News Liste Rising World

Update 0.9.1: Steam Cloud and more
Rising World
Heute 18:06 Community Announcements
Hi folks!

First of all, we wish you a Merry Christmas and a Happy New Year! We hope you enjoy the holidays :)



This is a good opportunity to release a small update! It adds new items, various Quality-of-Life changes, several bugfixes and also support for Steam Cloud.

Steam Cloud support means that your worlds and blueprints are automatically stored in the Steam Cloud and synced with other devices where you log in. This is useful if you play the game on more than one devices (e.g. a Steam Deck and a regular PC). If you own Rising World on Steam, you will also be able to play it via GeForce NOW (it might take a couple of days though until it's accessible there).

If you don't want to use Steam Cloud, you can turn it off in the Steam settings (right-click on Rising World in your Steam Library to get there).

Please remember that it's still recommendable to create manual backups of your world from time to time. You can do that from the single-player menu (just right-click on a world to create or restore a backup), but if you press the ESC button ingame, you will now also see a backup option there. Please note that the backup folder had been moved: it's no longer found in the "Worlds" directory, instead you can now find a separate "Backups" folder in the game directory.



This update also adds various new clothes (some of them can only be found in the world), a crossbow and a wooden crate. The glass bottle can now be filled with water, other baby animals can now be picked up and several bugs had been fixed.



We've also reworked the moon light at nights: it now casts shadows and emits more intense volumetric light. We also fixed a bug which caused moon light to not affect the clouds.
Please note that the overall brightness during night is still related to the moon phase. There are settings now to disable moon phases and to change the brightness/intensity of the moon light.



By the way, if you can't find your mount for some reason, there is now a console command "findmount" to highlight the last used mount. A more immersive solution for this is planned.

We're still working on animal breeding/husbandry and hope to get it ready with the next update. Stay tuned!


Changelog 0.9.1 (2025-12-22):


  • [New] New weapon: crossbow (and bolts)
  • [New] Piglets, lambs and goatlings can now be picked up (in addition to chickens, hares and wolf cubs)
  • [New] More than 20 new clothes: mountie uniform (jacket, pants, boots), Gown (18th century), cotte, bomber jacket, poloshirt, bunny outfit, santa outfit, cargo pants, gambeson (cloth armor), samurai armor, pegleg, old boot, sandals, sneakers, futuristic armor, bathrobe, tunic etc.
  • [New] More than 10 new head gears: bucket hat, shades, fedora, armor helmet, samurai helmet, animal masks (chicken, horse, fox, cartoon wolf), coif, mountie (cap and hat), war bonnet etc.
  • [New] New special clothes: flippers (which enable faster swimming)
  • [New] New object: wooden crate
  • [New] Inventory now has a blueprint button in creative mode which enables you to bring up the blueprint menu
  • [New] When editing npcs (with the "editnpc" command), you can now also change the npc variant
  • [New] Added "findmount" console command to highlight the last used mount (useful if you can't find your mount anymore)
  • [New] Added settings to disable moon phases and also to adjust night brightness
  • [New] Added button to ESC menu to create a backup of the currently loaded world
  • [New] New multiplayer permissions: useallfurnaces, usealldoors
  • [Change] Increased specular highlights from sun and moon
  • [Change] Chicken no longer lay eggs while the game is paused
  • [Change] Item spawn menu (green button in inventory in creative mode) now contains clothes and all item variants
  • [Change] You can now use the rope to pull animals out of water
  • [Change] In Co-op games, all players can now create global markers on the map
  • [Change] Saddle bags can no longer be removed from horses if they still contain items
  • [Change] Buttons "all/none" in npc and POI selection dialog (when creating a world) are now inverted
  • [Change] World entry in singleplayer menu now correctly shows optionally disabled npcs and POIs
  • [Change] Right-click on the animal icon on a world entry in singleplayer menu now gives an option to retroactively enable/disable npcs
  • [Change] File browser (poster selection) now supports mouse back and forward buttons
  • [Change] When cutting grass, more grass items are added to your inventory now
  • [Change] Moon now casts shadows and emits stronger volumetric light
  • [Change] Nights are now a bit brighter by default (please note that this still greatly depends on the current moon phase)
  • [Bugfix] Fixed clouds sometimes not being affected by sunlight/moonlight
  • [Bugfix] Fixed own images sometimes not showing up in image selection in multiplayer
  • [Bugfix] Fixed cooking grills not being placable on campfires generated in POIs
  • [Bugfix] Fixed POI spawn on superflat worlds
  • [Bugfix] Fixed sporadic crash when quitting the game
  • [Bugfix] Fixed clothes sometimes reverting to their default variant after wearing them
  • [Bugfix] Trees now cast shadows over greater distance (taking shadow distance setting into account)
  • [Bugfix] Fixed "billboard" flag for posters sometimes not being applied properly
Logo for Rising World
Release:03.12.2015 Genre: Action-Rollenspiel Entwickler: JIW-Games Vertrieb: KISS Ltd. Engine:keine Infos Kopierschutz:keine Infos Franchise:keine Infos
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Aktuelle Steam News
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Update 0.9.1: Steam Cloud and more
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Heute 18:06 Community Announcements
Update 0.9: Points of Interest
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Minor Security Update
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Update 0.8.5: Fishing, clothes, thunderstorms and more
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Soundtrack now available!
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14.02.25 18:23 Community Announcements
Update: New Version
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Update 0.8: Seasons and more
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18.12.24 16:21 Community Announcements
Update 0.7.5: Bandits, Monsters, Map, Sailing and more!
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30.08.24 15:23 Community Announcements
Update 0.7: Biomes, Caves and much more!
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02.02.24 19:04 Community Announcements
Update 0.6.7: Posters, Signs and more Content
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30.06.23 16:59 Community Announcements
Update 0.6.5: Plugin API
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12.04.23 17:28 Community Announcements
Update 0.6: Animals
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01.03.23 17:38 Community Announcements
Update 0.5: World generation
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31.10.22 18:10 Community Announcements
Update 0.4.8: Vegetation, farming and volumetric clouds
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22.06.22 19:13 Community Announcements
Update 0.4.5: Blueprints and chests
Rising World
31.01.22 18:27 Community Announcements
Update 0.4: Crafting, Smelting and lots of new Items
Rising World
01.12.21 18:04 Community Announcements
Update 0.3: Multiplayer
Rising World
31.08.21 18:21 Community Announcements
Update 0.2.1: Glass, creative mode tools and more
Rising World
21.06.21 15:40 Community Announcements
Update 0.2: Building Update
Rising World
29.04.21 18:48 Community Announcements
First playable version now available!
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16.12.20 17:39 Community Announcements
Status Update: Getting closer to the new version
Rising World
01.10.20 18:43 Community Announcements
Status Update: Objects, doors and a short video
Rising World
01.08.20 18:05 Community Announcements
Status Update: Vegetation
Rising World
24.06.20 20:00 Community Announcements
Status Update: Items, Weather and a Survey
Rising World
19.04.20 19:07 Community Announcements
Status Update: Terrain shaders
Rising World
04.03.20 16:57 Community Announcements
Status Update: Lights and Shadows
Rising World
13.01.20 17:00 Community Announcements
Merry Christmas!
Rising World
23.12.19 14:28 Community Announcements
Status Update: Terrain generation
Rising World
05.11.19 16:40 Community Announcements