- [p]Reworked all the camping spots in Throes of the Watchmaker to increase variety.[/p][/*]
- [p]Updated the train and mini rail buggy so they can now be controlled by all players during co-op play.[/p][/*]
- [p]Adjusted the timing on multiple combat skills.[/p][/*]
- [p]Tweaked the block timing for Narcis King's “Ganonball” attack to improve counterplay.[/p][/*]
- [p]Made overall combat balancing adjustments in the DLC.[/p][/*]
- [p]Optimized game performance.[/p][/*]
- [p]Added the ability to generate a DLC-ready save from a New Game + save.[/p][/*]
- [p]DLC bosses now count for the “What a Technique!” achievement.[/p][/*]
- [p]Made select DLC trinkets available in the base game.[/p][/*]
- [p]Revised several cutscene dialogues in the base game for improved narrative flow.[/p][/*]
- [p]Added highlights on enemy locks when a target is selected, now active in both the DLC and the base game.[/p][/*]
- [p]Fixed an issue where the Dweller of Scourge would switch heads when entering a cutscene.[/p][/*]
- [p]Resolved a bug where Arty wouldn’t play rest animations when camping on the world map.[/p][/*]
- [p]Fixed a visual issue where one of the mirrors in the Ivory Tower’s throne room appeared lowered on entry.[/p][/*]
- [p]Corrected a bug causing Zale to face the wrong direction when using Entarte during an encounter in Wolf Rock.[/p][/*]
- [p]Fixed an issue allowing player movement during a cutscene after solving a puzzle in Rail Forest.[/p][/*]
- [p]Resolved a stacking audio bug in Big Top where the ticking timer sound would overlap when using the graplou repeatedly on the pullout block.[/p][/*]
- [p]Added a missing sound effect when completing the fan & balloons puzzle in Horloge.[/p][/*]
- [p]Fixed an issue that would cause a softlock when GBB tried to cast Pogpwn.[/p][/*]
- [p]Corrected premature dialog triggers related to Keenathan not feeling well.[/p][/*]
- [p]Fixed an issue where the yellow star marker remained on the map for Ivory Tower and Wolf Rock after completion.[/p][/*]
- [p]Resolved a black screen issue that could occur when triggering a fight while exiting the combat challenge box in Horloge.[/p][/*]
- [p]Fixed a bug where a ladder would fail to unroll during a puzzle sequence in Big Top.[/p][/*]
- [p]Resolved a softlock caused by players getting stuck in the Jugglecore animation.[/p][/*]
- [p]Fixed a softlock in Big Top triggered by using the drone simultaneously with the start of combat.[/p][/*]
- [p]Addressed an issue where music sheets wouldn’t sell out in Horloge’s shop.[/p][/*]
- [p]Fixed a progression-blocking bug where the clown face in Big Top would be lowered without ladders after reloading.[/p][/*]
- [p]Corrected a bug in Wolf Rock where a block could be pushed out of bounds, blocking progress.[/p][/*]
- [p]Fixed an issue where Sky Giants Island remained hidden on the map after being visited.[/p][/*]
- [p]Resolved a potential crash when initiating combat while standing on a floor switch.[/p][/*]
- [p]Fixed possible red sprite artifacts on the Artificer.[/p][/*]
- [p]Addressed various other minor bugs and glitches across both the DLC and the base game.[/p][/*]