
Patch Info
Recommended Level: 26-30 Summary Hey, listen! Sounds! And a final touch to the Lost Ship story arc. Details About the patch This is a so-called "Stable candidate", in that from here on it's just bug fixing and monitoring for a while before the whole Lost Ship will sail into port for the Stable-branch! In this update, the Lost Ship finally got its sounds, and it feels a lot better with them! I especially recommend battling the last boss of the ship again, if you can muster it, because those sounds were great in our opinion. We also put the arc end-point a tiny bit further into the story, as we felt that was a better way to end it for now. Hopefully you'll enjoy what you see! We'll bug fix this one over the weekend and sometime early-mid next week we hope to move this thing over to Stable so we can focus on the next step of development!Patch Notes
Additions- The Lost Ship now has sound effects!
- To better end the Lost Ship arc, we've added a tiny bit of story in the HQ
- Our favorite villain trio (no bias) gets some catharsis in the Evergrind Cafe
- Inspecting the DNA Door to the optional phase shift course with Tannie waiting outside now triggers a hint to go into Twilight
- The vision stealing eyes in the Evil Eye boss fight are no longer called Obsession
- If sent to a magical journey to a land far away, the torch puzzle mask now returns after a little while
- The Solem Shield now triggers properly when perfect guarding Skeleton Warriors
- The first enemies of the Lost Ship fight rooms can no longer be hit while out of Twilight
- The Lost Ship's third boss no longer disappears randomly in multiplayer if the connection is too superb
- Mirar giving his mirror should now play properly on clients
- If the server selects the correct item for a ghost, the item-give interface should now close properly on clients