News Liste Sea of Stars

Patch Notes 1.0.46131 (heavy spoilers)
Sea of Stars
12.10.23 19:30 Community Announcements
- Fixed a softlock that could occur when using Hurl Smash to break locks against a certain final boss
- Fixed a glitch that could occur when swapping the party leader while standing on a pressure plate
- Fixed a trigger that could cause Khukharr's dialog to start when returning from a fast travel
- Added a check to prevent a conflict when attempting to start flying on the exact same frame as landing in boat form
- Sea of Nightmare: added a check to prevent initiating combat while a crystal break cutscene is playing
- Sunken Ruins: moved the stone activation cutscene to trigger after opening the chest rather than after beating the boss, to fix rare occurrences of it not activating when completed before Elysan'darëlle
- Adjusted raft collisions in Half-Sunken Tower area
- Adjusted collisions in Moraine's office (Zenith Academy)
- Added a check to properly reset gravity modules in Forbidden Cavern's room to the right
- Fixed a rare softlock which could happen when triggering an encounter with a scripted cutscene intro while a follower isn't done bouncing from a graplou strike
- Adjusted collisions on Skybase's pushable blocks
- Added detection to prevent the player from getting stuck when using the graplou to move up a slope
- Fleshmancer's Lair: added a check to super prevent the teleporter from being used while camping
- Adjusted collisions in X'tol's Landing
- Adjusted collisions in one of the Molekin houses
- Sacrosanct Spires: added a check to prevent triggering the sealed entrance's cutscene while camping
- Adjusted collisions in Antsudlo's entrance
- Adjusted collisions in Clockwork Castle's clock tower section to prevent an issue when players could get stuck
- Fixed null ref that would occur when attempting to browse when the level up screen only shows one option
- Adjusted a puzzle in Derelict Factory to remove the player's ability to lock themselves in and remain stuck
- Fixed possible softlock in Solstice Shrine #4's puzzle
- Added a check to disable interaction with the world map's docks while transitioning to camping to prevent softlocks caused by conflicting transitions
- Fleshmancer's Lair: fixed softlock that could occur with the eyeballs puzzle due to physics
- Fixed an issue that could occur when collision with an enemy while zipping through a propulsion gate (Antsudlo, Air Skyland)
- Trek to center: adjusted triggers to prevent a rare occurrence of bad zoning when jumping down
- Updated level loading code to include more null ref checks
- Fixed a softlock that could occur when an enemy would play its attack animation while in hurt state
- Added a check to prevent duplication of Malkomud and Rockie's sprites when they both get KO'd at the same time
- Fixed a softlock that could occur when reentering the Golden Pelican after being teleported out
- Infinite Abyss: fixed a softlock in Dweller of Dread's encounter that demanded a very specific setup and sequence of party composition, KO states, and boss attacks
- Added a check to prevent softlock when an encounter is triggered while the player is zoning or teleporting
- Flooded Graveyard: fixed a crash that could occur when using the graplou specifically on the climb wall in the chapel from the second floor
- Fixed an issue where the paincone projectile could get pooled before reaching its target when running the game at very high fps
- Updated combat management to prevent targets that have left the encounter from checking against damage zones (i.e. fixing a softlock when defeating Romaya with conflagrate while she's on the bone pillar, who will now instead be properly immune to damage in this situation)