
Holy Wars Skirmish Mode
It consists of 3 maps, several AI strategies ranging from Defensive to Conquer and 4 difficulty settings (from Easy to Nightmare) for more challenging or more laid back playthrough experience.Slow-mo
Holy Wars brings a real game changer (literally) in a form of Slow-Mo. You are now able to slow down time and react to every threat in a more calm and strategic manner than before. This update includes many fixes and updates like: improved AI, improved pathfinding, better mini-map, better alerting system and more!Holy Wars Explanation Video
We prepared a video explaining all the new features and changes that we made. Take a look! https://www.youtube.com/watch?v=pqzMgOvD9Z4 And that’s all for now! You'll find a detailed changelog below. Thanks for your continued support! PS To sweeten the deal: Re-Legion is 50% off! https://store.steampowered.com/app/782140/ReLegion/Re-Legion: Holy Wars: Significant changes we made since the release
- Completely new skirmish mode has been added.
- The gameplay can now be slowed down by entering the Slow-Mo. Default Slow-Mo hotkey is bind to Left-alt.
- Prophet can now enter Convert Stance that allows him to seek out and convert enemies and neutral units around him.
- Game supports Autosaves which can be now turned on in the Settings Menu.
- The minimap can now be expanded by pressing "M" or the little "+" button next to it.
- Using skills depends on unit’s current Faith threshold.
- Rally point functionality has been added.
- Improvement of Unit Targeting and Alerting system.
- Improvement of Pathfinding system.
- HUD: Control Panel Update: Several functionalities have been updated, like: Font, Cooldowns & Progress bars.
- After each game on both Campaign and the Holy Wars new Summary Screen will be displayed.
- Keybinds are fully customizable.
- Tooltips have been updated, and give much more information about objects now.
- Tooltips for resources were added.
- Saving the game is now significantly faster.
- Active Strategy will now be highlighted in the Control Panel.
- The look of the units health bars have been updated.
- Building hacking update - now hacking is dependant on the amount of units hacking it and it is longer.
- Glossary name has been changed to Database and have been updated with images.
- Unit selection update: now the player can add or remove units from his group with [Shift + Click] on UI portrait.
- Minimap has been redesigned.
- Citizen animation update.
- Progress Bars of buildings have been updated.
- Action, Skill and Anointment buttons were standardized between Units and Buildings and are layed out better now.
- Player can now cancel the anoint by using the 'Cancel' Action in Control Panel.
- Better Synchronization of Damage Dealing mechanics and visualization.
- Camera now will center on the Story Characters before they die.
- Non-cutscene Dialog Panels close automatically along VoiceOvers end.
- Quest notifications were visually updated, making them more noticeable and matching the rest of UI.
- Destructible Objects now have Detail Panels and Portraits.
- Every time you try to take action that would result in changing settings, or navigating to different part of the game the confirmation popup will emerge.
- Clicking anywhere on quest panel (top-left corner of HUD) centers camera on Quest's objective.
- God is With Us skill update: visual effects for units affected by the skill, and AOE indicator.
- Language can now be set in steam settings.
- [RU] Language has been updated.
- [PL] Language has been added.
- "Saving in progress" notification was added.
- Hacking and Converting distances have been updated.
- ‘Go to Main Menu’ Button was added to Pause Menu.
- ‘Go to Main Menu’ Button was added to Mission Summary Screen.
- Cult Symbols were added to Tooltips.
- Falin - HP and Damage rebalanced, new skills added to compensate for his hyper-aggressive behaviour.
- Penitent’s Danse Macabre is not a group skill anymore. When the skill is triggered while more than 1 Penitent is selected, only one of them will use the attack.