News Liste Rise of Incarnates

July 29th Patch Notes
Rise of Incarnates
28.07.15 00:52 Community Announcements
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Scheduled Update

[Update Timing&Maintenance Period]
・07/29 00:00~ - 07/29 03:00 PDT
・07/29 16:00~ - 07/29 19:00 JST
・07/29 03:00~ - 07/20 06:00 EDT
・07/29 07:00~ - 07/29 10:00 UTC
・07/29 09:00~ - 07/29 12:00 CEST
・07/29 07:00~ - 07/29 10:00 GMT

Maintenance will be conducted according to the schedule above. Please note that you will be unable to play the game during the maintenance period.

Details of the update can be found below. Don't miss it!

New features
- New character (Utsuta Hime) unlocked!
- New items added to customized-item store and gifts
- Utsuta Hime added to character tutorials; other characters updated
- Added "Number of 'Good!'s earned" ranking
- In the rankings, players ranked 10 or higher who haven't played a ranked match for 30 days or more will now be docked rank points
- Disconnect-rate display added to briefing screen of ranked matches. Penalties also added for users with high disconnect rates
- Help topic about disconnect rates added
- Overhead camera added to replays

This week's character rotation
- Utsuta Hime, Ra

Adjustments
All characters
- [Alert marker] Expanded range of alert

Mephistopheles
- [Action Gauge] Boosted gauge consumption for dashes
- [Ranged Attack] Reduced homing effect
- [Transform / N + Melee Attack] Expanded hitbox on character during combo, making it easier to cut him off

Ares
- [Ranged Attack] Reduced homing effect

Fenrir
- [Ranged Attack] Reduced homing effect
- [Transform / Up + Melee Attack] Reduced attack hitbox for parts 2 and 3 of Up + Melee Attack when transformed
- [Transform / Left/Right + Melee Attack] Reduced attack hitbox for Left/Right + Melee Attack when transformed
- [Transform / N + Melee Attack] Reduced amount of tracking time
- [Transform / Up + Melee Attack] Charge time now set at start of attack

Grim Reaper
- [Turn / Ranged Attack] Now floats upon hitting. Boosted compensation a little to raise downed value
- [Special Move 1] Relaxed compensation

Ra
- [Scarab / Special Move 1] Boosted size of bombs for each power-up; reduced lifetime
- [Scarab / Special Move 1] Expanded flight range of bombs when deflected with a Ranged Attack, etc.
- [Ranged Attack] Reduced homing ability in Falcon form. Expanded flight range in Ram form
- [Bomb mode / Special Move 1] Bombs hit by your team's shots now move as they would if hit by Ra's attack

Slayer
- [Special Move 1] Reduced homing effect
- [Ranged Attack] Boosted projectile speed

Kali
- [Damage] Kali's attack is now canceled when Arsha is staggered by damage

Zeus
- [Direction + Special Move 2] Reduced attack hitbox a little and cut damage
- [N, left/right, up, Melee Attack] Boosted Action Gauge consumption
- [Direction + Special Move 2] Changed time when a Dash Cancel is possible to after the attack hitbox disappears
- [Ranged Attack] Reload gauge no longer refills during a Ranged Attack
- [Ranged Attack] Lengthened reload time
- [Character Ability Power] Reload status of Character Ability Power now reset after respawning
- [Melee Attack, Tag Melee, Awakened Tag Melee] Lengthened dazed time if guarded against

Bugfixes

Mephistopheles
- [Awakened Tag projectile] Changed edge of laser so that it stays at the point where it hit when guarded or touching the ground, instead of returning back and then forward again

Ares
- [Ares summon / Character Ability Power] Changed edge of laser so that it stays at the point where it hit when guarded or touching the ground, instead of returning back and then forward again
- [Ares summon / Special Move 1 / Ares spear throw] Fixed enemy's alert marker so it turns red now
- [Ares summon / down + Special Move 2] Fixed enemy's alert marker so it doesn't stay red forever during counterattack

Lilith
- [Down + Melee Attack] Changed finisher so it now always throws enemies into the air

Odin
- [Environment damage while moving] The roof in Washington can now be destroyed

Fenrir
- [Transform / Awaken Tag projectile] Changed edge of laser so that it stays at the point where it hit when guarded or touching the ground, instead of returning back and then forward again

Grim Reaper
- [Awaken Tag projectile / lasers from zombies] Changed edge of laser so that it stays at the point where it hit when guarded or touching the ground, instead of returning back and then forward again
- [Special Move 2] Zombies can now damage the environment while moving (about the same amount as the player character when walking)

Brynhildr
- [Drive Mode / Character Ability Power] Fixed enemy's alert marker so it turns red now

Ra
- [Projectile mode / Special Move 2, Tag projectile, Awakened Tag projectile] Changed edge of laser so that it stays at the point where it hit when guarded or touching the ground, instead of returning back and then forward again
- [Melee mode / Tag projectile, Awakened Tag projectile] Changed edge of laser so that it stays at the point where it hit when guarded or touching the ground, instead of returning back and then forward again

Kali
- [Kali summon / N + Character Ability Power] Fixed enemy's alert marker so it turns red while returning
- [Tag projectile / Awakened Tag projectile] Changed edge of laser so that it stays at the point where it hit when guarded or touching the ground, instead of returning back and then forward again

Zeus
- [Victory sequence] Fixed bug where red lighting effect from Up + Melee Attack, etc. stayed visible if active at the moment battle ended
- [Ranged Attack, turn/projectile, N + Special Move 2, Tag projectile] Changed edge of laser so that it stays at the point where it hit when guarded or touching the ground, instead of returning back and then forward again
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Release:01.07.2015 Genre: Actionspiel Entwickler: BANDAI NAMCO Entertainment Vertrieb:keine Infos Engine:keine Infos Kopierschutz:Steam Franchise:keine Infos
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