Another update to the co-op beta today. Change list is below!
- Multiplayer UI changes.
 - add some null checks to Hijack, because of a null that happened when exiting to menu, where Energy was null (had persumably been deleted)
 - Manager.Destroy, destroys aientities if they are passed in.
 - [SRC-1039] Stop agents taking turns turning valves if equipped with atlas arms
 - fix a null in cctvCamera and add some debugging to try and catch what is going wrong
 - Added transition from T_Run_Idle to Panic_Run01
 - [SRC-1042] fixed missing ammo box description
 - [SRC-1043] fixed agent ability buttons toggling with space or enter
 - Add icon for AmmoPack.
 - [SRC-1035] Weapons are now referenced by weapon slot index, as per how they are arranged within the items component which can sometimes get out of sync with weapons.
 - melee and cloak kills wasnt updating the right stat (steam had a conflict where a stat and an achievement had the same name)
 - fix projectile particles nor being destroyed with trashman
 - [SRC-730] [SRC-531] removed offmesh links on spawn doors that allowed enemies to think they could nav into the doors without using their BI
 - fix the Queued Commands so the line dras and gotoPoint icons get networked
 - Added SERVER_FULL token.
 - Navmesh fixes for SRC-1031 SREX-4008 and SREX-3999
 - [SRC-800] MpTest can now be controlled via command line.
 - [SRC-982] Pack anim float into single byte value.
 - [SRC-982] Pack KnockBack vector into single 32bit value.
 - [SRC-982] Increase MaxPendingBuffers to 32
 - fix queued waypoints
 - force cleanup (squad remove etc)on some aientityes that have their own OnDestroy implementation
 - [SRC-1029] Fix graph node log spam
 - Added null check for m_Target in PushGoto.
 
Thanks for your bug reports, keep them coming!
5 Lives Team.
