Recap
[p]It has truly been a long time, so it's worth to recall where we've stopped.[/p][p]After the 1.4.5 patch back in September ’24 I promised to release the Final Update after a short rest. But frankly I was burned out after working on Regiments almost non-stop since 2016, so the hiatus went much-much longer. I had to figure out things going forward, and try out some ideas for the next project.[/p][p]While I'm mainly focused on said next project, it felt wrong to not give Regiments a proper send-off. After some deliberation, I've decided to focus on the promised final update.[/p][p]Better late than never, right?[/p][p][/p][p][img src="https://clan.akamai.steamstatic.com/images/37988494/4b0ed20b7e53649bc059091e34f5870013d77619.png"][/img][/p]Planned Content
[p]This is what can definitely be expected:[/p]- [p]Several new units. Some will patch up the gaps in the existing rosters - like the BTR-D line of vehicles for VDV forces, - while others are more 'flavour' additions like the Polish Hibernyt.[/p][/*]
- [p]At least one new regiment[/p][/*]
- [p]Steam Achievements[/p][/*]
- [p]Male announcer voice as an option[/p][/*]
- [p]Smarter retreat logic for both transport and combat helicopter groups[/p][/*]
- [p]Mechanized infantry that have lost their transport may now reinforce the surviving squads in their platoon[/p][/*]
- [p]A wealth of balance adjustments and fixes based on the feedback received since the last patch[/p][/*]
