0 Coal [*] Changed the stock car to now hold cattle
  • Still holds tools
[*] Added New Props
  • Can be found under decorations
  • Look for SM_
[*] Updated speeds
  • Class 70 now goes 23mph
  • Both Cooke 2-6-0’s go 25mph
[*] Updated Reverser - Added Cut Off Simulation
  • At 100% reverser you are compromising max speed for max tractive effort
  • The closer to center you get with the reverser the faster you will go
  • However when going at max speed with the reverser towards the center you will compromise tractive effort.
  • In short, full reverser equals max pulling power, anything less than full reverser equals speed.
[/list] [b]Bug Fixes[/b]
  • Fixed brake bug
  • Fixed some translation issues [list]
  • Let us know if these issues are resolved as we do not speak every language
  • Post on steam or discord with any issues
[*] Fixed Fps loss when cutting down trees on Pine Valley [*] Fixed the lima and the class 48 not having cut outs for water
  • You can now see water level in the saddle tank and the tender
[*] Fixed an issue where locomotives and cars would be derailed when buying them from the store [*] Fixed an issue where there was a text under the cooke 2-6-0 Coal [*] Fixed an issue where the Gregg Stake Flat no longer held raw iron
  • You can now haul raw iron with the stake flats
[*] Fixed an issue with the collisions at the sawmill [*] Removed an unintentional wall at the oil refinery [*] Clients no longer see seed pallets when loading grain into box cars [*] Fixed an issue where some freight would bounce off of the freight depot and land back in the cars [*] Host draw distance setting now saves values after closing the menu
  • Also is now saved after closing the game
[*] Fix volume’s resetting after exiting the game
  • Praise the sun, you no longer go deaf when starting the game
[*] Fixed rocks in desert
  • They now have collisions, inspect your rails before operations
[/list] [b]Quality of life improvements[/b]
  • Tender water level is now shown when looking at the lid of tenders and saddle tanks.
  • Wiki displays everything properly in imperial units (unit option setting planned)
  • Reduced the player character size [list]
  • The smaller player character size allows for the character to not clip through the cabs of the engines
[*] Increased the player character running speed
  • When running with default button Shift, the character runs faster now
[*] Crouch is now not as low as before
  • The new crouch lowers the character enough that it is possible to see out the front windows of the engines
[*] Adjusted the firebox hit boxes to account for the changes to crouching [*] Fixed collisions with the wood trestle bridge [*] Added a new 3rd person driving UI - Functional placeholder
  • functional placeholder to settle for a good UI LAYOUT
  • NOT FINAL DESIGN!, the design will get an extra update
  • You can turn off the driving UI with the default button Y
[*] Added DirectX11 and DirectX12 modes in the graphics settings
  • Swapping between the two will require a game restart
[*] Cranes and cow ramp now load 3 freight with each loading cycle
  • This is applied to all industries to help speed up loading process
[*] Added a gameplay setting for WATER and COAL consumption aka rebalance
  • Off, no consumption
  • Low, x1 usage
  • Medium x2 usage (best option)
  • Hard, x4 usage (For those who want an extreme setting)
[/list][b]Your Railroads Online Team[/b] https://store.steampowered.com/app/1696810/Railroads_Online/
Logo for Railroads Online
Release:01.10.2021 Genre: Simulation Entwickler: Stefan Kelnberger Vertrieb: astragon Entertainment GmbH Engine:keine Infos Kopierschutz:keine Infos Franchise:keine Infos
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