News Liste Rocket League

Rocket League Patch Notes v2.66
Rocket League
10.03.26 23:04 Community Announcements

[img src="https://clan.akamai.steamstatic.com/images/9036925/0c17dd046e7a088407a2204ab9a1f0579175897f.jpg"][/img][b] Version[/b]: Rocket League v2.66 ⁠[b]Platforms[/b]: Epic Games Store, Steam, PlayStation, Xbox, Nintendo ⁠[b]Scheduled Release[/b]: March 10, 2026 4 PM PT / March 11, 2026 12 AM UTC

THE HEADLINES

  • Playlist Population Numbers

  • Flip Reset Indicator

  • Visible Matchmaking Rating (MMR)

  • Boost Timer Visualization

  • Override Boost Audio Option

  • Nintendo Switch DLC Update

  • New Quick Chats

  • Custom Training Settings Update

  • Queue Menu Changes 

NEW CONTENT, CHANGES & UPDATES

[p align="start"][b]Playlist Population Numbers[/b][/p][p align="start"][b]Good[/b] news, everyone! A really [b]great[/b] feature has made its return, and it’s an [b]amazing[/b] day to check the queues.[/p][p align="start"]Playlist Population is once again visible in the Play Menu.[/p]
  • View total Rocket League player population.

  • See playlist-specific population when you’re hovering on a mode.

[p align="start"]Now you’ll know exactly how packed the pitch is before you queue up.[/p]

[img src="https://us-west-2-epicgames.graphassets.com/cmkr1i7c9047e07n0es5291ez/cmmf1p9mrj00j07n0rxhgogfs"][/img]

[p align="start"][b]Flip Reset Indicator[/b][/p][p align="start"]We’ve introduced a new audio and visual cue to signal when a player has achieved a [b]flip reset[/b],[b] [/b]which is when the player has regained their dodge by touching the ball with three or more wheels.[/p]
  • The visual effect is designed as a quick burst to reinforce the moment of reset without disrupting gameplay clarity.

  • The flip reset indicator is only visible/audible to the player performing the flip reset or for spectators, but appears for all players during replays, when the option is enabled.

  • You can disable the flip reset indicator in the settings.

    [list]
  • Disabling the flip reset indicator also turns off the effect while you spectate.

[/*][/list][p align="start"][b]Visible Matchmaking Rating (MMR)[/b][/p][p align="start"]Players now have the option to choose to display their MMR in Competitive Playlists. Enable this option in the settings to:[/p]
  • Show your MMR on Competitive Playlist tiles.

  • Display MMR on the scoreboard at the end of Ranked Matches.

[p align="start"]This setting does not affect Casual Playlists.[/p][p align="start"][b]Boost Timer Visualization[/b][/p][p align="start"]Large boost pads now display a visual recharge indicator so you can play more strategically. [/p]
  • Large boost pads take 10 seconds to respawn, with the visual indicator gradually refilling over those 10 seconds until the pad is fully recharged.

[img src="https://us-west-2-epicgames.graphassets.com/cmkr1i7c9047e07n0es5291ez/cmmfmtgo83zui07obelt20jb2"][/img]

[p align="start"][b]Override Boost Audio Option[/b][/p][p align="start"]Players can now set the default, Standard Boost sound to any Boost they have equipped.[/p]
  • The Override Boost Audio check box can be found in the Audio tab in the settings.

  • Only affects your in-match audio, not replays or menus. Other players will still hear the sound associated with the equipped Boost.

[p align="start"][b]Nintendo Switch DLC Update[/b][/p][p align="start"]If you bought Rocket League DLC on Nintendo Switch or Nintendo Switch 2, you’ll now have it on other platforms that the DLC is available on. Just make sure [url="https://www.epicgames.com/account/connections"]your platform accounts are connected to your Epic account[/url].[/p][p align="start"][b]New Quick Chats[/b][/p][p align="start"]We’ve added several new Quick Chats to give players more ways to communicate in-game.[/p]
  • [b]Informational[/b]

    [list]
  • “One more”

  • “Back Post”

  • “Leaving”

  • “Oops, wrong quickchat!”

[/*][*]

[b]Reactions[/b]

  • “Unlucky”

  • “This isn’t Rocket League”

  • “Oof”

  • “…”

  • “Be careful!”

  • “Let’s lock in”

  • “Brutal!” has replaced “Savage!”

[/*][*]

[b]Apologies[/b]

  • “All good!”

[/*][/list][p align="start"]Jump in and let your teammates (and opponents ????) know exactly what you’re thinking.[/p][p align="start"][b]Custom Training Settings Update[/b][/p][p align="start"]In Custom Training, new adjustable randomization options create more dynamic scenarios, helping players refine mechanics and build adaptability in unpredictable situations.[/p][p align="start"]These options can be found by opening Custom Training, playing a custom training pack, then opening the settings.[/p]
  • New settings:

  • Ball Speed Modifier (0%–100%, Default: 0%)

    [list]
  • Applies random variance to the ball’s initial speed. 

  • For example, at 50%, the ball’s speed can randomly increase by up to 50% or decrease by up to 50%.

[/*][*]

Ball Location Modifier (0–1000, Default: 0)

  • Randomizes the ball’s spawn location within a radial distance from its original position.

[/*][*]

Ball Height Modifier (0–1000, Default: 0)

  • Applies a random vertical offset to the ball’s spawn position.

  • Ball may spawn higher or lower within the defined range.

[/*][*]

Vehicle Location Modifier (0–1000, Default: 0)

  • Randomizes the vehicle’s spawn location within a radial distance from its original position.

[/*][*]

Vehicle Rotation Modifier (0°–100°, Default: 0°)

  • Applies a random rotation variance to the vehicle’s starting orientation.

    [list]
  • For example, if you choose 30°, the vehicle’s forward direction will vary between -30° and +30° from the original setup.

[/*][/list][/*][*]

•Other new training settings:

  • Spawn Vehicle on Ground (Default: On)

    [list]
  • When enabled, the vehicle spawns grounded.

  • When disabled, the vehicle spawns using legacy Custom Training behavior (a little bit above the ground).

[/*][*]

Skip Goal Replay

  • When enabled, goal replays are skipped during Custom Training.

[/*][*]

Round Start Input Delay (0–0.1 seconds, Default: 0)

  • Changes how immediate a round begins after detecting player input

  • 0 seconds allows for faster, more immediate control at the start of each round.

  • 0.1 seconds is the legacy Custom Training behavior.

[/*][/list][/*][/list][p align="start"][b]Queue Menu Changes[/b][/p][p align="start"]The menu displayed while searching for a match has been updated to better support players who want to stay in gameplay-focused activities while queued.[/p]
  • “Freeplay” and “Challenges” now replace “Item Shop” and “Garage” in the Queue Menu. “Training” remains unchanged.

  • [b]“Freeplay”[/b]

    [list]
  • Instantly loads Freeplay on your last selected map, no confirmation required.

[/*][/list]
  • [b]“Challenges”[/b]

    [list]
  • Opens directly to the first tab of the Challenges menu, serving as a quick-access shortcut while queued.

    [list]
  • “Claim” notifications won’t be displayed.

[/*][/list][/*][/list]

BUG FIXES

[p align="start"][b]Gameplay[/b][/p]
  • Removed an unintended piece of wall graffiti in The Block (Hoops) that obscured visibility of the net. 

  • Fixed an issue where the cage on Beckwith Park Arena’s variants could obstruct the player’s view. 

  • Fixed an issue that could prevent Custom Tournaments from being created. 

  • Fixed an issue where the in-match notification feed displayed duplicate messages during a demolition. 

  • On Nintendo Switch, fixed an issue where the Play Again button would occasionally not appear in the Post-Match Menu after a Competitive match. 

  • Fixed an issue where a Rumble power-up could be granted too early when using a power-up soon after getting demolished. 

[p align="start"][b]Cosmetic[/b][/p]
  • Fixed an issue where the Magnifique Car Body Trim color would override selected paint colors and finishes. 

  • Fixed an issue where applying certain Decals caused the rear panel of the McLaren P1 to appear white. 

  • Fixed an issue where the Deep Space Trail did not consistently appear during goal replays. 

  • Fixed an issue where the Gravity Bomb Goal Explosion would demolish cars. 

[p align="start"][b]KNOWN ISSUES[/b][/p][p align="start"]For a complete list of known issues in Rocket League, check out our [url="https://www.rocketleague.com/news/known-issues-in-rocket-league"]Known Issues page[/url].[/p]
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