[img src="https://clan.akamai.steamstatic.com/images/5950022/47b32294f75f94546472ae32aa2ebd7d62bec70a.png"][/img]
[b]Frontline only![/b] [url="http://secretsofgrindea.com/forum/index.php?threads/how-to-switch-between-stable-and-frontline-and-why.127/"] Click here for Frontline instructions[/url]
Patch Info
[b]Summary[/b] Players can now restart the game from a True Ending into New Game+, or fine tune their challenge with a Custom Game!
[b]This patch is a "Frontline Patch"! It's intended for players who want to help out with testing, or if you're having a specific issue that is solved in this patch! [/b]
[b]The default/Stable branch on Steam, as well as the Humble/GOG branches, will be updated after this has been in testing for 1-2 weeks![/b]
[b]Important note: [/b]While old save files are of course compatible with this new version, the new version's save files can't be loaded in an older version of the game. So if you switch to Frontline, it's advised that you wait until the Stable (default) branch has been updated before switching back!
[b]About the patch[/b]
[b]New Game+[/b] New Game+ will let players who have beaten the game's True Ending restart the game! You transition into NG+ from inside the game world, specifically [spoiler]by talking to Aevum, a new NPC which will appear if you first travel to Evergrind City, and then back to the main character's room in Startington[/spoiler]. In NG+, you'll keep your items, cards and levels, but replay through the game with several gameplay twists. Enemies will be shuffled around, you will have pins, many [i]enemies[/i] will have their own pins, you can collect more than one card per enemy - and some other changes! There will also be the possibility of fighting a boss hitherto exclusive to Arcade Mode. [b]Custom Game[/b] When unlocking NG+, you also unlock "Custom Game", which is similar to NG+ but instead of transcending with an existing character, you'll start a new one with custom settings! Here you can go really wild, limiting your max level, increasing enemy damage, make healing twice as strong (or to deal damage to you), and other useful, not-so-useful or plain weird settings!
An especially notable setting in Custom Game is [i]Permadeath[/i], which as the name implies will wipe your save file if you die!
Patch Notes
[b]Version 1.10a (June 27, Main Patch)[/b]
[b]Additions[/b]
New Game+ is now available if you've achieved a True Ending! Transition in the game world
Custom Game is now available if you've achieved a True Ending!
[b]Changes[/b]
If having a crit chance over 100, it's now possible to 'multi crit' for extra damage
The max growth time for housing plants has been reduced to 30 minutes
The plant minions of the 'first' final boss has less HP (about half)
The difficulty and multiplayer HP scaling of the later bosses have been toned down
The Smash Gold charge now deals significantly more damage when hitting Red Smash Balls
Did various slight "balance" changes to various pins
[b]Bug Fixes[/b]
The Gamepad binding for 'Change Sorting' in the inventory should no longer occasionally change button
Changing sorting in the inventory will now properly update the equipment comparison window
Newly placed furniture should no longer randomly become invisible when browsing the furniture list
The 'Potions Have Double Duration'-pin now properly works with lightning potions
Marino's positioning should no longer be prone to desync in multiplayer
The 'Gain ASPD/CSPD after using skill'-pin now properly gives its highest buff from Gold Charged skills
What's next?
If nothing major arises, this update will make its way to Stable and the other storefronts in 1-2 weeks!
After that, we're going to look into the possibility of adding Local Co-Op to the game!
