Resident Evil: Zero HD Remaster
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The classic RE formula (kinda)
As a huge RE fan I don't know why it took me so many years to play through this entry in the series. Having read the books, I knew exactly what to expect when I started it, still, it managed to surprise me in a bunch of ways. This game is a prequel to the original Resident Evil, it takes place around the same area, the Arklay Mountains, telling us the story of Bravo Team and how Rebecca Chambers got to the Mansion. The story is straightforward; you start off as Rebecca Chambers, who is a member of S.T.A.R.S. investigating a series of brutal attacks in the region with her team. After your team finds a wrecked prison transporter, you're tasked with finding the escaped convict. Strange things begin to occur, killing some members of your team. While exploring a nearby apparently abandoned train you end up crossing paths with the escapee, Billy Coen, who's going to become your partner, setting the tone for the rest of the game. Overall, the story’s alright, it provides some solid background to the Mansion arch, it’s not as mysterious as the first one but gets the job done. Some things I found silly and corny, like Billy’s backstory or the villain’s cutscenes. The gameplay is core classic Resident Evil, with the fixed camera and pre-rendered backdrops. You're going to be exploring, reading notes, managing your inventory (2x), gathering items and supplies, surviving the common enemies and killing the occasional bosses. I loved the creatures in this game; the mutated animals look awesome. The location's design and the color palette used this game reminded me a lot of the first RE, it looks and feels the same, although this one is a bit more “claustrophobic” with the environments. The main difference gameplay-wise is that now you’re playing with two characters at the same time and you can switch between them whenever you want (for the most part). They have their own abilities, inventory and health, bringing new challenges to the game, like, some particular actions can only be done by a certain character and in some puzzles you’ll need to position them in a specific way or with a specific item. You can give orders to the other character you’re not controlling, things like: hold your fire, fire at will, follow, stay, meaning that there are many ways you can face a situation. The levels and environments in this game are very cramped and tight. You are going to be either using a lot of ammo, a bunch of healing items or both since it’s pretty tough to avoid the enemies in the narrow halls and corridors, which is a huge problem cause the inventory space is a joke (more on that later). Like the originals, this game has no “dodge” in combat, so you either run or gun the enemy down. The game also features two extra game-modes that you unlock after beating the game for the first time, one called leech hunter and the other is Wesker mode. Leech hunter is basically a poor man’s raid mode, not really engaging, you unlock new guns and bonus after completing it, only worth it if you’re a completionist or would like some fun with unlimited ammo in the campaign. Wesker mode on the other hand is great, one of my favorite things in the game. You play the same main story but Albert Wesker replaces Billy Coen as your partner. I loved playing as him, his abilities are awesome, he looks great and Rebecca is a total Babe in that outfit. All my gripes with this game come down to one thing: the stupid inventory system. Look, I get it, it’s part of the RE series to manage your stuff and make good use of your inventory space. In this game though, they take that to next level and ruin it, there are just too many items you have to keep, taking precious space, it seems like some of them take way too long to get used in the story. There’s a goofy ass grappling hook that takes two inventory slots and you have to carry it through almost all the levels, it serves absolutely no purpose other than moving your character a level up in a building, you can’t even use the thing as a weapon or something, couldn’t they find a better way? Maybe a quest to build a ladder? Even a simple rope would do, taking less space and making more sense. Another major issue that the inventory bullshit creates is backtracking. Again, I know backtracking is a part of the classics RE, I don’t mind it at all when it makes sense. In this? It is waay too much, excessively frequent, feels forced as hell and drags the story. All because your inventory sucks and you’ll have to return to a place to get an item you couldn’t carry before. I really enjoyed this game and I recommend it to any classic RE fan, if you liked the originals or just want to know more of the story and some Rebecca Chambers “fan-service” [spoiler]( ͡° ͜ʖ ͡°)[/spoiler], you’re going to love this. If you are new to the series, I suggest you try the original first as it makes more sense and it’s the overall better game.
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TL;DR
After the first, pretty good area - the train (which is basically a tutorial), the game's first half is very bad with lots of boring backtracking, many difficult enemies, some illogical enemy spawns and lack of means to properly defend yourself in most scenarios. After that, the second half of the game is pretty good and sometimes even really good. Buy if you just must play every RE game. Don't play this as your first game in the series, play RE1 remake instead.Review
Resident Evil 0 is a survival horror zombie game that takes the static camera angle mechanics of Resident Evil 1 Remake and introduces some new additions like 2 controllable characters. You will play as Rebecca - a supporting character from RE1 - and Billy - a new character to the series. Rebecca is less damage resistant, but can mix herbs with her mixing set, while Billy is tougher in a fight and has a lighter used for some puzzles. The story is a prequel to the events from RE1, making this the first game in the timeline as far as I know. You will explore, collect weapons, resources and key items needed to progress through the story, all while defending yourself from zombies and monsters. The game is very difficult with scarce resources and many dangerous enemies, demanding you to pick your battles and avoid combat wherever possible. In that respect it's one of, if not THE most demanding RE game to date, so keep that in mind if you are looking to try it.Pros:
+ New mechanics fine on paper + Classic RE game + Second half + Unlockable modesCons:
- New mechanics don't work with the rest - Map design - Spawning enemies - Partner's AI - Common, dangerous enemies - Mansion More about pros and cons below:Pros:
+ New mechanics fine on paper There are 2 changes from RE1 remake to this: 1 - No item boxes, meaning you can't stash items and access them from any save room like in other calssic RE games, instead you can put items on the ground and they will stay there for you to pick up later. 2 - 2 characters you can switch between at will, with one being controlled by the AI while you control the other yourself. You can ask them to stay, follow, attack enemies or stay passive. Characters will often have to split to solve some puzzles or open passages that only 1 of them can use. In practice this may not have worked out this well, but more on that in different parts of cons section. + Classic RE game Static camera angles ain't popular nowadays, but I still think they represent the best way of portraying a survival horror gameplay as long as they are not used to obscure enemies. Here there's some of that, but for the most part it's fine. + Second half After you are done with the first major area (mansion) - the game gets more focused with tighter environments and good puzzle design dependent on characters working separate, but still interacting. There's also less problem with lack of resources and much less enemy spawns from nowhere. + Unlockable modes There are 2 unlocked by finishing the game: 1 - Wesker mode - where you play the game normally, but Billy gets replaced with RE5's version Wesker, who sports some special moves like super-running and powerful melee attacks. Rebecca gets a new costume in this mode. 2 - Leech hunter - where you explore the mansion with the task of finding leech statues hidden all over the place, while fighting enemies and looking for items and weapons. It gives you rewards depending on your performance. It's much more fun than the typical mercenary mode seen in other games of the series (I was never a fan of time-based, kill-enemies mode).Cons:
- New mechanics don't work with the rest There is a problem with both new mechanics being used in this game. No item boxes is bad because of how much backtracking the game will demand from you and how much stinginess there is with ammo and healing items and spawning enemies. More about those in their respective sections. The AI partner would be great if not for already mentioned spawning enemies and terrible lack of resources as well as AI being simply bad and unable to dodge and being useless in a fight. So let's get straight down to it. - Partner's AI This idiot will stand in a spot and shoot at anything that comes close, but won't disengage to gain distance or really display any sense of self preservation at all. If you put AI in passive and try to run through a room, they will nearly always get hit in a process because they simply cannot dodge attacks like a player can. If you want to dodge through a room it's better to control them separately 1 by 1, which is tedious and unfun. - Common, dangerous enemies Some enemies like the leech mimics and eliminators are very dangerous, being able to take you down from yellow health down to dead in 2 hits sometimes and that's on normal difficulty. Mimics are also very resistant to gunfire and have to be killed with fire or they will explode in your face and even then they can take 3-5 hits to go down. They appear too frequent and in areas which make them difficult to avoid and you don't get enough means to deal with them for half of the game. - Spawning enemies During seemingly random events or exploration, new enemies will spawn in specific areas. Some of these spawns are just naughty with a dangerous leech mimic spawning just behind you if you explore a room with some resources for example. God help you if you left Rebecca in a corridor behind you at that point. That works to the game's detriment already even without mentioning how scarce ammo and health is... - Scarcity of ammo and healing There's a serious problem with ammo and health in this game. For the most part you will have enough ammo for the pistol, but it's only really effective against weakest enemies. Eliminators and mimics are very common, as already stated. Molotovs can be wasted if you stand to close to a wall when throwing - they will hit that wall instead of being thrown forward. Also AI partner tends to waste health if left on their own. The difficulty in here being how the game requires you to memorize sections of the game in order to conserve resources properly. That with how you don't have item boxes and the map that requires backtracking is problematic... - Mansion All of the above problems are the most noticeable in the first major area you will spend about half of your playtime in - the mansion you get to after the train (tutorial area). I don't want to spoil any more, but trust me - once you are out of this place you will start having much more fun with the game.Lowdown
So the train is ok, mansion is very bad, the rest of the game is good. Since mansion is the largest area you will spend the most time in, about half of the game is below average, with the rest being fun. So how on earth do you review this thing? Do you recommend it with caveat of having to slog through half of it by trial and error? Or do you not recommend with a comment that only first-ish half of it is bad? I decided to go with a not recommended, because a player should not be expected to go through bad gameplay only to get to the good part. I can tell that RE0 will be more fun on subsequent playthroughs, especially with 2 additional modes and many unlockables, but I'd still give it a5/10
Average score, because of that very bad mansion level seemingly put in just because RE1 had a mansion. Do I like it? Yes. But speaking objectively this game cannot get a thumbs up. I can recommend it for a fan of the series that wants a game that will demand planning and time investment, but not for someone who just starts their adventure with classic RE games or just wants to play a good horror game. Play RE1 remake instead and if you like it - you can try this one.
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PRE-QUEL TO RE
This game was released after RE1, AS-A-PREQUEL. It's with a pause, a moment to myself when i reflect on this game & my experience with it. In retrospect having played RE2 remake. This remaster WAS released before RE2, i then completed RE2, then returned to this game. With that perspective then playing this, RE2 started to make A-LOT of sense. There's a WESKER mode :) to enjoy the game again, to describe though THIS game graphically does reach the fidelity of RE2 remake in parts & in retrospect if you're observant you would see through the preparation of RE2. The cut-scenes are so interestingly made, & clearly 'dedicated' to this game. I remain impressed to all the detail that was inserted to this game. My thoughts; -PLAY with a controller (the inability to 'hover' with your mouse), -small inventory to work with, -the choice to 'THROW-AWAY-THIS-KEY' as it has no further use to you, RE2, doesn't say that, you're left wondering, -3rd person perspective, -Rebecca & Billy are OKAYish, I wish they would have worked more on their appearance, THERE-IS DLC for their looks. -if you're guessing my thoughts on-to-buy this on sale or not, i think that depends, on a few things, (a)THIS is a good game, the gameplay experience comes out as CLUNKY, that may repel certain people wanting the FLUID experience, even with controller it was only more manageable. (b)What person doesn't appreciate a sale. Your choice. I'm overflowing with gratitude for the release of this. THIS-IS-THANK-YOU...'Capcom', Shinji Mikami, WHO... thanks for the experience I wouldn't have had it otherwise. Special it is. I recommend for THE EXPERIENCE & the knowledge of THIS-PREQUEL (we all need to know this)
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“It’s going to be dangerous from here on in, why don’t we cooperate?”
YEAH GAME, WHY DON’T WE?! From start to finish, Resident Evil 0 just refuses to cooperate. Let’s keep ink ribbons and Typewriters. Let’s keep low inventory slots and all the other frustrating design choices from other early Resident Evil games. Let’s change the controls to some bizarre and un-intuitive scheme that no one EVER would choose on purpose. After several hours I was still hitting the triggers to shoot (they don’t, they control the map) and the aim button to open my inventory, or the inventory button to open a map… it’s terrible and the game doesn’t let you change it. Instead of a game that is fun to play and gives you an exciting and interesting survival horror experience and uses those elements to ADD to the experience… with Resident Evil Zero we’re going to throw in a barely cohesive player swapping mechanic, puzzle after puzzle after puzzle, enemies around every corner… oh but we’re going to take away storage boxes, now you have to just drop items you don’t want to carry… now you have two characters with bad AI that will get themselves in trouble… Now you have ZERO (see that? It’s the numerical title of the game!) healing items when you need them and lots of insta death situations that are in NO WAY explained to you. HEY CHESSBOARD I’m talking to YOU! You hear me FROG!?! Okay, now that I have that out of my system. No, I don’t hate Resident Evil Zero. It’s by FAR the weakest entry in the entire series though, yeah I said it, it’s the worst, but it’s still Resident Evil. Rebecca Chambers being a likeable character in RE 1 doesn’t make any other character in this game interesting, well written, or relevant. In fact, playing Resident Evil Zero is like watching Star Wars: Rogue One if that film were just the characters dying in an explosion and ending 30 seconds after it started. Sadly, this game takes that knowledge of these characters' fates and expands it to about 10 hours (for a first timer) and makes you slog through it room after room.STORY
Who cares? Well, I do. You might. SO here it goes. Resident Evil Zero isn’t just a clever numerical title. It’s a prequel to the classic Resident Evil. You are Rebecca Chambers of S.T.A.R.S Alpha Team. You know, the one who helps Chris Redfield in the first game, and doesn’t seem to have any idea what’s going on. You were the first team sent in to investigate the mysterious murders that have been happening around the Racoon City forest area, which is apparently SO LARGE that several MASSIVE secret mansions and Facilities, including an entire railway system with Waystations can go unnoticed by anyone for, welp, 30+ years. ANYWAY, impossible train aside. There are now not just zombies… but killer leech monsters too. And a bat, a frog, a scorpion, you name it, this game probably has a Virus version of it. Now they’re on a train, and so are you. You run into an escaped convict Billy Coen. This man is such a douche that even after he helps and saves Rebecca a bajillion times throughout the game, you still fully expect him to either murder or drug her by the end. With all his flat out deplorable and sexist remarks and comments I don’t understand how they ever thought this character was a good idea. This is also who you play as throughout the game. Yep, you play as both. Not in separate sections, not in different chapters, you play as both basically at the same time. When you’re playing as one character the other follows along right there with you, wasting your ammo, dying, or standing in the way of you trying to push a puzzle table around to climb up on. ANYWAY, STORY, sorry. So you and Billy are then set upon by a mysterious Sephiroth lookin’ guy who can for some reason sing like Matthew James Bellamy from the band “Muse” to control these gross, slimy slug creatures… it’s just… ugh. These creatures can even take the form of the “first” uh, overseer of the facility? Dr. Marcus… and access a loud speaker system to randomly shout:Attention! This is Dr. Marcus. Please be silent as we reflect upon our company motto: Obedience breeds discipline, discipline breeds unity, unity breeds power, power is life”
Yeah, this guy may as well be a leech and slug infested Sith Lord. Seriously? You venture through a train, barreling at impossible speeds through the forest, a training facility that acts as sort of a pre RE1 mansion area, a laboratory, a dam… I mean this thing just slogs on like a slimy slug. Except the slugs in this game move at loony toon speeds and leap through the air while this game just crawls, leaving a slimy and smelly mess of a trail. When you finally get a story payoff in the FINALE of the game, explaining why this mess is relevant to the series and what’s been going on… it still is irrelevant and nonsensical. I truly have no idea why this was written, except maybe to introduce us to Billy and bring back fan favorite Rebecca.Gameplay
This is the Resident Evil 1 style. Fixed Camera angles, tank controls, inventory management (but without storage boxes this time, which is a HUGE problem) typewriter save points, janky animations, poor dialogue etc… but instead of campy fun and tense atmospheres like the first game, this game is just super far out there. If Resident Evil 1 is Evil Dead or Dawn of the Dead, Resident Evil Zero is Plan 9 from Outer Space. Yeah, it’s bad. Gameplay is bad. Not in a Deadly Premonition It’s so bad it’s actually endearing kinda way. I tried with keyboard and mouse, like the first game, this simply doesn’t work. I mean, people beat Dark Souls with a guitar and Dance Pads, so it can be done, but why the fuck would you want to? Controller isn’t much better here sadly. This game is just NOT FUN to play. It honestly seems like people like this game a lot because they find Rebecca adorable and just want to stare at her all day. That really is all it has going for it.Performance
Much like the Resident Evil HD remake, this game runs just fine on newer systems. I had to do zero tweaking and had no issues through the game (other than the game itself) No crashes, no frame stuttering, no patches just to get it to work. It gives you the option of widescreen or 4:3 like it’s original release, which is cool but… I don’t know why anyone would choose 4:3 on purpose. Whatever.SUMMARY
Overall Score: 4/10 Why you should play it: It’s technically RE canon. So, there’s that I guess. Why you shouldn’t play it: If you care about the RE canon you can simply read a synopsis, because this game is just painful to play. Sorry to hate on a game so many people seem to absolutely love, but man… I just couldn’t find enjoyment here. Skip this sucker and move on to the vastly superior Resident Evil HD Remake or the more modern remakes of RE2 and 3. Thanks for reading, if you did, and please let me know if you found this review helpful! Cheers! -Yorith
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DISCLAIMER
The review you are about to read is based on my own experience with the game, my judgment, and the rating system! No third party has impacted anything said in this review. This review is also 100% spoiler-free, so you don't need to worry about that either.Gameplay and Interaction (20 out of 20)
Resident Evil 0 Remaster brings back the robot-like gameplay mechanics which I personally think fits the game perfectly. Had they done the remaster in the same way as Resident Evil 2 and 3, I think that it would take away too much from the original presentation. Having not played many horror video games with puzzle-based gameplay over the years, I generally tend to appreciate a simpler and more straight forward gameplay approach found in other genres, but not in this one. I love that it looks kind of complicated at the start. Fixed camera views, careful character movement, and fast decision making are the things I enjoyed the most. First-person or third-person survival horror video games might be better at delivering a more refined and enjoyable gameplay experience, but boy... do I love Resident Evil 0's take on everything. Everything you see in a scene, you can pretty much interact with. Every single item, be it an old figurine, a bottle, or anything else - serves a purpose. In the beginning, I thought I'd be overwhelmed by the number of items there are to manage and think of all the time. Once I got the hang of it, I truly started to appreciate all the micro-management and decision making. There's no room you won't enter, no object you won't interact with, and so on. It's truly an awesome experience. The gameplay revolves around two playable characters that can either work as a team or solo playable characters for faster progression (kind of). If you know what you're doing, where and when to search for certain objects (applies generally to the second playthrough), character switching will save you some time for sure. However, in some instances, two of the characters must be used simultaneously in a collaborative way to solve a particular puzzle. The inventory of each character offers just enough room for a primary weapon and a few other things such as herbs, ammunition, etc. You don't get to carry hundreds of useless items that you either won't use or don't need at all. The inventory must be managed in such a way that you know exactly what each of the characters is carrying at all times. It's possible to leave anything you don't need anywhere around the map and come back to pick it up later if required.Graphics and Sound Quality (18 out of 20)
The graphics have obviously been revamped for the Remaster release. Textures are of high quality, all the assets are also very detailed. Every single thing about the graphics and the horror feel overall is excellent to the point where I don't think it could've been done any better. The only thing I would've loved to see is a few additional settings to turn off/on some graphical effects, but I understand why it hasn't been done. The grain effect for example hides all the artifacts on certain objects, while the bloom effect lights up some of the darker corners. The sound design is flawless with some great soundtrack pieces that truly add to the overall horror experience.Performance and Optimization (18 out of 20)
The game runs and plays great on various hardware to the point where even an integrated GPU is capable of delivering playable framerate. I haven't experienced any stutters and/or freezing during gameplay, except in a few instances during camera angle change. The switch between actual gameplay and cutscenes is seamless as well. I highly recommend you use the door-skip mod which will save you some precious seconds for each and every door-opening and ladder-climbing. This is also an option I would've loved to see being implemented by the actual developer.Story and Content Value (16 out of 20)
The story follows officer Rebecca Chambers and convicted criminal Billy Coen as they explore an abandoned training facility for employees of the pharmaceutical company Umbrella. If this isn't enough to get you excited, I don't know what is. Resident Evil 0 for some fans of the franchise is known as the 'Resident Evil game with the silly story.' All I'm going to say is that it's different from anything else I've ever experienced. Even though I don't find horror stories in video games fascinating or enjoyable, I must admit that Resident Evil 0 has the perfect amount of both serious and cringy moments that kept me hooked and interested. Boss fights are both tense and hilarious, partially due to the appearance of each and every one of them. Sometimes I even found myself pausing the game and laughing my ass off at the presence and look of certain enemies, as some of the designs are just hilarious. As far as the value of the package is concerned, well, once you finish the story itself - there's not much replayability left. Yes, you can replay it again and do some things in a different way, but the story itself isn't too complex to the point where a second playthrough is necessary to fully understand everything. Well, if you'd like to 100% the game and get all the achievements, there are a few that might be interesting to chase. Just read the description of each and every achievement and you'll see what I'm talking about.Animations and Movement Controls (16 out of 20)
CAPCOM's animations system might not be the best in the gaming industry but is just detailed and polished enough to make the animation work convincing. The so-called 'robot-movement' isn't without its flaws though. Sometimes, it's impossible to pick up an item or interact with a specific object unless the character is facing it directly. This makes the 'in-and-out' type of gameplay where you'd go inside a room to pick something without wasting ammo on killing enemies tricky sometimes. Movement controls are also clunky in some areas of the map to the point where a careful and precise movement doesn't help at all. All in all, it's nothing game-breaking or something that I'd consider at all problematic, it's just worth mentioning.Final Score and Conclusion (88 out of 100)
Resident Evil 0 is by far the best horror survival video game I've ever played. The perfect balance between serious and cringy moments is something I didn't expect at all from a game that's supposed to be kind of dark and serious. If I (as someone who doesn't generally enjoy and play horror video games) have enjoyed it, Resident Evil 0 offers you once in a lifetime (at times silly) horror survival experience.
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Resident Evil 0
I'll start by saying this is probably my least favorite Resident Evil out of RE1, RE2, RE3, RE4 and RE7, I don't include 5 and 6 because those games are hot garbage. That being said Resident Evil 0 is still a good game. The Great: This game definitely nails the atmosphere of a true Resident Evil game and plays like a true survival horror game which is Resident Evil's roots. The game is probably the hardest out of any game in the series also so if you like a challenge this is really for you I was able to finish it with no resets but with a Rank D in my first playthrough. The Good: Resident Evil 0 has the replayability you would expect from a Resident Evil game such as unlockables that make future playthroughs easier, but it also adds Wesker Mode and Leech Hunter. The puzzles in this game are definitely good but I did not like them as much as other games in the franchise. The soundtrack in this game is good, has very dramatic timing and ties into the atmosphere a lot. The Garbage: What I don't like about this game is the Inventory management it is atrocious, there is no Item box like in all of the other games instead you control 2 characters (Rebecca and Billy) at the same time with 6 slots of inventory each. You will find yourself dropping most items in the main lobby to be used for later so expect A LOT of backtracking. The story is pretty bad in this one, it almost makes no sense the only thing saving it is that it does tie into Resident Evil 1 and the origins of the T-virus.
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That other Resident Evil
Simply put, the Resident Evil series had grown robust over the years, to the point where even among the major releases some of the games weren’t intended for the limelight by design. Resident Evil 0 is one such “B-side” title. Initially released on Gamecube as a follow-up to 2002 RE Remaster, it was intended to satiate those whom the first game left longing for more. This alone, should flare up the red lights all across the control board, especially for a modern player. Resident Evil HD Remaster is nowadays a title recommendable only for the franchise and oldschool fans. In turn, RE 0 is a rushed expansion to that, offering more of the tedious gameplay and none of the cult status or atmosphere of the original. While RE 0 is not terrible, a title fit exclusively for die-hard RE followers makes for an audience way too narrow for the game’s own good. That other mansion Resident Evil 0 is an immediate prequel to the first game, the game’s events taking place 24 hours before the Spencer’s Mansion incident. The story follows Rebecca Chambers, member of the soon-to-be-missing S.T.A.R.S. Bravo Team, dispatched to investigate a strange cannibalism reports on the outskirts of Racoon City. After an emergency landing of their helicopter, Bravo Team comes across the evidence of a death-row escapee Billy Coen and they choose to spread out in pursuit. Soon Rebecca finds Billy in a train full of zombies and the inmate becomes an unlikely ally in a struggle for survival. Awkwardly enough, the duo finds a second Umbrella facility within an eyeshot from where the events of the first game took place. The derelict mansion that used to be Umbrella’s training facility also hides a secret laboratory and a whole gallery of mutated test subjects running amok. There are even some secret passages operated via overtly convoluted mechanisms too. What a coincidence. [url] https://steamcommunity.com/sharedfiles/filedetails/?id=2027799372 [/url] You can now easily tell, that Resident Evil 0 in general is a copy-paste of the first game. To make matters worse, an abridged one. The game is far more linear and blunt in its use of puzzles. Furthermore, the rooms’ cluttered backgrounds no longer have hidden items that would award exploration. Admittedly, the touch of the mad inventor is still present, though most of the meticulously obtained keys serve only to open a single door. In result, RE 0 often feels like you can barely step off the beaten path, complex as it may be. While the original had you circling around, solving a single grand mansion-sized puzzle instead. Two heads are better than one Despite all of the above, the game does deserve a credit where it’s due. Resident Evil 0 introduces a unique twist on the series’ dual protagonist formula – the player gets to control both characters at the same time. This change and the cooperation mechanics coming along with it completely reshape the way you approach tasks at hand. Would you rather clear the way with a single character you can fully control or move in as a team, relying on additional firepower to manage the threat? How to properly divide the supplies among characters? You can only fully control one at a time, alas the number of character swaps will soon exceed that of fired bullets. Especially that the equipment management returns to its quirky roots, having you drop items rather than use global storage chest. Each protagonist has a separate equipment, forcing you to leave, exchange and combine a lot in a bid to make the most of the highly limited room. Despite still operating on the fixed-camera RE 0 has fewer and better thought-out transitions making them much less confusing. Furthermore, it also makes the character movement feel more fluent and dynamic. It’s a welcome change, especially with the game taking slightly more action-oriented angle. To facilitate said angle, RE 0 features enemies in greater variety and numbers when compared to the first game. New additions include mostly mutated animals, including a giant bat being a boss designed exclusively with malicious intent. Having said all that, most of those are decent twists on what ultimately are tedious mechanics. All the improvements in the world won’t change the fact that the characters control like a tank grinding through mud. Resident Evil 0 HD Remaster Many vices of the title in question won’t change a single aspect in which RE 0 is inherently better than the first RE – being a remaster. Most of the backgrounds are better detailed and much less grainy allowing you to actually see the improvement in graphics. On top of that, once you have beaten the game you unlock two additional, remaster-exclusive game modes. An aracade-ish Leech Hunt that has you search for treasure in the mansion from the base game. Being a decent extra in itself, the player is rewarded based on their performance with bonuses such as pistol with infinite ammo, to ease any future replay. The second extra is what the game dubbed “Wesker Mode” in which Billy’s model is replaced by that of Albert Wesker from RE 5. Beside a model change, Wesker now has psychic powers – after a short windup Albert releases a blast from his eyes making the heads of nearby zombies explode. It’s a silly gimmick but a wildly entertaining one. As far as weird extras in Resident Evil games go, RE 0 HD Remaster definitely takes the cake. Too bad only a few players will be persistent enough to beat the game in order to actually reach them. [url] https://steamcommunity.com/sharedfiles/filedetails/?id=2027798931 [/url] Ultimately, Resident Evil 0 HD Remaster is not an inherently bad game but one that leaves a lot to be desired. Having it strapped to a cult classic that Resident Evil is with copious amounts of duct tape invites an inevitable comparison RE 0 can hardly stand up to. The title does expand the lore and provides some context to its “parent” game, albeit it does so in a way you start to appreciate that the original chose to keep its questions unanswered. That said, the game can be easily recommended to radical fans of Resident Evil series. To the wider audiences though, RE 0 will remain at best a footnote in the history of the wider franchise. A fate essentially intended for it by the game’s own parent studio from the day one of the development.
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Release:19.01.2016
Genre:
Horror Action-Adventure
Entwickler:
Capcom
Vertrieb:
Capcom
Engine:keine Infos
Kopierschutz:keine Infos
Franchise:keine Infos
Einzelspieler
Mehrspieler
Koop
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