- CPU: Dual Core 2.4 Ghz
- GFX: 1GB NVIDIA GeForce 8800GT
- RAM: 3 GB RAM
- Software: Windows 7
- HD: 1000 MB available space
- DX: Version 9.0c
- LANG: Englisch
Satellite Reign
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It is squad based tactical stealth action game and pretty much everything is pushed to its limit. Definitely one of the best games I've ever played.
+ Huge, very open and very explorable world. + Level design is some of the best I've ever seen. The layout is memorable and easy to navigate in, it looks stunningly great. So much detail put into the atmosphere, all the advertisements, building architecture and just everything is done with perfection, it truly feels like cyberpunk future. + Combat is spectacular. Tactical squad control is truly a must in this game, you can't just go blind, you need to plan your actions or else you're as good as dead. You can use level design to your advantage, take cover, flank enemies, use level design layout for stealth approaches. The shootouts are very aggressive and messy. Especially when in later game you start to hijack other people and build up your squad and when you fight the bigger, stronger and more numerous enemies it becomes a real chaos. Grenade spamming and rocket/plasma/laser cannons make the action so sick and hardcore. It feels like real gang wars. + Stealth is pretty great. You can cloak, sneak attacks, hijack turrets and cameras and much more. + You can approach every area in multiple different ways. Multiple way ins, multiple ways out, you can play both full combat or full stealth or mixure of both, you can bait enemies or hijack people and use them as scapegoats and you can do so much more. The posibilies are so varied and impressive. This game has pretty much everything thought out. + Great upgrade system. + There are literral gang wars all around, you can trigger one gang and lead them into another gang's territory and then witness how chaotic this game is. Sometimes three gangs are fighting at the same time, when it's so insane, probably the most hardcore action I've seen in a tactical game. + Environmental destuction is amazing. + You can do so much with the environments and world, you can hack pretty much anything, you can climb vents or use zip lines, you can bribe peoplem, you can clone people and much more. + Soundtrack is awesome, it's also a dynamic soundtrack which is quite rarely used in video games and in this game it is implemented with perfection, adds a lot to the atmosphere of the game. + Game is extremely long if you plan to complete all missions and explore all areas, took me 47h to beat. + One of the best ending to a video game I've ever seen. - Controls are pretty bad. - Left mouse button is extremely unresponsive, it doesn't work literraly half the time. It's the only button which has these problems, and it's definitely not a problem with my mouse since that button works as it's supposed to everythere else. Anyway, this is a big problem, I recommend using keyboard controls for most actions. - Cloning is pretty difficult to understand how it works, I never used it myself. It's probably very useful. It's easy to get clones, but I did not understand how to use them, so I never bothered to clone. 10/10
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Verfasst: 01.02.21 11:03
“My schedule for today lists a six-hour self-accusatory depression.” ~Philip K. Dick, Do Androids Dream of Electric Sheep?
I always wondered why we never had enough cyberpunk games. I mean, honestly, how many of such games can you remember? Sure, the old farts would instantly remember B.A.T., DreamWeb and Neuromancer. Generation Y will think of games like Deus Ex, Anachronox and, maybe, extremely underrated Nightlong: Union City Conspiracy. And, of course, there are always Shadowrun adaptations that stay with us since fourth generation of video game consoles. But even if you're a die-hard cyberpunk fan who played some screwed up stuff like Paradise Cracked, COPS 2170: The Power of Law and Restricted Area, even you won't argue with the fact that there's serious lack of neon in gaming industry. And when you compare the amount of cyberpunk games with all those endless fantasy titles... I dunno, it's just sad. And no, today I won't talk about that certain cyberpunk title that's currently releasing new patches just to fix previous ones. Today, I want to talk about the game that both Generation X and Generation Y should remember very well. Just because it was one of the brightest things ever happened with cyberpunk on both personal computers an video game consoles. I'm talking, of course, about good ol' Syndicate and its sequel Syndicate Wars. The real-time tactical games from legendary Bullfrog Productions, creators of such legendary titles as Magic Carpet, Populous, Theme Park and, of course, Dungeon Keeper. Before Electronic Arts killed the guys and before Peter Molyneux turned into a complete joke of a man, Bullfrog used to be one of my most favorite developers out there. They had both unique vision and enough talent to turn that vision into reality. And Syndicate? It was one of such projects. Like I already said, Syndicate was a real-time tactical game. Your goal was to control a small group of cybernetic agents and finish the series of missions that used to include infiltration, elimination and stuff like that. But, of course, it wasn't that simple. After all, it's Bullfrog we're talking about here. So, the game allowed us to modify our agents, research the new tools, conquer the territories, put taxes on them and do a lot of other fantastic stuff that heavily inspired another underrated cyberpunk title – an RTS called War Inc. (not to be confused with Russian MMOTPS). In other words, it was an awesome game. And even though its sequel was not nearly as well received as the original, I actually consider it to be heavily underrated. Unfortunately, after Bullfrog was done (let's just take a minute and curse the name of the company that killed people like Origin Systems, Westwood Studios and DreamWorks Interactive) it was like the entire thing... kinda died with them, really. And you know what? It's weird. Seriously, even though most of Bullfrog's games are still well-remembered and considered to be iconic, we rarely get people trying to clone them. I mean, how many Syndicate clones do you know? I think I can remember that weird thingy called Gender Wars, but... that's pretty much it. And even EA didn't care much. They've just rebooted the series as FPS and then killed it because, naturally, nobody wanted a FPS version of Syndicate. Seriously, who, besides me, even remember that it was a thing not so long ago? Nobody? Thought so. Now, why am I telling you all that? Well, that's because... that's exactly what we've got here. Ladies and gentlemen, the waiting is over. Please, welcome! A Syndicate clone. Sure, you may call this game a “spiritual successor”, but let's be honest. It's a bloody clone. The game just took the old Bullfrog's formula and, well, here we are. And you know what? I don't have problem with that. Heck, I welcome it! Like I welcome everybody who try to make their own version of Dungeon Keeper (the world needs more of such people). The problem is... the guys from 5 Lives Studios decided to give their game a modern touch. And that's where everything went down the drain. See, instead of our usual mission-by-mission formula from Syndicate (which does feel kinda archaic nowadays), they've decided to make Satellite Reign... an open world game. Long story short, in this title we have four districts and we're free to explore them in any way we want. All to make our agents strong enough to enter the enemy tower, kill a certain guy and trigger the ending. That's pretty much it. Unfortunately, that just... doesn't work. For two reasons. The first reason is, of course, the fact that... well, let's just say that “you can go straight to the final boss” formula rarely works. Heck, I don't even think it worked that well in The Legend of Zelda: Breath of the Wild. And here? It just makes you feel like you're wasting your time. There's no story progression (you want story – you pay more for a prequel novella), all missions feel exactly the same, etc. It's just extremely... unsatisfying experience. And that's the second problem. Seriously, this game? It screams about lack of variety. You activate teleports for easier navigation, you hack stuff for income and you do two kinds of missions (infiltrating the buildings and killing people that were there since the day the very first Syndicate was made, which was in 1993). That's pretty much it. That's the entire variety you'll get here. Sure, Satellite Reign has its own share of interesting features. For example, you'll be able to clone people and use them as agents. Which is... way less satisfying than you may expect, but still, it's an interesting feature. But all in all, all those cute little touches don't really change the fact that this game is extremely repetitive. It's also painfully confusing. The UI here? It's a disaster. One of the worst things I've ever seen in modern games. One of those that only make things harder for player. And combined with terribly explained missions, bugs and messed up markers? Let's just say it's really, really hard to enjoy this game. The worst thing, though, is the fact that the core mechanics here feels clunky as heck. This game relies quite a lot on stealth, but it's so terribly made that you'll want to scream. Seriously, guys, just use the force instead. Especially since balance here is broken and there are many ways to take advantage of it and finish the game in just a couple of hours. It's not like I didn't want to enjoy this game, though. Quite the opposite. I wanted for it to be good. With all of my heart. Seriously, I've waited for something like this for ages! Unfortunately, instead of investing more time into a single player experience, 5 Lives Studios decided to add multiplayer. So, in the end not only we didn't get ourselves good multiplayer, we also didn't get a good single player campaign. What we did get is a clunky, empty, limited and extremely annoying something that, despite all the cool features, just can't compete with the good ol' Syndicate. In other words, it is not the cyberpunk title you're looking for. Dixi.
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Release:28.08.2015
Genre:
Echtzeitstrategie
Entwickler:
5 Lives Studios
Vertrieb:keine Infos
Engine:keine Infos
Kopierschutz:keine Infos
Franchise:keine Infos
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