Saint Kotar
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Über das Spiel

- Dark psychological horror adventure set in the small rural town of Sveti Kotar.
- More than 70 locations to explore of a vast and foreboding world.
- Up to 20 hours of gameplay weaved into a mysterious and gripping branching plot.
- Two fascinating playable characters, two captivating storylines.
- Decisions are fateful and affect the storylines.
- Hand-painted distinctive art style that fits the game’s mood.
- Eerie original soundtrack.
- Modern twist on a classically inspired point and click adventure gameplay.
Systemanforderungen
- Setzt 64-Bit-Prozessor und -Betriebssystem voraus
- CPU: 1.4 GHz
- GFX: 1 GB RAM
- RAM: 2 GB RAM
- Software: Windows 7 64-bit
- HD: 20 GB verfügbarer Speicherplatz
- DX: Version 11
- LANG: Englisch
- Setzt 64-Bit-Prozessor und -Betriebssystem voraus
- CPU: 2 GHz
- GFX: 2 GB RAM
- RAM: 4 GB RAM
- Software: Windows 10 64-bit
- HD: 20 GB verfügbarer Speicherplatz
- DX: Version 11
- LANG: Englisch
Steam Nutzer-Reviews
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578 Std. insgesamt
Verfasst: 10.01.22 20:46
Saint Kotar
Ein Click-and-Point in der Tradition von Call of Cthulhu. Ein klassisches Click-and-Point game mit einem Schuss Lovecraft in dem eure Entscheidungen und Taten durchaus eine große Rolle spielen und es mehr wie eine Art gibt das Spiel zu beenden. Story 8.5/10 Gespielt wird als einer der zwei Hauptcharaktere Nikolay und Benedek. Im kleinen Dorf Sveti Kotar suchen sie nach Viktoria, der Schwester von Benedek und Frau von Nikolay. Dabei begegnet man dunklen Kulten, Hexenkraft, ein grausamer Mord ist geschehen und den obligatorisch unfreundlichen Dorfbewohnern. Das tolle ist, dass sich die Geschichte durch ihre Aktionen und durch die Interaktion mit den NPC’s verändert zum positiven oder negativen. Auch relativ simple Entscheidungen können große Auswirkungen haben. Gehen sie in den Wald? Nehmen sie den Zug, sprechen sie mit diesem Dorfbewohner, gehen sie in die dunkle Seitenstrasse? Je nach Entscheidung können sich komplett neue Optionen und Wege öffnen, die sich auch je nach Option gar nicht öffnen. Dadurch ist es möglich, dass Spiel durchzuspielen ohne die komplette Story je gesehen zu haben. Graphik 7/10 Graphik ist absolut top designt mit Unity. Je nach Geschmack etwas dunkel aber durchaus passend zum mysteriös okkulten Setting und gibt dem kleinen osteuropäischen Dorf ein stimmiges Feeling. Gameplay 7.5/10 Gesteuert wird ganz komfortabel mit der Maus und ihr bewegt euch mit Doppelklick in den Szenarien. Ihr könnt Objekte hervorheben mit der Leertaste. Objekte untersuchen und Gespräche werden auch per Klick ganz komfortabel gesteuert. Musik 7/10 Musik und Geräusche waren passend und haben das Spiel gut unterstützt ohne zu sehr im Vordergrund zu sein. Sprecher waren gut gewählt, einige Nebencharaktere klangen etwas schwächer. Hauptcharaktere dafür sehr gut Fazit: Ich kann das Spiel jedem empfehlen der gerne Click and Point Games spielt, es hat einen hohen Wiederspielwert durch die verschiedenen Szenarien. Preis ist zur Zeit der Review 24,99 EUR für eine Spielzeit von circa 10-15 Stunden mit einer dunklen und mysteriösen Horror Story.Zitat:
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589 Std. insgesamt
Verfasst: 14.11.21 12:35
Zitat:
Visit SaveOrQuit.com for detailed game reviews, posted daily!
Saint Kotar is a psychological and atmospheric horror game with themes of religion, witchcraft, and horrific rituals, and with gameplay involving point-and-click interactions and dialogue. The game takes place in a remote town of Sveti Kotar, where two men, Benedek and Nikolay, wake up after terrible dreams and attempt to find Benedek's sister Viktoria, who has mysteriously disappeared. The two protagonists are highly imperfect people, but to me this provides plenty of opportunities for character growth and also makes them more fitting for such a dark story. The lore and the atmosphere are all well-developed and there are obvious Poe and Lovecraft vibes here.
Without giving away any spoilers, the ending felt a bit rushed and disappointing though. I think it could've been expanded on a bit more and more choices could've been given during the finale.
The gameplay has us take control of both protagonists and explore the town. As the story progresses, we alternate between Benedek and Nikolay, with some events witnessed from point of view of one of them, and other events by the other. Most of what we do is explore the locations, talk to NPCs, and occasionally solve puzzles akin to point-and-click adventure games.
Most puzzles are on the easy side and there is more focus on story-telling and dialogue, so if puzzles is primarily what you're after, you might be a bit disappointed. But if you enjoy a game that focuses more on the story and a gradual build up to climatic events, then you should find it enjoyable.
As far as dialogues go, we often have different options presented to us, although I noticed only a very small number of these involve actual choices. Most other times we simply exhaust each option as part of the information gathering before moving on to the next part of the conversation. However, a few choices the game does give us, can be quite meaningful and have a big impact on the future events. On some occasions our choices lead us to an early game over where our character gets killed off in some horrific way. These aren't too frequent and usually we can continue back from a previous autosave, so they shouldn't be frustrating. They do provide a sense of danger and can spice up some scenes and situations.
The execution of mood and the atmosphere are perfect. The environments have been crafted in great detail to convey unease in the player. The character models themselves are more ok-ish, although they could certainly use more animations, especially during the action scenes. I think if actions scenes were properly animated, it would give them more of an impact, than simply a black screen with voices shouting.
The music is decent and the voice acting for the most part is pretty good (especially by the main characters). There were a handful of minor characters with lower quality voice acting, but devs have confirmed that they're redoing those already.
The game could use a few quality of life improvements, particularly if it would let us to quickly teleport to the other end of the area if we double click on the exit. This is something many adventure point and click games allow to make travelling between the areas easier and not waste too much time walking across big areas.
I generally enjoyed the story and atmosphere in the game. It's pleasantly disturbing, unsettling, and disgusting – exactly as psychological horror should be. The gameplay is on the simple side and there is more focus on the narrative. There are a few rough edges here and there, and a few improvements in presentation and handling could be made, but generally the game is pretty solid and I believe it delivers on what it promised.
For a more in-depth review, check here: https://saveorquit.com/2021/11/14/review-saint-kotar/
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Review by Gaming Masterpieces - The greatest games of all time on Steam. |
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1177 Std. insgesamt
Verfasst: 02.11.21 20:31
A Respectable Evocation of 2000s-era Adventure Games
Way back in the day, I used to own an adventure game called Nibiru: Age of Secrets . It was the first third-person point-and-click game I've played outside of one the King's Quest games, with an Indiana Jones-lite story as its focus. By far my most memorable experience with the game was a section where the player must figure out how to enter a military-guarded mine in a dark, rainy Czech forest. Nestled in amongst the usual adventure game tropes and shenanigans, the atmosphere gradually built up to a jump-scare that successfully scared me away from the game for a good six months. Looking back on it, it's obvious the devs of Nibiru had to vent in a little influence from their past work, as the last game they made before this one was the original 2003 classic Black Mirror . So why the tangent? Because aside from a couple differences, Saint Kotar is an evocation of those games; right down to the early-2000s graphics. It mainly succeeds in doing so (perhaps too much in one particular aspect I'll get to), and no matter the reception, I'm impressed with it devs for doing so. I'm ultimately mixed with the complete product, but I also liked parts of it for what it was. Saint Kotar controls like any third-person point-and-click adventure does. The entire game can be played using only the mouse, though you can also use the keyboard for certain actions as well. Fortunately, the game allows you to highlight the interactible parts of the environment with a button press, bypassing the old pixel-hunting problem. My only gripe with the controls is that our intrepid brothers-in-law need to physically travel to a location's exit in order to enter another. It doesn't sound like a big problem, but you will feel it when the locations get larger and when the game requires you to run the length of Sveti Kotar. There are times where the game offers to immediately transport you to certain locations, but those are usually reserved for story events, not the usual traversal through town. For the micro, I would've liked a perk Nibiru: AoS had where you could instantly transition to another location by double-clicking on the desired exit. For the macro, I wouldn't mind a fast-travel system of some sort, especially since we already have a map menu on hand. By far, Saint Kotar's greatest strength is its presentation and atmosphere. Sveti Kotar and its environs is a gloomy, god-forsaken corner of Croatia, and its miasma pours through the graphics, music, and lore. Whilst the graphics may look kinda dated compared to some other adventure games, it charmed me with the nostalgia, and got me in the best headspace I needed for the game. The music fits the setting, and while not a stand-out soundtrack, definitely sets the bleak, dark mood. And while the story in the game is a mixed bag, the worldbuilding of Sveti Kotar and its secrets drew me right in, and was the biggest takeaway I got out of the game. The experience of unearthing secrets only gets better the further in you get through the game. Throughout the game, there are places and sub-plots you can find that I can best describe as being sidequests. I don’t currently know how true that descriptor is, but finding some of these places gives you a Steam achievement saying that you found a hidden location. Again, this is coming from a first-time playthrough, so I don’t know how many of these are actually mandatory to proceed. That said, I definitely missed a couple of these hidden locations, and that didn’t impede my “main quest”. So there is something rewarding for completionists. And now we reach the actual story in the game, which is where the big issues come in. Like I said before, the game is at its best when the player is immersed in the setting and the lore surrounding it. The reason I emphasize this is because discovering secrets is how I got invested in the game itself. Unfortunately, I can’t say the same about the main characters. The two sides of a coin. Benedek is a dyed-in-the-wool, no-holds-barred stereotype of Catholicism at the start of the story, and he stays that way for most of the story. He’s quick to inflate his own righteousness, quick to judge others, and is pretty open and blunt about how he hates his current situation and blames everyone but himself for it. I believe that some of this unlikability is intentional; Benedek is highly insecure and obviously has self-esteem issues, as well as the fact he can undergo a positive character arc should the player so desires. The writer went a little overboard, however, and what we get is that guy on Twitter that shouts that the Inquisition was a good idea, and that anyone who thinks different is obviously brainwashed. Unfortunately, the player has to endure Benedek more than the slightly-likable Nikolay throughout the game. There are a couple spots where they work directly together (such as when they [spoiler] are sent to the asylum [/spoiler]) that provide flashes of what I hoped their relationship would’ve been like in gameplay. That is greatly overshadowed by the fact they routinely let everyone know in a one-mile radius why they dislike each other. They argue so much that it feels like a soap opera at times. Then my like for Nikolay waned as well, and by the halfway point, well… [spoiler] Nikolay really does become the opposite side of the coin from Benedek, with all the volume to boot. [/spoiler]. And then there’s the ending. Without spoilers, the game’s apparent ending is one of those that seems to just stop the story rather than concluding it. It feels like there should be an FMV cutscene in between the final line of the story and the credits to provide some closure. Because of that, I thought that I got a bad ending, and that there was a good ending hidden somewhere. Fortunately, the developers have said that they're going to flesh out the ending in a future update, so hopefully this problem will at least be alleviated. Saint Kotar is a good throwback to 2000s adventure games, and I loved uncovering the mysteries it has. This was enough to pull me through the myriad issues the story had, and I’m grateful that the game hasn’t inherited the ridiculous puzzles most of its predecessors have (no dynamite-wrapped rats in this one!). That said, the problems it has are pervasive throughout the story, and I don’t know if someone who hasn’t set their expectations right will be able to enjoy this game. If you’re on the fence, wait for a discount before trying it out, as the demo is currently unavailable. All that said, at the very least, this was a good game to play over the Halloween Holiday. Edit: Removed some speculation concerning the ending. I wrote the initial review before I learned there's no multiple endings (possibly aside from the final big decision of the game), unless if you count all the various Death/Failure scenes.
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761 Std. insgesamt
Verfasst: 31.10.21 11:01
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Release:22.11.2022
Genre:
Adventure
Entwickler:
Red Martyr Entertainment
Vertrieb:keine Infos
Engine:keine Infos
Kopierschutz:keine Infos
Franchise:keine Infos
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