• Salvation Prophecy: Community Screen zum Spiel.
  • Salvation Prophecy: Community Screen zum Spiel.
  • Salvation Prophecy: Community Screen zum Spiel.
  • Salvation Prophecy: Screen zum Action Spiel.
  • Salvation Prophecy: Screen zum Action Spiel.
  • Salvation Prophecy: Screen zum Action Spiel.
  • Salvation Prophecy: Screen zum Action Spiel.
  • Salvation Prophecy: Screen zum Action Spiel.
  • Salvation Prophecy: Screen zum Action Spiel.
  • Salvation Prophecy: Screen zum Action Spiel.
  • Salvation Prophecy: Screen zum Action Spiel.
  • Salvation Prophecy: Community Screen zum Spiel.
  • Salvation Prophecy: Community Screen zum Spiel.
  • Salvation Prophecy: Community Screen zum Spiel.
  • Salvation Prophecy: Screen zum Action Spiel.
  • Salvation Prophecy: Screen zum Action Spiel.
  • Salvation Prophecy: Screen zum Action Spiel.
  • Salvation Prophecy: Screen zum Action Spiel.
  • Salvation Prophecy: Screen zum Action Spiel.
  • Salvation Prophecy: Screen zum Action Spiel.
  • Salvation Prophecy: Screen zum Action Spiel.
  • Salvation Prophecy: Screen zum Action Spiel.

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  • Plattform: PC Veröffentlicht: 07.10.2013
18,99€
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Preis Update 30.04.20

Über das Spiel

Salvation Prophecy is a military space epic. Human, mutant, and robotic factions are at war for galactic domination. Battles rage as space fleets collide. Invaders clash against fortified enemy colonies. Yet the greatest danger is the impending annihilation foretold by an apocalyptic prophecy. You must seek out the mysteries of distant alien worlds, and master ancient powers to withstand the coming storm.



Space Combat
  • Embark on drop ship missions to invade enemy colonies.
  • Battle against enemy troops, turrets, flier-bombers, and powerful mech units

Alien Planet Exploration
  • Navigate your ship through unstable wormholes to unknown galaxies.
  • Explore alien planets inhabited by dangerous creatures.
  • Discover the secrets of an apocalyptic prophecy.
  • Seek out the guardians of ancient runes.

Military Command
  • Gain ranks by completing missions.
  • Rise up to lead your faction's military strategy.
  • Construct planet colonies, space stations, and military units.
  • Order new missions to attack the enemy.

Systemanforderungen

  • CPU: dual core
  • GFX: 256 MB. NVIDIA Geforce 8600 GT, ATI Radeon HD 2600, or better. Integrated graphics cards are not supported.
  • RAM: 2 GB RAM
  • Software: XP, Vista, Win7
  • HD: 1 GB available space
  • SFX: DirectX 9.0c compatible
  • DX: Version 9.0c
  • LANG: Englisch
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Steam Nutzer-Reviews

287 Produkte im Account
8 Reviews
Empfohlen
138 Std. insgesamt
Verfasst: 15.03.15 11:40
Great Game , yeaaaaaaaaaaaaaaaaaaaaah! ;)
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420 Produkte im Account
112 Reviews
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1329 Std. insgesamt
Verfasst: 03.09.14 18:58
Ist was für jeden der auf Rekrut zu Oberbefehlshaber steht, wie Metal Gear Peacewalker/Warband oder ähnliches. Es gibt neben Bodenkämpfen auch Kämpfe im Weltall und Privilegien mit jedem Levelaufstieg.

Unterhält für ca 11 Stunden, ich war skeptisch als ich es bekam, war aber dann positiv überrascht ^^
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870 Produkte im Account
3 Reviews
Nicht Empfohlen
93 Std. insgesamt
Verfasst: 02.01.14 13:20
Das Spiel hat seine Seiten, allerdings sind diese nicht alle gut. Angefangen bei der Grafik, die Altbacken ist, hinüber zum Gameplay. Die Bodenkämpf gehen immer nach dem gleichen Schema erstmal alle Verteidiger ausschalten, dann die Gebäude. Einzig die Weltraumkämpfe machen etwas Spaß sind allerings auch ziemlich eintönig.
Wer wirklich gerade nichts anderes zum Zocken hat, kann sich das mal antuen, allen anderen rate ich: Finger Weg!
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87 Produkte im Account
7 Reviews
Empfohlen
1926 Std. insgesamt
Verfasst: 21.10.20 05:36
This game is a perfect blend between open world, strategy within space, and a unique and fascinating story. There's so much this game offers, it's kinda like Skyrim, but in space, but not as big as Skyrim. I truly recommend this game for those who truly want to get lost in space, while also getting involved for the glory of their faction at the same time.
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258 Produkte im Account
16 Reviews
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13656 Std. insgesamt
Verfasst: 23.11.14 04:24
(Minor spoilers, but it's more a setting than a plot so I'm not ruining much)

I remember picking up this game for five dollars, and a friend preordering X-Rebirth for me at about seventy.
One was an unpolished mess of a program, an atrocity to gaming filled with every single rookie mistake from all of the shittiest indy developers, and an insult to the entire space sim/adventure genre the other was Salvation Prophecy.
(Yes I know X-Rebirth is at least playable now but this was at launch)
Salvation Prophecy is kind of like a very very simplified Mount & Blade, IN SPACE!
You start as a grunt, and this is what I love about the game, I mean a grunt grunt, you are no one to anybody, you don't have a ship or a sweet gun or even a seperate character model. So when you work your way up to commander of your entire race it feels like you've earned it, and the journey feels so much better.

The game takes a bunch of themes and ideas and actually blends it together quite well, I'm surprised this game was able to be at all fun given the scope of the game and the indie developer.

First off you got your ground battles. These are fun because each faction requires a (semi) different plan of attack.
Salvation? Maybe try getting into melee range so you can beat the crap out of them without worrying about their shields.
Free Nations? They're the Jack-Of-All trades for this setting, with pretty good speed, melee, and firepower, but nothing to special of their own. Try using your factions unique abilities to get the edge.
Drone Unity? Keep your distance and try to pick them off that way. They're slow, so strafe/flank them.
Wyr? Target the guys placing the turrets first so you don't get overwhelmed. Use AOE to try damaging them and their turrets as well.
Aliens? AH FUCK FIRE EVERYTHING HOLY SHIT

Next is your space battles, which offer much less complexity. All ships fire the same missiles and have the same attack patterns, but the general battling is still fun.

Third is bounty hunting, which are space battles, except the targets are all different and have different abilities, and you have to find your mark and take him on alone. Shakes it up a little, and its cool to unleash your inner Space Cowboy (actually this kind of ends like Cowboy Bebop too) but they're the same bounties for all factions, and I don't get that at all.
Why does the Drone Unity care about some guy desecrating corpses? Last I checked I'm exterminating the human race, shouldn't I hire this guy instead?

Fourth is when you become leader of your faction, and that's awesome, because it turns into a (albeit simple) strategy game where you can still go in with your troops and fire lasers at robots. You then invade colonies to secure resources, build up your defenses to protect your own from others, destroy billion dollar enemy space stations, and generally try to ruin everyone elses' day.

Fifth is when you investigate spooky wormholes and alien planets, trying to piece the titular Salvation Prophecy together and collecting runes that give you sweet powers during land battles.
Ever wanted to summon a space T-Rex to destroy those murder-bots threatening the human race? Well goddamn it, SP is your game.

The time before the end game is where the game both comes alive and screeches to a halt. Just when you've almost either negotiated peace with, or exterminated all other factions, holy shit aliens invade! Easily tougher than all the other factions combined, threatening your planets and stations.
Did you let each faction have their own system and negotiate peace, so that you would have three friends to help you fight this threat?
Did you, like me, exterminate all other races and RULE THE GALAXY? Then congratulations, you have all the resources in the universe to help you fight the alien menace, alone.
The game comes alive here at first because you probably haven't finished dealing with all the factions yet, so for a while you're fighting aliens on one side and kill-droids on another, and that's exciting.
It screeches to a halt, however, when you've finished everything you need to do and are just waiting for the damn plot to advance and your cartographer to find the final wormhole. Eventually you get bored because there are so many aliens and fighting them takes so long, and the portals respawn so fast it's almost a joke. You just wait for them to destroy another base so you can rebuild it again and cut your lossess.

The plot is alright, although it's more of a setting really, and the setting is interesting, revealed little by little throughout war with other factions.

The game is also really atmospheric, the alien planets have an absolutely existential-horror level of isolation in a hostile environment. Here's a fun game, pan the camera out as far as you can and maybe turn the music off on either the third or final alien world, it's downright spooky I tell you, especially when you're playing as a human. And all the planets in the home galaxy are also unique artistically but really boring. You don't get a sense that that is where people live and work to get resources or anything like that. Same for the stations.

What I like about this atmosphere is that you can mute the background music and make your own atmosphere whenever you want. And whatever music you play will fit no matter what, leading to absolutetly fucking awesome results.
Shooting lasers back and forth between humans and drones and want to jack up the intensity? Pendulum.
Flying around hunting space bounties? How about the Cowboy Bebop soundtrack?
Want to act like the smooth rogue you are? Shooting down ships and conquering planets like it isn't a problem? Some electric funk or electro swing, This Head That I Hold did it for me
Drifting through space and feeling contemplative? Throw on Sad Machine
Heading through a wormhole to an alien planet billions of lightyears away and want to awaken your soul and attempt to understand the very essence of the universe? Moonchild.
Final boss? Queen or Dragon Force, send that alien to hell with maximum style!
Really experiment with this, the enjoyability goes up a hundred fold with some music, and the possibilities are endless.

Problems are that it eventually gets really repetitive, so maybe take a break every once in a while.
Second is that it has no sort of quick battle select, which sucks. So in order to do a fun part I liked I'd have to restart the entire game and work back to the part I want to play. And dammit sometimes I just want to get high and shoot some robots with laser guns.
Third is that towards the end game you're basically just drifting around for like an hour waiting for the plot to advance.
Fourth is that every planet and station feels empty. I don't see anyone just living in the faction, or even what day-to-day life would be like for them, this was especially apparent for the humans. And all the stations are the same inside for each faction, so that's dull, but given the budget I don't really mind.

But it's just a fun fun fun game full of robots, laser-guns and laser swords, aliens, and space battles. Totally worth buying, maybe get it on sale, but I don't think you'd regret it if you payed full price either.
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511 Produkte im Account
1 Reviews
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1121 Std. insgesamt
Verfasst: 31.10.14 14:06
I've only played the game for about 15 hours but I absolutely love it. I imagine certain aspects of the game would get repeatative if that's what you focused on but the real beauty of the game is the diversity of play. I've had a good mix of gameplay so far. Huge land battles assaulting enemy ground installations, space battles assaulting space stations, exploring alien planets on foot, and hunting down dangerous pirates in space.

Most recently I've achieved the highest rank and opened up some of the 4X style gameplay. I'm now able to allocate resources towards colony and fleet building as well as dictate where and when my faction will strike next. THIS is where the game truly gets awesome.

Early on I enjoyed the diverse missions but got a little frustrated with how stupidly my faction would chose targets. We lost a lot of ground that way. We'd lose colonies, lose space stations while I was on other missions. It did however add to a sense of urgency to the gameplay.

At first I didn't like that galactic events happened realtime, but after putting in a number of hours it's become one of the better features in my opinion. It adds life to the game; if you sit on your hands and do nothing, your faction's holdings will be crushed. I get to really see my contribution in a way no other game I've played is able to show.

Overall I gotta say it's an amazing game. I wish there were more games like it, but as far as I've seen, it is the only of its kind.
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162 Produkte im Account
3 Reviews
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243 Std. insgesamt
Verfasst: 14.02.14 01:46
This is not a perfect game. But as a space empire fighter, it is unmatched. There are plenty of gripes, but if you want a game where you take part in ground level invasions, space fleet battles and galactic strategy, there really isn't much else. Find some playthroughs to see if this is your kind of thing, 'cause if it is this game is awesome.
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764 Produkte im Account
72 Reviews
Empfohlen
135 Std. insgesamt
Verfasst: 03.12.13 17:06
Similar Games:

Mass Effect, Mount & Blade, and to a lesser degree Dynasty Warriors

The Good:

Varied gameplay mechanics that primarily focused on third person ground combat and space flight, but layers of strategy & RPG were there as well
Ground combat had a Mount & Blade/Dynasty Warriors feel to it, so the player would be fighting alongside his/her comrades in massive ground battles
Space flight and combat had a similar feel to the ground portions, but much more open and interesting
Space travel was unique in its use of wormholes and hyperjumps, which were refreshing and a nice change of pace
When needing to get a far off area in space, “hyperjumping” gets you there faster through the use of a quite fun mini-game that involves avoiding electric bolts strewn across a tunnel (See image)
A similar mini-game is present when using “wormholes”, which require you to stay in the center of the tunnels without hitting the sides (See Image)
Four different character races that each have different looks, starting areas, ships, and equipment loadouts
An RPG progression system that rewards you with skill points for accomplishments in battle (both space & ground)
This allows the player to tailor their character to their specific play styles (offensive, defensive, etc…)
A giant living, breathing world with a deep backstory and lore
Conversation trees are welcome and add a bit of needed flavor to character interactions
Numerous choices and options that are not only present in character and story development, but also in the game interface
Character interactions are amusing and keep a sense of humor about them (I was reminded of GlaDOS during certain points of the tutorial)
Sound design is well done and helps to immerse the player in battles or space travels
The Bad:

The beginning of the game is not indicative of the full package
The player will spend a good thirty minutes of slogging through a mediocre tutorial/basic combat section that has a very “been there, done that” feel to it
Graphics are very dated and can really ruin the great immersion the story creates
Animation and physics when it comes to combat sequences is very limited
Example: explosions all look the same and do not have a physics engine behind the particles (at least it is perceived that way)
Example: the death animations on the ground combat sections are all the same as well, with no variation based on the chosen weapon or vehicle of death
Not enough variation in indoor textures
When traveling to different space stations it is not uncommon to see the same textures and/or room setups within the same race
It feels like the game tries to do too much in scope and would benefit on focusing on one of its styles (space combat was my personal favorite)
Can you play it while the children are awake?:

I think so. With the dated graphics and basic death animations, the game didn’t scream inappropriateness to me.

Did I make time to complete it?:

I did not. However, I found the scope and gameplay compelling and worth the time spent in the game world. This small team should be proud of their ambitious project and I look forward to their future endeavours.

Recommended Purchase Price:

$14.99

or

75% of full retail value of $19.99

Reviewer:

MisterS42

http://www.gamersglance.com
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459 Produkte im Account
112 Reviews
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889 Std. insgesamt
Verfasst: 26.11.13 14:58
http://youtu.be/kFsDnHbKHE0


Salvation Prophecy manages to successfully marry several play styles into one game which makes for an enjoyable excursion into space for fans of shooting and exploration. Whilst the progression feels a little rigid in places, once the game opens up there's an enjoyable fusion of gameplay elements that keeps the game fresh and worthwhile. The game is very much a budget release, but with so much care and attention placed into this project, it stands as a testament that smaller budget games can be good and don't necessarily need expensive effects or flashy graphics to make them enjoyable. The gameplay and looks are simple compared to triple A games, but if this can be ignored, there's a cool and fun game to play here that's well polished and certainly worth the price of entry.

Score 8/10 - review by Robert Cram
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Rating auf Steam Ausgeglichen
68.36% 121 56
Release:07.10.2013 Genre: Actionspiel Entwickler: Firedance Games Vertrieb:keine Infos Engine: Ogre Engine Kopierschutz:Steam Franchise:keine Infos
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