Hi all, long time no see!
Recap
It has truly been a long time, so it's worth to recall where we've stopped.
After the 1.4.5 patch back in September ’24 I promised to release the Final Update after a short rest. But frankly I was burned out after working on Regiments almost non-stop since 2016, so the hiatus went much-much longer. I had to figure out things going forward, and try out some ideas for the next project.
While I'm mainly focused on said next project, it felt wrong to not give Regiments a proper send-off. After some deliberation, I've decided to focus on the promised final update.
Better late than never, right?
[img src="https://clan.akamai.steamstatic.com/images/37988494/4b0ed20b7e53649bc059091e34f5870013d77619.png"][/img]
Planned Content
This is what can definitely be expected:
Several new units. Some will patch up the gaps in the existing rosters - like the BTR-D line of vehicles for VDV forces, - while others are more 'flavour' additions like the Polish Hibernyt.
At least one new regiment
Steam Achievements
Male announcer voice as an option
Smarter retreat logic for both transport and combat helicopter groups
Mechanized infantry that have lost their transport may now reinforce the surviving squads in their platoon
A wealth of balance adjustments and fixes based on the feedback received since the last patch
Schedule
I'm currently aiming for mid-April (but you know how these things may go).
Next Project
There are probably a lot of questions, but the project is still in very early stages of development and it's not possible to talk much about it. It's not Regiments 2, but still tangentially related and will feature a lot of familiar hardware.
[img src="https://clan.akamai.steamstatic.com/images/37988494/ca6edd026a382a0d9e693fa3ad2ab9cfc6e45418.png"][/img]
That's all for now!
